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// Package input provides the Chrome DevTools Protocol
// commands, types, and events for the Input domain.
//
// Generated by the cdproto-gen command.
package input
// Code generated by cdproto-gen. DO NOT EDIT.
import (
"context"
"github.com/chromedp/cdproto/cdp"
)
// DispatchKeyEventParams dispatches a key event to the page.
type DispatchKeyEventParams struct {
Type KeyType `json:"type"` // Type of the key event.
Modifiers Modifier `json:"modifiers"` // Bit field representing pressed modifier keys. Alt=1, Ctrl=2, Meta/Command=4, Shift=8 (default: 0).
Timestamp *TimeSinceEpoch `json:"timestamp,omitempty"` // Time at which the event occurred.
Text string `json:"text,omitempty"` // Text as generated by processing a virtual key code with a keyboard layout. Not needed for for keyUp and rawKeyDown events (default: "")
UnmodifiedText string `json:"unmodifiedText,omitempty"` // Text that would have been generated by the keyboard if no modifiers were pressed (except for shift). Useful for shortcut (accelerator) key handling (default: "").
KeyIdentifier string `json:"keyIdentifier,omitempty"` // Unique key identifier (e.g., 'U+0041') (default: "").
Code string `json:"code,omitempty"` // Unique DOM defined string value for each physical key (e.g., 'KeyA') (default: "").
Key string `json:"key,omitempty"` // Unique DOM defined string value describing the meaning of the key in the context of active modifiers, keyboard layout, etc (e.g., 'AltGr') (default: "").
WindowsVirtualKeyCode int64 `json:"windowsVirtualKeyCode,omitempty"` // Windows virtual key code (default: 0).
NativeVirtualKeyCode int64 `json:"nativeVirtualKeyCode,omitempty"` // Native virtual key code (default: 0).
AutoRepeat bool `json:"autoRepeat"` // Whether the event was generated from auto repeat (default: false).
IsKeypad bool `json:"isKeypad"` // Whether the event was generated from the keypad (default: false).
IsSystemKey bool `json:"isSystemKey"` // Whether the event was a system key event (default: false).
Location int64 `json:"location,omitempty"` // Whether the event was from the left or right side of the keyboard. 1=Left, 2=Right (default: 0).
}
// DispatchKeyEvent dispatches a key event to the page.
//
// parameters:
// type - Type of the key event.
func DispatchKeyEvent(typeVal KeyType) *DispatchKeyEventParams {
return &DispatchKeyEventParams{
Type: typeVal,
}
}
// WithModifiers bit field representing pressed modifier keys. Alt=1, Ctrl=2,
// Meta/Command=4, Shift=8 (default: 0).
func (p DispatchKeyEventParams) WithModifiers(modifiers Modifier) *DispatchKeyEventParams {
p.Modifiers = modifiers
return &p
}
// WithTimestamp time at which the event occurred.
func (p DispatchKeyEventParams) WithTimestamp(timestamp *TimeSinceEpoch) *DispatchKeyEventParams {
p.Timestamp = timestamp
return &p
}
// WithText text as generated by processing a virtual key code with a
// keyboard layout. Not needed for for keyUp and rawKeyDown events (default:
// "").
func (p DispatchKeyEventParams) WithText(text string) *DispatchKeyEventParams {
p.Text = text
return &p
}
// WithUnmodifiedText text that would have been generated by the keyboard if
// no modifiers were pressed (except for shift). Useful for shortcut
// (accelerator) key handling (default: "").
func (p DispatchKeyEventParams) WithUnmodifiedText(unmodifiedText string) *DispatchKeyEventParams {
p.UnmodifiedText = unmodifiedText
return &p
}
// WithKeyIdentifier unique key identifier (e.g., 'U+0041') (default: "").
func (p DispatchKeyEventParams) WithKeyIdentifier(keyIdentifier string) *DispatchKeyEventParams {
p.KeyIdentifier = keyIdentifier
return &p
}
// WithCode unique DOM defined string value for each physical key (e.g.,
// 'KeyA') (default: "").
func (p DispatchKeyEventParams) WithCode(code string) *DispatchKeyEventParams {
p.Code = code
return &p
}
// WithKey unique DOM defined string value describing the meaning of the key
// in the context of active modifiers, keyboard layout, etc (e.g., 'AltGr')
// (default: "").
func (p DispatchKeyEventParams) WithKey(key string) *DispatchKeyEventParams {
p.Key = key
return &p
}
// WithWindowsVirtualKeyCode windows virtual key code (default: 0).
func (p DispatchKeyEventParams) WithWindowsVirtualKeyCode(windowsVirtualKeyCode int64) *DispatchKeyEventParams {
p.WindowsVirtualKeyCode = windowsVirtualKeyCode
return &p
}
// WithNativeVirtualKeyCode native virtual key code (default: 0).
func (p DispatchKeyEventParams) WithNativeVirtualKeyCode(nativeVirtualKeyCode int64) *DispatchKeyEventParams {
p.NativeVirtualKeyCode = nativeVirtualKeyCode
return &p
}
// WithAutoRepeat whether the event was generated from auto repeat (default:
// false).
func (p DispatchKeyEventParams) WithAutoRepeat(autoRepeat bool) *DispatchKeyEventParams {
p.AutoRepeat = autoRepeat
return &p
}
// WithIsKeypad whether the event was generated from the keypad (default:
// false).
func (p DispatchKeyEventParams) WithIsKeypad(isKeypad bool) *DispatchKeyEventParams {
p.IsKeypad = isKeypad
return &p
}
// WithIsSystemKey whether the event was a system key event (default: false).
func (p DispatchKeyEventParams) WithIsSystemKey(isSystemKey bool) *DispatchKeyEventParams {
p.IsSystemKey = isSystemKey
return &p
}
// WithLocation whether the event was from the left or right side of the
// keyboard. 1=Left, 2=Right (default: 0).
func (p DispatchKeyEventParams) WithLocation(location int64) *DispatchKeyEventParams {
p.Location = location
return &p
}
// Do executes Input.dispatchKeyEvent against the provided context.
func (p *DispatchKeyEventParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandDispatchKeyEvent, p, nil)
}
// InsertTextParams this method emulates inserting text that doesn't come
// from a key press, for example an emoji keyboard or an IME.
type InsertTextParams struct {
Text string `json:"text"` // The text to insert.
}
// InsertText this method emulates inserting text that doesn't come from a
// key press, for example an emoji keyboard or an IME.
//
// parameters:
// text - The text to insert.
func InsertText(text string) *InsertTextParams {
return &InsertTextParams{
Text: text,
}
}
// Do executes Input.insertText against the provided context.
func (p *InsertTextParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandInsertText, p, nil)
}
// DispatchMouseEventParams dispatches a mouse event to the page.
type DispatchMouseEventParams struct {
Type MouseType `json:"type"` // Type of the mouse event.
X float64 `json:"x"` // X coordinate of the event relative to the main frame's viewport in CSS pixels.
Y float64 `json:"y"` // Y coordinate of the event relative to the main frame's viewport in CSS pixels. 0 refers to the top of the viewport and Y increases as it proceeds towards the bottom of the viewport.
Modifiers Modifier `json:"modifiers"` // Bit field representing pressed modifier keys. Alt=1, Ctrl=2, Meta/Command=4, Shift=8 (default: 0).
Timestamp *TimeSinceEpoch `json:"timestamp,omitempty"` // Time at which the event occurred.
Button ButtonType `json:"button,omitempty"` // Mouse button (default: "none").
ClickCount int64 `json:"clickCount,omitempty"` // Number of times the mouse button was clicked (default: 0).
DeltaX float64 `json:"deltaX,omitempty"` // X delta in CSS pixels for mouse wheel event (default: 0).
DeltaY float64 `json:"deltaY,omitempty"` // Y delta in CSS pixels for mouse wheel event (default: 0).
}
// DispatchMouseEvent dispatches a mouse event to the page.
//
// parameters:
// type - Type of the mouse event.
// x - X coordinate of the event relative to the main frame's viewport in CSS pixels.
// y - Y coordinate of the event relative to the main frame's viewport in CSS pixels. 0 refers to the top of the viewport and Y increases as it proceeds towards the bottom of the viewport.
func DispatchMouseEvent(typeVal MouseType, x float64, y float64) *DispatchMouseEventParams {
return &DispatchMouseEventParams{
Type: typeVal,
X: x,
Y: y,
}
}
// WithModifiers bit field representing pressed modifier keys. Alt=1, Ctrl=2,
// Meta/Command=4, Shift=8 (default: 0).
func (p DispatchMouseEventParams) WithModifiers(modifiers Modifier) *DispatchMouseEventParams {
p.Modifiers = modifiers
return &p
}
// WithTimestamp time at which the event occurred.
func (p DispatchMouseEventParams) WithTimestamp(timestamp *TimeSinceEpoch) *DispatchMouseEventParams {
p.Timestamp = timestamp
return &p
}
// WithButton mouse button (default: "none").
func (p DispatchMouseEventParams) WithButton(button ButtonType) *DispatchMouseEventParams {
p.Button = button
return &p
}
// WithClickCount number of times the mouse button was clicked (default: 0).
func (p DispatchMouseEventParams) WithClickCount(clickCount int64) *DispatchMouseEventParams {
p.ClickCount = clickCount
return &p
}
// WithDeltaX X delta in CSS pixels for mouse wheel event (default: 0).
func (p DispatchMouseEventParams) WithDeltaX(deltaX float64) *DispatchMouseEventParams {
p.DeltaX = deltaX
return &p
}
// WithDeltaY Y delta in CSS pixels for mouse wheel event (default: 0).
func (p DispatchMouseEventParams) WithDeltaY(deltaY float64) *DispatchMouseEventParams {
p.DeltaY = deltaY
return &p
}
// Do executes Input.dispatchMouseEvent against the provided context.
func (p *DispatchMouseEventParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandDispatchMouseEvent, p, nil)
}
// DispatchTouchEventParams dispatches a touch event to the page.
type DispatchTouchEventParams struct {
Type TouchType `json:"type"` // Type of the touch event. TouchEnd and TouchCancel must not contain any touch points, while TouchStart and TouchMove must contains at least one.
TouchPoints []*TouchPoint `json:"touchPoints"` // Active touch points on the touch device. One event per any changed point (compared to previous touch event in a sequence) is generated, emulating pressing/moving/releasing points one by one.
Modifiers Modifier `json:"modifiers"` // Bit field representing pressed modifier keys. Alt=1, Ctrl=2, Meta/Command=4, Shift=8 (default: 0).
Timestamp *TimeSinceEpoch `json:"timestamp,omitempty"` // Time at which the event occurred.
}
// DispatchTouchEvent dispatches a touch event to the page.
//
// parameters:
// type - Type of the touch event. TouchEnd and TouchCancel must not contain any touch points, while TouchStart and TouchMove must contains at least one.
// touchPoints - Active touch points on the touch device. One event per any changed point (compared to previous touch event in a sequence) is generated, emulating pressing/moving/releasing points one by one.
func DispatchTouchEvent(typeVal TouchType, touchPoints []*TouchPoint) *DispatchTouchEventParams {
return &DispatchTouchEventParams{
Type: typeVal,
TouchPoints: touchPoints,
}
}
// WithModifiers bit field representing pressed modifier keys. Alt=1, Ctrl=2,
// Meta/Command=4, Shift=8 (default: 0).
func (p DispatchTouchEventParams) WithModifiers(modifiers Modifier) *DispatchTouchEventParams {
p.Modifiers = modifiers
return &p
}
// WithTimestamp time at which the event occurred.
func (p DispatchTouchEventParams) WithTimestamp(timestamp *TimeSinceEpoch) *DispatchTouchEventParams {
p.Timestamp = timestamp
return &p
}
// Do executes Input.dispatchTouchEvent against the provided context.
func (p *DispatchTouchEventParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandDispatchTouchEvent, p, nil)
}
// EmulateTouchFromMouseEventParams emulates touch event from the mouse event
// parameters.
type EmulateTouchFromMouseEventParams struct {
Type MouseType `json:"type"` // Type of the mouse event.
X int64 `json:"x"` // X coordinate of the mouse pointer in DIP.
Y int64 `json:"y"` // Y coordinate of the mouse pointer in DIP.
Button ButtonType `json:"button"` // Mouse button.
Timestamp *TimeSinceEpoch `json:"timestamp,omitempty"` // Time at which the event occurred (default: current time).
DeltaX float64 `json:"deltaX,omitempty"` // X delta in DIP for mouse wheel event (default: 0).
DeltaY float64 `json:"deltaY,omitempty"` // Y delta in DIP for mouse wheel event (default: 0).
Modifiers Modifier `json:"modifiers"` // Bit field representing pressed modifier keys. Alt=1, Ctrl=2, Meta/Command=4, Shift=8 (default: 0).
ClickCount int64 `json:"clickCount,omitempty"` // Number of times the mouse button was clicked (default: 0).
}
// EmulateTouchFromMouseEvent emulates touch event from the mouse event
// parameters.
//
// parameters:
// type - Type of the mouse event.
// x - X coordinate of the mouse pointer in DIP.
// y - Y coordinate of the mouse pointer in DIP.
// button - Mouse button.
func EmulateTouchFromMouseEvent(typeVal MouseType, x int64, y int64, button ButtonType) *EmulateTouchFromMouseEventParams {
return &EmulateTouchFromMouseEventParams{
Type: typeVal,
X: x,
Y: y,
Button: button,
}
}
// WithTimestamp time at which the event occurred (default: current time).
func (p EmulateTouchFromMouseEventParams) WithTimestamp(timestamp *TimeSinceEpoch) *EmulateTouchFromMouseEventParams {
p.Timestamp = timestamp
return &p
}
// WithDeltaX X delta in DIP for mouse wheel event (default: 0).
func (p EmulateTouchFromMouseEventParams) WithDeltaX(deltaX float64) *EmulateTouchFromMouseEventParams {
p.DeltaX = deltaX
return &p
}
// WithDeltaY Y delta in DIP for mouse wheel event (default: 0).
func (p EmulateTouchFromMouseEventParams) WithDeltaY(deltaY float64) *EmulateTouchFromMouseEventParams {
p.DeltaY = deltaY
return &p
}
// WithModifiers bit field representing pressed modifier keys. Alt=1, Ctrl=2,
// Meta/Command=4, Shift=8 (default: 0).
func (p EmulateTouchFromMouseEventParams) WithModifiers(modifiers Modifier) *EmulateTouchFromMouseEventParams {
p.Modifiers = modifiers
return &p
}
// WithClickCount number of times the mouse button was clicked (default: 0).
func (p EmulateTouchFromMouseEventParams) WithClickCount(clickCount int64) *EmulateTouchFromMouseEventParams {
p.ClickCount = clickCount
return &p
}
// Do executes Input.emulateTouchFromMouseEvent against the provided context.
func (p *EmulateTouchFromMouseEventParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandEmulateTouchFromMouseEvent, p, nil)
}
// SetIgnoreInputEventsParams ignores input events (useful while auditing
// page).
type SetIgnoreInputEventsParams struct {
Ignore bool `json:"ignore"` // Ignores input events processing when set to true.
}
// SetIgnoreInputEvents ignores input events (useful while auditing page).
//
// parameters:
// ignore - Ignores input events processing when set to true.
func SetIgnoreInputEvents(ignore bool) *SetIgnoreInputEventsParams {
return &SetIgnoreInputEventsParams{
Ignore: ignore,
}
}
// Do executes Input.setIgnoreInputEvents against the provided context.
func (p *SetIgnoreInputEventsParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandSetIgnoreInputEvents, p, nil)
}
// SynthesizePinchGestureParams synthesizes a pinch gesture over a time
// period by issuing appropriate touch events.
type SynthesizePinchGestureParams struct {
X float64 `json:"x"` // X coordinate of the start of the gesture in CSS pixels.
Y float64 `json:"y"` // Y coordinate of the start of the gesture in CSS pixels.
ScaleFactor float64 `json:"scaleFactor"` // Relative scale factor after zooming (>1.0 zooms in, <1.0 zooms out).
RelativeSpeed int64 `json:"relativeSpeed,omitempty"` // Relative pointer speed in pixels per second (default: 800).
GestureSourceType GestureType `json:"gestureSourceType,omitempty"` // Which type of input events to be generated (default: 'default', which queries the platform for the preferred input type).
}
// SynthesizePinchGesture synthesizes a pinch gesture over a time period by
// issuing appropriate touch events.
//
// parameters:
// x - X coordinate of the start of the gesture in CSS pixels.
// y - Y coordinate of the start of the gesture in CSS pixels.
// scaleFactor - Relative scale factor after zooming (>1.0 zooms in, <1.0 zooms out).
func SynthesizePinchGesture(x float64, y float64, scaleFactor float64) *SynthesizePinchGestureParams {
return &SynthesizePinchGestureParams{
X: x,
Y: y,
ScaleFactor: scaleFactor,
}
}
// WithRelativeSpeed relative pointer speed in pixels per second (default:
// 800).
func (p SynthesizePinchGestureParams) WithRelativeSpeed(relativeSpeed int64) *SynthesizePinchGestureParams {
p.RelativeSpeed = relativeSpeed
return &p
}
// WithGestureSourceType which type of input events to be generated (default:
// 'default', which queries the platform for the preferred input type).
func (p SynthesizePinchGestureParams) WithGestureSourceType(gestureSourceType GestureType) *SynthesizePinchGestureParams {
p.GestureSourceType = gestureSourceType
return &p
}
// Do executes Input.synthesizePinchGesture against the provided context.
func (p *SynthesizePinchGestureParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandSynthesizePinchGesture, p, nil)
}
// SynthesizeScrollGestureParams synthesizes a scroll gesture over a time
// period by issuing appropriate touch events.
type SynthesizeScrollGestureParams struct {
X float64 `json:"x"` // X coordinate of the start of the gesture in CSS pixels.
Y float64 `json:"y"` // Y coordinate of the start of the gesture in CSS pixels.
XDistance float64 `json:"xDistance,omitempty"` // The distance to scroll along the X axis (positive to scroll left).
YDistance float64 `json:"yDistance,omitempty"` // The distance to scroll along the Y axis (positive to scroll up).
XOverscroll float64 `json:"xOverscroll,omitempty"` // The number of additional pixels to scroll back along the X axis, in addition to the given distance.
YOverscroll float64 `json:"yOverscroll,omitempty"` // The number of additional pixels to scroll back along the Y axis, in addition to the given distance.
PreventFling bool `json:"preventFling,omitempty"` // Prevent fling (default: true).
Speed int64 `json:"speed,omitempty"` // Swipe speed in pixels per second (default: 800).
GestureSourceType GestureType `json:"gestureSourceType,omitempty"` // Which type of input events to be generated (default: 'default', which queries the platform for the preferred input type).
RepeatCount int64 `json:"repeatCount,omitempty"` // The number of times to repeat the gesture (default: 0).
RepeatDelayMs int64 `json:"repeatDelayMs,omitempty"` // The number of milliseconds delay between each repeat. (default: 250).
InteractionMarkerName string `json:"interactionMarkerName,omitempty"` // The name of the interaction markers to generate, if not empty (default: "").
}
// SynthesizeScrollGesture synthesizes a scroll gesture over a time period by
// issuing appropriate touch events.
//
// parameters:
// x - X coordinate of the start of the gesture in CSS pixels.
// y - Y coordinate of the start of the gesture in CSS pixels.
func SynthesizeScrollGesture(x float64, y float64) *SynthesizeScrollGestureParams {
return &SynthesizeScrollGestureParams{
X: x,
Y: y,
}
}
// WithXDistance the distance to scroll along the X axis (positive to scroll
// left).
func (p SynthesizeScrollGestureParams) WithXDistance(xDistance float64) *SynthesizeScrollGestureParams {
p.XDistance = xDistance
return &p
}
// WithYDistance the distance to scroll along the Y axis (positive to scroll
// up).
func (p SynthesizeScrollGestureParams) WithYDistance(yDistance float64) *SynthesizeScrollGestureParams {
p.YDistance = yDistance
return &p
}
// WithXOverscroll the number of additional pixels to scroll back along the X
// axis, in addition to the given distance.
func (p SynthesizeScrollGestureParams) WithXOverscroll(xOverscroll float64) *SynthesizeScrollGestureParams {
p.XOverscroll = xOverscroll
return &p
}
// WithYOverscroll the number of additional pixels to scroll back along the Y
// axis, in addition to the given distance.
func (p SynthesizeScrollGestureParams) WithYOverscroll(yOverscroll float64) *SynthesizeScrollGestureParams {
p.YOverscroll = yOverscroll
return &p
}
// WithPreventFling prevent fling (default: true).
func (p SynthesizeScrollGestureParams) WithPreventFling(preventFling bool) *SynthesizeScrollGestureParams {
p.PreventFling = preventFling
return &p
}
// WithSpeed swipe speed in pixels per second (default: 800).
func (p SynthesizeScrollGestureParams) WithSpeed(speed int64) *SynthesizeScrollGestureParams {
p.Speed = speed
return &p
}
// WithGestureSourceType which type of input events to be generated (default:
// 'default', which queries the platform for the preferred input type).
func (p SynthesizeScrollGestureParams) WithGestureSourceType(gestureSourceType GestureType) *SynthesizeScrollGestureParams {
p.GestureSourceType = gestureSourceType
return &p
}
// WithRepeatCount the number of times to repeat the gesture (default: 0).
func (p SynthesizeScrollGestureParams) WithRepeatCount(repeatCount int64) *SynthesizeScrollGestureParams {
p.RepeatCount = repeatCount
return &p
}
// WithRepeatDelayMs the number of milliseconds delay between each repeat.
// (default: 250).
func (p SynthesizeScrollGestureParams) WithRepeatDelayMs(repeatDelayMs int64) *SynthesizeScrollGestureParams {
p.RepeatDelayMs = repeatDelayMs
return &p
}
// WithInteractionMarkerName the name of the interaction markers to generate,
// if not empty (default: "").
func (p SynthesizeScrollGestureParams) WithInteractionMarkerName(interactionMarkerName string) *SynthesizeScrollGestureParams {
p.InteractionMarkerName = interactionMarkerName
return &p
}
// Do executes Input.synthesizeScrollGesture against the provided context.
func (p *SynthesizeScrollGestureParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandSynthesizeScrollGesture, p, nil)
}
// SynthesizeTapGestureParams synthesizes a tap gesture over a time period by
// issuing appropriate touch events.
type SynthesizeTapGestureParams struct {
X float64 `json:"x"` // X coordinate of the start of the gesture in CSS pixels.
Y float64 `json:"y"` // Y coordinate of the start of the gesture in CSS pixels.
Duration int64 `json:"duration,omitempty"` // Duration between touchdown and touchup events in ms (default: 50).
TapCount int64 `json:"tapCount,omitempty"` // Number of times to perform the tap (e.g. 2 for double tap, default: 1).
GestureSourceType GestureType `json:"gestureSourceType,omitempty"` // Which type of input events to be generated (default: 'default', which queries the platform for the preferred input type).
}
// SynthesizeTapGesture synthesizes a tap gesture over a time period by
// issuing appropriate touch events.
//
// parameters:
// x - X coordinate of the start of the gesture in CSS pixels.
// y - Y coordinate of the start of the gesture in CSS pixels.
func SynthesizeTapGesture(x float64, y float64) *SynthesizeTapGestureParams {
return &SynthesizeTapGestureParams{
X: x,
Y: y,
}
}
// WithDuration duration between touchdown and touchup events in ms (default:
// 50).
func (p SynthesizeTapGestureParams) WithDuration(duration int64) *SynthesizeTapGestureParams {
p.Duration = duration
return &p
}
// WithTapCount number of times to perform the tap (e.g. 2 for double tap,
// default: 1).
func (p SynthesizeTapGestureParams) WithTapCount(tapCount int64) *SynthesizeTapGestureParams {
p.TapCount = tapCount
return &p
}
// WithGestureSourceType which type of input events to be generated (default:
// 'default', which queries the platform for the preferred input type).
func (p SynthesizeTapGestureParams) WithGestureSourceType(gestureSourceType GestureType) *SynthesizeTapGestureParams {
p.GestureSourceType = gestureSourceType
return &p
}
// Do executes Input.synthesizeTapGesture against the provided context.
func (p *SynthesizeTapGestureParams) Do(ctxt context.Context, h cdp.Executor) (err error) {
return h.Execute(ctxt, CommandSynthesizeTapGesture, p, nil)
}
// Command names.
const (
CommandDispatchKeyEvent = "Input.dispatchKeyEvent"
CommandInsertText = "Input.insertText"
CommandDispatchMouseEvent = "Input.dispatchMouseEvent"
CommandDispatchTouchEvent = "Input.dispatchTouchEvent"
CommandEmulateTouchFromMouseEvent = "Input.emulateTouchFromMouseEvent"
CommandSetIgnoreInputEvents = "Input.setIgnoreInputEvents"
CommandSynthesizePinchGesture = "Input.synthesizePinchGesture"
CommandSynthesizeScrollGesture = "Input.synthesizeScrollGesture"
CommandSynthesizeTapGesture = "Input.synthesizeTapGesture"
)