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* * | |
* Crafty, copyright 1996-2001 by Robert M. Hyatt, Ph.D., Associate Professor * | |
* of Computer and Information Sciences, University of Alabama at Birmingham. * | |
* * | |
* All rights reserved. No part of this program may be reproduced in any * | |
* form or by any means, for other than your personal use, without the * | |
* express written permission of the author. This program may not be used in * | |
* whole, nor in part, to enter any computer chess competition without * | |
* written permission from the author. Such permission will include the * | |
* requirement that the program be entered under the name "Crafty" so that * | |
* the program's ancestry will be known. * | |
* * | |
* Copies of the source must contain the original copyright notice intact. * | |
* * | |
* Any changes made to this software must also be made public to comply with * | |
* the original intent of this software distribution project. These * | |
* restrictions apply whether the distribution is being done for free or as * | |
* part or all of a commercial product. The author retains sole ownership * | |
* and copyright on this program except for 'personal use' explained below. * | |
* * | |
* personal use includes any use you make of the program yourself, either by * | |
* playing games with it yourself, or allowing others to play it on your * | |
* machine, and requires that if others use the program, it must be clearly * | |
* identified as "Crafty" to anyone playing it (on a chess server as one * | |
* example). Personal use does not allow anyone to enter this into a chess * | |
* tournament where other program authors are invited to participate. IE you * | |
* can do your own local tournament, with Crafty + other programs, since this * | |
* is for your personal enjoyment. But you may not enter Crafty into an * | |
* event where it will be in competition with other programs/programmers * | |
* without permission as stated previously. * | |
* * | |
* Crafty is the "son" (direct descendent) of Cray Blitz. it is designed * | |
* totally around the bit-board data structure for reasons of speed of ex- * | |
* ecution, ease of adding new knowledge, and a *significantly* cleaner * | |
* overall design. it is written totally in ANSI C with some few UNIX system * | |
* calls required for I/O, etc. * | |
* * | |
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