Roll Skia from 26fa4b343fd3 to 21feae4f3d8b (17 revisions) (#43329)

https://skia.googlesource.com/skia.git/+log/26fa4b343fd3..21feae4f3d8b

2023-06-29 skia-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 5e35b0b24e12 to b5fa16ad27df (6 revisions)
2023-06-28 armansito@google.com Roll vello from ef2630ad to 12e764d5
2023-06-28 johnstiles@google.com Remove Win10 + ANGLE + IrisXe test and perf jobs.
2023-06-28 robertphillips@google.com Fail wrapping a protected AHardwareBuffer within an unprotected context
2023-06-28 michaelludwig@google.com Implement normalize as sqrt + divide instead of invsqrt + multiply
2023-06-28 kjlubick@google.com Mark some methods on Runtime Builders as const
2023-06-28 kjlubick@google.com Remove gSkBlobAsSlugTesting
2023-06-28 robertphillips@google.com [graphite] Enable manual image tiling GMs (take 2)
2023-06-28 johnstiles@google.com Add extra parentheses as required by WGSL spec.
2023-06-28 johnstiles@google.com Fix logical-xor operator in WGSL.
2023-06-28 jlavrova@google.com Improve justification algorithm
2023-06-28 johnstiles@google.com Add GM test slide to reproduce Perlin noise issue.
2023-06-28 johnstiles@google.com Add peephole optimization for merge_condition_mask.
2023-06-28 johnstiles@google.com Remove set_current_stack SkRP op.
2023-06-28 johnstiles@google.com Add SkRP builder methods for instruction handling.
2023-06-28 herb@google.com Add builtin_expect to SkASSERT_RELEASE
2023-06-28 nicolettep@google.com [graphite] Improve Vulkan descriptor set lifetime mgmnt.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/skia-flutter-autoroll
Please CC brianosman@google.com,jimgraham@google.com,nicolettep@google.com,rmistry@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry
To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
2 files changed
tree: 1e83fed54fe8701cab3d76295923c9e2a8ab58ce
  1. .github/
  2. assets/
  3. benchmarking/
  4. build/
  5. ci/
  6. common/
  7. display_list/
  8. docs/
  9. examples/
  10. flow/
  11. flutter_frontend_server/
  12. flutter_vma/
  13. fml/
  14. impeller/
  15. lib/
  16. runtime/
  17. shell/
  18. sky/
  19. testing/
  20. third_party/
  21. tools/
  22. vulkan/
  23. wasm/
  24. web_sdk/
  25. .ci.yaml
  26. .clang-format
  27. .clang-tidy
  28. .gitattributes
  29. .gitignore
  30. .pylintrc
  31. .style.yapf
  32. analysis_options.yaml
  33. AUTHORS
  34. BUILD.gn
  35. CODEOWNERS
  36. CONTRIBUTING.md
  37. DEPS
  38. Doxyfile
  39. LICENSE
  40. README.md
README.md

Flutter Engine

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Flutter is Google's SDK for crafting beautiful, fast user experiences for mobile, web, and desktop from a single codebase. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you want to run/contribute to Flutter Web engine, more tooling can be found at felt. This is a tool written to make web engine development experience easy.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

Flutter is a fully open source project, and we welcome contributions. Information on how to get started can be found at our contributor guide.