blob: deccfa949aff2a8c5a40831c1755c89b56484a64 [file] [log] [blame]
/**
* @license
* Copyright 2010 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
#if BENCHMARK
Module.realPrint = out;
out = err = function(){};
#endif
{{{ makeModuleReceiveWithVar('wasmBinary') }}}
{{{ makeModuleReceiveWithVar('noExitRuntime') }}}
#if WASM != 2 && MAYBE_WASM2JS
#if !WASM2JS
if (Module['doWasm2JS']) {
#endif
#include "wasm2js.js"
#if !WASM2JS
}
#endif
#endif
#if WASM == 1
if (typeof WebAssembly !== 'object') {
#if ASSERTIONS
abort('No WebAssembly support found. Build with -s WASM=0 to target JavaScript instead.');
#else
err('no native wasm support detected');
#endif
}
#endif
#include "runtime_safe_heap.js"
// Wasm globals
var wasmMemory;
// In fastcomp asm.js, we don't need a wasm Table at all.
// In the wasm backend, we polyfill the WebAssembly object,
// so this creates a (non-native-wasm) table for us.
#if WASM_BACKEND || WASM
var wasmTable = new WebAssembly.Table({
'initial': {{{ getQuoted('WASM_TABLE_SIZE') }}},
#if !ALLOW_TABLE_GROWTH
#if WASM_BACKEND
'maximum': {{{ getQuoted('WASM_TABLE_SIZE') }}} + {{{ RESERVED_FUNCTION_POINTERS }}},
#else
'maximum': {{{ getQuoted('WASM_TABLE_SIZE') }}},
#endif
#endif // WASM_BACKEND
'element': 'anyfunc'
});
#endif // WASM_BACKEND || WASM
#if USE_PTHREADS
// For sending to workers.
var wasmModule;
// Only workers actually use these field, but we refer to them from
// library_pthread (which exists on all threads) so this definition is useful
// to avoid accessing the global scope.
var threadInfoStruct = 0;
var selfThreadId = 0;
#endif // USE_PTHREADS
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS = 0;
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed: ' + text);
}
}
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
var func = Module['_' + ident]; // closure exported function
assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
return func;
}
// C calling interface.
/** @param {string|null=} returnType
@param {Array=} argTypes
@param {Arguments|Array=} args
@param {Object=} opts */
function ccall(ident, returnType, argTypes, args, opts) {
// For fast lookup of conversion functions
var toC = {
'string': function(str) {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
var len = (str.length << 2) + 1;
ret = stackAlloc(len);
stringToUTF8(str, ret, len);
}
return ret;
},
'array': function(arr) {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
}
};
function convertReturnValue(ret) {
if (returnType === 'string') return UTF8ToString(ret);
if (returnType === 'boolean') return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
#if ASSERTIONS
assert(returnType !== 'array', 'Return type should not be "array".');
#endif
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func.apply(null, cArgs);
#if ASYNCIFY && WASM_BACKEND
var asyncMode = opts && opts.async;
var runningAsync = typeof Asyncify === 'object' && Asyncify.currData;
var prevRunningAsync = typeof Asyncify === 'object' && Asyncify.asyncFinalizers.length > 0;
#if ASSERTIONS
assert(!asyncMode || !prevRunningAsync, 'Cannot have multiple async ccalls in flight at once');
#endif
// Check if we started an async operation just now.
if (runningAsync && !prevRunningAsync) {
// If so, the WASM function ran asynchronous and unwound its stack.
// We need to return a Promise that resolves the return value
// once the stack is rewound and execution finishes.
#if ASSERTIONS
assert(asyncMode, 'The call to ' + ident + ' is running asynchronously. If this was intended, add the async option to the ccall/cwrap call.');
#endif
return new Promise(function(resolve) {
Asyncify.asyncFinalizers.push(function(ret) {
if (stack !== 0) stackRestore(stack);
resolve(convertReturnValue(ret));
});
});
}
#endif
ret = convertReturnValue(ret);
if (stack !== 0) stackRestore(stack);
#if ASYNCIFY && WASM_BACKEND
// If this is an async ccall, ensure we return a promise
if (opts && opts.async) return Promise.resolve(ret);
#endif
return ret;
}
/** @param {string=} returnType
@param {Array=} argTypes
@param {Object=} opts */
function cwrap(ident, returnType, argTypes, opts) {
#if !ASSERTIONS
argTypes = argTypes || [];
// When the function takes numbers and returns a number, we can just return
// the original function
var numericArgs = argTypes.every(function(type){ return type === 'number'});
var numericRet = returnType !== 'string';
if (numericRet && numericArgs && !opts) {
return getCFunc(ident);
}
#endif
return function() {
return ccall(ident, returnType, argTypes, arguments, opts);
}
}
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
var ALLOC_DYNAMIC = 2; // Cannot be freed except through sbrk
var ALLOC_NONE = 3; // Do not allocate
// allocate(): This is for internal use. You can use it yourself as well, but the interface
// is a little tricky (see docs right below). The reason is that it is optimized
// for multiple syntaxes to save space in generated code. So you should
// normally not use allocate(), and instead allocate memory using _malloc(),
// initialize it with setValue(), and so forth.
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
// in *bytes* (note that this is sometimes confusing: the next parameter does not
// affect this!)
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
// or a single type which is used for the entire block. This only matters if there
// is initial data - if @slab is a number, then this does not matter at all and is
// ignored.
// @allocator: How to allocate memory, see ALLOC_*
/** @type {function((TypedArray|Array<number>|number), string, number, number=)} */
function allocate(slab, types, allocator, ptr) {
var zeroinit, size;
if (typeof slab === 'number') {
zeroinit = true;
size = slab;
} else {
zeroinit = false;
size = slab.length;
}
var singleType = typeof types === 'string' ? types : null;
var ret;
if (allocator == ALLOC_NONE) {
ret = ptr;
} else {
ret = [_malloc,
#if DECLARE_ASM_MODULE_EXPORTS
stackAlloc,
#else
typeof stackAlloc !== 'undefined' ? stackAlloc : null,
#endif
dynamicAlloc][allocator](Math.max(size, singleType ? 1 : types.length));
}
if (zeroinit) {
var stop;
ptr = ret;
assert((ret & 3) == 0);
stop = ret + (size & ~3);
for (; ptr < stop; ptr += 4) {
{{{ makeSetValue('ptr', '0', '0', 'i32', null, true) }}};
}
stop = ret + size;
while (ptr < stop) {
{{{ makeSetValue('ptr++', '0', '0', 'i8', null, true) }}};
}
return ret;
}
if (singleType === 'i8') {
if (slab.subarray || slab.slice) {
HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret);
} else {
HEAPU8.set(new Uint8Array(slab), ret);
}
return ret;
}
var i = 0, type, typeSize, previousType;
while (i < size) {
var curr = slab[i];
type = singleType || types[i];
if (type === 0) {
i++;
continue;
}
#if ASSERTIONS
assert(type, 'Must know what type to store in allocate!');
#endif
if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
setValue(ret+i, curr, type);
// no need to look up size unless type changes, so cache it
if (previousType !== type) {
typeSize = getNativeTypeSize(type);
previousType = type;
}
i += typeSize;
}
return ret;
}
// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
function getMemory(size) {
if (!runtimeInitialized) return dynamicAlloc(size);
return _malloc(size);
}
#include "runtime_strings.js"
#include "runtime_strings_extra.js"
// Memory management
var PAGE_SIZE = {{{ POSIX_PAGE_SIZE }}};
var WASM_PAGE_SIZE = {{{ WASM_PAGE_SIZE }}};
var ASMJS_PAGE_SIZE = {{{ ASMJS_PAGE_SIZE }}};
function alignUp(x, multiple) {
if (x % multiple > 0) {
x += multiple - (x % multiple);
}
return x;
}
var HEAP,
/** @type {ArrayBuffer} */
buffer,
/** @type {Int8Array} */
HEAP8,
/** @type {Uint8Array} */
HEAPU8,
/** @type {Int16Array} */
HEAP16,
/** @type {Uint16Array} */
HEAPU16,
/** @type {Int32Array} */
HEAP32,
/** @type {Uint32Array} */
HEAPU32,
/** @type {Float32Array} */
HEAPF32,
/** @type {Float64Array} */
HEAPF64;
function updateGlobalBufferAndViews(buf) {
buffer = buf;
Module['HEAP8'] = HEAP8 = new Int8Array(buf);
Module['HEAP16'] = HEAP16 = new Int16Array(buf);
Module['HEAP32'] = HEAP32 = new Int32Array(buf);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buf);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buf);
}
var STATIC_BASE = {{{ GLOBAL_BASE }}},
STACK_BASE = {{{ getQuoted('STACK_BASE') }}},
STACKTOP = STACK_BASE,
STACK_MAX = {{{ getQuoted('STACK_MAX') }}},
DYNAMIC_BASE = {{{ getQuoted('DYNAMIC_BASE') }}},
DYNAMICTOP_PTR = {{{ DYNAMICTOP_PTR }}};
#if ASSERTIONS
assert(STACK_BASE % 16 === 0, 'stack must start aligned');
assert(DYNAMIC_BASE % 16 === 0, 'heap must start aligned');
#endif
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) {
// At the 'load' stage of Worker startup, we are just loading this script
// but not ready to run yet. At 'run' we receive proper values for the stack
// etc. and can launch a pthread. Set some fake values there meanwhile to
// catch bugs, then set the real values in establishStackSpace later.
#if ASSERTIONS || STACK_OVERFLOW_CHECK >= 2
STACK_MAX = STACKTOP = STACK_MAX = 0x7FFFFFFF;
#endif
// TODO DYNAMIC_BASE = Module['DYNAMIC_BASE'];
// TODO DYNAMICTOP_PTR = Module['DYNAMICTOP_PTR'];
}
#endif
var TOTAL_STACK = {{{ TOTAL_STACK }}};
#if ASSERTIONS
if (Module['TOTAL_STACK']) assert(TOTAL_STACK === Module['TOTAL_STACK'], 'the stack size can no longer be determined at runtime')
#endif
#if MAIN_MODULE && !WASM
// JS side modules use this value to decide their stack size.
Module['TOTAL_STACK'] = TOTAL_STACK;
#endif
{{{ makeModuleReceiveWithVar('INITIAL_INITIAL_MEMORY', 'INITIAL_MEMORY', INITIAL_MEMORY) }}}
#if ASSERTIONS
assert(INITIAL_INITIAL_MEMORY >= TOTAL_STACK, 'INITIAL_MEMORY should be larger than TOTAL_STACK, was ' + INITIAL_INITIAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined,
'JS engine does not provide full typed array support');
#endif
#if IN_TEST_HARNESS
// Test runs in browsers should always be free from uncaught exceptions. If an uncaught exception is thrown, we fail browser test execution in the REPORT_RESULT() macro to output an error value.
if (ENVIRONMENT_IS_WEB) {
window.addEventListener('error', function(e) {
if (e.message.indexOf('unwind') != -1) return;
console.error('Page threw an exception ' + e);
Module['pageThrewException'] = true;
});
}
#if USE_PTHREADS
if (typeof SharedArrayBuffer === 'undefined' || typeof Atomics === 'undefined') {
var xhr = new XMLHttpRequest();
xhr.open('GET', 'http://localhost:8888/report_result?skipped:%20SharedArrayBuffer%20is%20not%20supported!');
xhr.send();
setTimeout(function() { window.close() }, 2000);
}
#endif
#endif
#include "runtime_sab_polyfill.js"
// In standalone mode, the wasm creates the memory, and the user can't provide it.
#if STANDALONE_WASM
#if ASSERTIONS
assert(!Module['wasmMemory']);
#endif // ASSERTIONS
#else // !STANDALONE_WASM
// In non-standalone/normal mode, we create the memory here.
#include "runtime_init_memory.js"
#endif // !STANDALONE_WASM
#include "runtime_stack_check.js"
#include "runtime_assertions.js"
function callRuntimeCallbacks(callbacks) {
while(callbacks.length > 0) {
var callback = callbacks.shift();
if (typeof callback == 'function') {
callback(Module); // Pass the module as the first argument.
continue;
}
var func = callback.func;
if (typeof func === 'number') {
if (callback.arg === undefined) {
Module['dynCall_v'](func);
} else {
Module['dynCall_vi'](func, callback.arg);
}
} else {
func(callback.arg === undefined ? null : callback.arg);
}
}
}
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the main() is called
var runtimeInitialized = false;
var runtimeExited = false;
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) runtimeInitialized = true; // The runtime is hosted in the main thread, and bits shared to pthreads via SharedArrayBuffer. No need to init again in pthread.
#endif
function preRun() {
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) return; // PThreads reuse the runtime from the main thread.
#endif
#if expectToReceiveOnModule('preRun')
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
#endif
callRuntimeCallbacks(__ATPRERUN__);
}
function initRuntime() {
#if STACK_OVERFLOW_CHECK
checkStackCookie();
#endif
#if ASSERTIONS
assert(!runtimeInitialized);
#endif
runtimeInitialized = true;
{{{ getQuoted('ATINITS') }}}
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
#if STACK_OVERFLOW_CHECK
checkStackCookie();
#endif
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) return; // PThreads reuse the runtime from the main thread.
#endif
{{{ getQuoted('ATMAINS') }}}
callRuntimeCallbacks(__ATMAIN__);
}
function exitRuntime() {
#if STACK_OVERFLOW_CHECK
checkStackCookie();
#endif
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) return; // PThreads reuse the runtime from the main thread.
#endif
#if EXIT_RUNTIME
callRuntimeCallbacks(__ATEXIT__);
{{{ getQuoted('ATEXITS') }}}
#endif
runtimeExited = true;
}
function postRun() {
#if STACK_OVERFLOW_CHECK
checkStackCookie();
#endif
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) return; // PThreads reuse the runtime from the main thread.
#endif
#if expectToReceiveOnModule('postRun')
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
#endif
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
function addOnExit(cb) {
#if EXIT_RUNTIME
__ATEXIT__.unshift(cb);
#endif
}
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
/** @param {number|boolean=} ignore */
{{{ unSign }}}
/** @param {number|boolean=} ignore */
{{{ reSign }}}
#include "runtime_math.js"
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
#if ASSERTIONS
var runDependencyTracking = {};
#endif
function getUniqueRunDependency(id) {
#if ASSERTIONS
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
#else
return id;
#endif
}
function addRunDependency(id) {
#if USE_PTHREADS
// We should never get here in pthreads (could no-op this out if called in pthreads, but that might indicate a bug in caller side,
// so good to be very explicit)
assert(!ENVIRONMENT_IS_PTHREAD, "addRunDependency cannot be used in a pthread worker");
#endif
runDependencies++;
#if expectToReceiveOnModule('monitorRunDependencies')
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
#endif
#if ASSERTIONS
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(function() {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err('still waiting on run dependencies:');
}
err('dependency: ' + dep);
}
if (shown) {
err('(end of list)');
}
}, 10000);
}
} else {
err('warning: run dependency added without ID');
}
#endif
}
function removeRunDependency(id) {
runDependencies--;
#if expectToReceiveOnModule('monitorRunDependencies')
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
#endif
#if ASSERTIONS
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
err('warning: run dependency removed without ID');
}
#endif
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data
#if WASM && MAIN_MODULE
Module["preloadedWasm"] = {}; // maps url to wasm instance exports
#endif
/** @param {string|number=} what */
function abort(what) {
#if expectToReceiveOnModule('onAbort')
if (Module['onAbort']) {
Module['onAbort'](what);
}
#endif
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) console.error('Pthread aborting at ' + new Error().stack);
#endif
what += '';
out(what);
err(what);
ABORT = true;
EXITSTATUS = 1;
#if ASSERTIONS == 0
what = 'abort(' + what + '). Build with -s ASSERTIONS=1 for more info.';
#else
var output = 'abort(' + what + ') at ' + stackTrace();
what = output;
#endif // ASSERTIONS
// Throw a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
#if WASM
throw new WebAssembly.RuntimeError(what);
#else
throw what;
#endif
}
#if RELOCATABLE
{{{
(function() {
// add in RUNTIME_LINKED_LIBS, if provided
if (RUNTIME_LINKED_LIBS.length > 0) {
return "if (!Module['dynamicLibraries']) Module['dynamicLibraries'] = [];\n" +
"Module['dynamicLibraries'] = " + JSON.stringify(RUNTIME_LINKED_LIBS) + ".concat(Module['dynamicLibraries']);\n";
}
return '';
})()
}}}
addOnPreRun(function() {
function loadDynamicLibraries(libs) {
if (libs) {
libs.forEach(function(lib) {
// libraries linked to main never go away
loadDynamicLibrary(lib, {global: true, nodelete: true});
});
}
}
// if we can load dynamic libraries synchronously, do so, otherwise, preload
#if WASM
if (Module['dynamicLibraries'] && Module['dynamicLibraries'].length > 0 && !readBinary) {
// we can't read binary data synchronously, so preload
addRunDependency('preload_dynamicLibraries');
Promise.all(Module['dynamicLibraries'].map(function(lib) {
return loadDynamicLibrary(lib, {loadAsync: true, global: true, nodelete: true});
})).then(function() {
// we got them all, wonderful
removeRunDependency('preload_dynamicLibraries');
});
return;
}
#endif
loadDynamicLibraries(Module['dynamicLibraries']);
});
#if ASSERTIONS
function lookupSymbol(ptr) { // for a pointer, print out all symbols that resolve to it
var ret = [];
for (var i in Module) {
if (Module[i] === ptr) ret.push(i);
}
print(ptr + ' is ' + ret);
}
#endif
#endif
var memoryInitializer = null;
#include "memoryprofiler.js"
#if ASSERTIONS && !('$FS' in addedLibraryItems) && !ASMFS
// show errors on likely calls to FS when it was not included
var FS = {
error: function() {
abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1');
},
init: function() { FS.error() },
createDataFile: function() { FS.error() },
createPreloadedFile: function() { FS.error() },
createLazyFile: function() { FS.error() },
open: function() { FS.error() },
mkdev: function() { FS.error() },
registerDevice: function() { FS.error() },
analyzePath: function() { FS.error() },
loadFilesFromDB: function() { FS.error() },
ErrnoError: function ErrnoError() { FS.error() },
};
Module['FS_createDataFile'] = FS.createDataFile;
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
#endif
#if CYBERDWARF
var cyberDWARFFile = '{{{ BUNDLED_CD_DEBUG_FILE }}}';
#endif
#include "URIUtils.js"
#if ASSERTIONS
function createExportWrapper(name, fixedasm) {
return function() {
var displayName = name;
#if !WASM_BACKEND
if (name[0] == '_') {
displayName = name.substr(1);
}
#endif
var asm = fixedasm;
if (!fixedasm) {
asm = Module['asm'];
}
assert(runtimeInitialized, 'native function `' + displayName + '` called before runtime initialization');
assert(!runtimeExited, 'native function `' + displayName + '` called after runtime exit (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
if (!asm[name]) {
assert(asm[name], 'exported native function `' + displayName + '` not found');
}
return asm[name].apply(null, arguments);
};
}
#endif
#if WASM
var wasmBinaryFile = '{{{ WASM_BINARY_FILE }}}';
if (!isDataURI(wasmBinaryFile)) {
wasmBinaryFile = locateFile(wasmBinaryFile);
}
function getBinary() {
try {
if (wasmBinary) {
return new Uint8Array(wasmBinary);
}
#if SUPPORT_BASE64_EMBEDDING
var binary = tryParseAsDataURI(wasmBinaryFile);
if (binary) {
return binary;
}
#endif
if (readBinary) {
return readBinary(wasmBinaryFile);
} else {
#if WASM_ASYNC_COMPILATION
throw "both async and sync fetching of the wasm failed";
#else
throw "sync fetching of the wasm failed: you can preload it to Module['wasmBinary'] manually, or emcc.py will do that for you when generating HTML (but not JS)";
#endif
}
}
catch (err) {
abort(err);
}
}
function getBinaryPromise() {
// If we don't have the binary yet, and have the Fetch api, use that;
// in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web
if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function'
#if ENVIRONMENT_MAY_BE_WEBVIEW
// Let's not use fetch to get objects over file:// as it's most likely Cordova which doesn't support fetch for file://
&& !isFileURI(wasmBinaryFile)
#endif
) {
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
if (!response['ok']) {
throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
}
return response['arrayBuffer']();
}).catch(function () {
return getBinary();
});
}
// Otherwise, getBinary should be able to get it synchronously
return new Promise(function(resolve, reject) {
resolve(getBinary());
});
}
#if LOAD_SOURCE_MAP
var wasmSourceMap;
#include "source_map_support.js"
#endif
#if USE_OFFSET_CONVERTER
var wasmOffsetConverter;
#include "wasm_offset_converter.js"
#endif
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
function createWasm() {
// prepare imports
var info = {
#if MINIFY_WASM_IMPORTED_MODULES
'a': asmLibraryArg,
#else // MINIFY_WASM_IMPORTED_MODULES
'env': asmLibraryArg,
'{{{ WASI_MODULE_NAME }}}': asmLibraryArg
#endif // MINIFY_WASM_IMPORTED_MODULES
#if WASM_BACKEND == 0
,
'global': {
'NaN': NaN,
'Infinity': Infinity
},
'global.Math': Math,
'asm2wasm': asm2wasmImports
#endif
};
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
var exports = instance.exports;
#if RELOCATABLE
exports = relocateExports(exports, GLOBAL_BASE, 0);
#endif
#if WASM_BACKEND && ASYNCIFY
exports = Asyncify.instrumentWasmExports(exports);
#endif
Module['asm'] = exports;
#if !DECLARE_ASM_MODULE_EXPORTS
// If we didn't declare the asm exports as top level enties this function
// is in charge of programatically exporting them on the global object.
exportAsmFunctions(exports);
#endif
#if STANDALONE_WASM
// In pure wasm mode the memory is created in the wasm (not imported), and
// then exported.
// TODO: do not create a Memory earlier in JS
wasmMemory = exports['memory'];
updateGlobalBufferAndViews(wasmMemory.buffer);
#if ASSERTIONS
writeStackCookie();
#endif
#endif
#if USE_PTHREADS
// We now have the Wasm module loaded up, keep a reference to the compiled module so we can post it to the workers.
wasmModule = module;
// Instantiation is synchronous in pthreads and we assert on run dependencies.
if (!ENVIRONMENT_IS_PTHREAD) {
#if PTHREAD_POOL_SIZE
var numWorkersToLoad = PThread.unusedWorkers.length;
PThread.unusedWorkers.forEach(function(w) { PThread.loadWasmModuleToWorker(w, function() {
#if !PTHREAD_POOL_DELAY_LOAD
// PTHREAD_POOL_DELAY_LOAD==0: we wanted to synchronously wait until the Worker pool
// has loaded up. If all Workers have finished loading up the Wasm Module, proceed with main()
if (!--numWorkersToLoad) removeRunDependency('wasm-instantiate');
#endif
})});
#endif
#if PTHREAD_POOL_DELAY_LOAD || !PTHREAD_POOL_SIZE
// PTHREAD_POOL_DELAY_LOAD==1 (or no preloaded pool in use): do not wait up for the Workers to
// instantiate the Wasm module, but proceed with main() immediately.
removeRunDependency('wasm-instantiate');
#endif
}
#else // singlethreaded build:
removeRunDependency('wasm-instantiate');
#endif
}
// we can't run yet (except in a pthread, where we have a custom sync instantiator)
{{{ runOnMainThread("addRunDependency('wasm-instantiate');") }}}
#if LOAD_SOURCE_MAP
{{{ runOnMainThread("addRunDependency('source-map');") }}}
function receiveSourceMapJSON(sourceMap) {
wasmSourceMap = new WasmSourceMap(sourceMap);
{{{ runOnMainThread("removeRunDependency('source-map');") }}}
}
#endif
#if ASSERTIONS
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
#endif
function receiveInstantiatedSource(output) {
// 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
#if ASSERTIONS
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
#endif
#if USE_PTHREADS
receiveInstance(output['instance'], output['module']);
#else
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above USE_PTHREADS-enabled path.
receiveInstance(output['instance']);
#endif
}
#if USE_OFFSET_CONVERTER
{{{ runOnMainThread("addRunDependency('offset-converter');") }}}
#endif
function instantiateArrayBuffer(receiver) {
return getBinaryPromise().then(function(binary) {
#if USE_OFFSET_CONVERTER
var result = WebAssembly.instantiate(binary, info);
result.then(function (instance) {
wasmOffsetConverter = new WasmOffsetConverter(binary, instance.module);
{{{ runOnMainThread("removeRunDependency('offset-converter');") }}}
});
return result;
#else // USE_OFFSET_CONVERTER
return WebAssembly.instantiate(binary, info);
#endif // USE_OFFSET_CONVERTER
}).then(receiver, function(reason) {
err('failed to asynchronously prepare wasm: ' + reason);
abort(reason);
});
}
// Prefer streaming instantiation if available.
#if WASM_ASYNC_COMPILATION
function instantiateAsync() {
if (!wasmBinary &&
typeof WebAssembly.instantiateStreaming === 'function' &&
!isDataURI(wasmBinaryFile) &&
#if ENVIRONMENT_MAY_BE_WEBVIEW
// Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
!isFileURI(wasmBinaryFile) &&
#endif
typeof fetch === 'function') {
fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function (response) {
var result = WebAssembly.instantiateStreaming(response, info);
#if USE_OFFSET_CONVERTER
// This doesn't actually do another request, it only copies the Response object.
// Copying lets us consume it independently of WebAssembly.instantiateStreaming.
Promise.all([response.clone().arrayBuffer(), result]).then(function (results) {
wasmOffsetConverter = new WasmOffsetConverter(new Uint8Array(results[0]), results[1].module);
{{{ runOnMainThread("removeRunDependency('offset-converter');") }}}
});
#endif
return result.then(receiveInstantiatedSource, function(reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err('wasm streaming compile failed: ' + reason);
err('falling back to ArrayBuffer instantiation');
return instantiateArrayBuffer(receiveInstantiatedSource);
});
});
} else {
return instantiateArrayBuffer(receiveInstantiatedSource);
}
}
#else
function instantiateSync() {
var instance;
var module;
var binary;
try {
binary = getBinary();
#if NODE_CODE_CACHING
if (ENVIRONMENT_IS_NODE) {
var v8 = require('v8');
// Include the V8 version in the cache name, so that we don't try to
// load cached code from another version, which fails silently (it seems
// to load ok, but we do actually recompile the binary every time).
var cachedCodeFile = '{{{ WASM_BINARY_FILE }}}.' + v8.cachedDataVersionTag() + '.cached';
cachedCodeFile = locateFile(cachedCodeFile);
if (!nodeFS) nodeFS = require('fs');
var hasCached = nodeFS.existsSync(cachedCodeFile);
if (hasCached) {
#if RUNTIME_LOGGING
err('NODE_CODE_CACHING: loading module');
#endif
try {
module = v8.deserialize(nodeFS.readFileSync(cachedCodeFile));
} catch (e) {
err('NODE_CODE_CACHING: failed to deserialize, bad cache file? (' + cachedCodeFile + ')');
// Save the new compiled code when we have it.
hasCached = false;
}
}
}
if (!module) {
module = new WebAssembly.Module(binary);
}
if (ENVIRONMENT_IS_NODE && !hasCached) {
#if RUNTIME_LOGGING
err('NODE_CODE_CACHING: saving module');
#endif
nodeFS.writeFileSync(cachedCodeFile, v8.serialize(module));
}
#else // NODE_CODE_CACHING
module = new WebAssembly.Module(binary);
#endif // NODE_CODE_CACHING
instance = new WebAssembly.Instance(module, info);
#if USE_OFFSET_CONVERTER
wasmOffsetConverter = new WasmOffsetConverter(binary, module);
{{{ runOnMainThread("removeRunDependency('offset-converter');") }}}
#endif
} catch (e) {
var str = e.toString();
err('failed to compile wasm module: ' + str);
if (str.indexOf('imported Memory') >= 0 ||
str.indexOf('memory import') >= 0) {
err('Memory size incompatibility issues may be due to changing INITIAL_MEMORY at runtime to something too large. Use ALLOW_MEMORY_GROWTH to allow any size memory (and also make sure not to set INITIAL_MEMORY at runtime to something smaller than it was at compile time).');
}
throw e;
}
#if LOAD_SOURCE_MAP
receiveSourceMapJSON(getSourceMap());
#endif
receiveInstance(instance, module);
}
#endif
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
// to any other async startup actions they are performing.
if (Module['instantiateWasm']) {
try {
var exports = Module['instantiateWasm'](info, receiveInstance);
#if WASM_BACKEND && ASYNCIFY
exports = Asyncify.instrumentWasmExports(exports);
#endif
return exports;
} catch(e) {
err('Module.instantiateWasm callback failed with error: ' + e);
return false;
}
}
#if WASM_ASYNC_COMPILATION
#if RUNTIME_LOGGING
err('asynchronously preparing wasm');
#endif
instantiateAsync();
#if LOAD_SOURCE_MAP
getSourceMapPromise().then(receiveSourceMapJSON);
#endif
return {}; // no exports yet; we'll fill them in later
#else
instantiateSync();
return Module['asm']; // exports were assigned here
#endif
}
#endif
#if WASM && !WASM_BACKEND // fastcomp wasm support: create an asm.js-like function
Module['asm'] = createWasm;
#endif
// Globals used by JS i64 conversions
var tempDouble;
var tempI64;
// === Body ===