blob: f7b27bece0eef49a21785f50d90069b0e21b8bf8 [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
import FlatBuffers
public enum MyGame {
public enum Example {
/// Composite components of Monster color.
public enum Color: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case red = 1
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
case green = 2
/// \brief color Blue (1u << 3)
case blue = 8
public static var max: Color { return .blue }
public static var min: Color { return .red }
}
public enum Race: Int8, Enum {
public typealias T = Int8
public static var byteSize: Int { return MemoryLayout<Int8>.size }
public var value: Int8 { return self.rawValue }
case none = -1
case human = 0
case dwarf = 1
case elf = 2
public static var max: Race { return .elf }
public static var min: Race { return .none }
}
public enum Any_: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none = 0
case monster = 1
case testsimpletablewithenum = 2
case mygame_example2_monster = 3
public static var max: Any_ { return .mygame_example2_monster }
public static var min: Any_ { return .none }
}
struct Any_Union {
var type: Any_
var value: NativeTable?
init(_ v: NativeTable?, type: Any_) {
self.type = type
self.value = v
}
func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
switch type {
case .monster:
var __obj = value as? MyGame.Example.MonsterT
return MyGame.Example.Monster.pack(&builder, obj: &__obj)
case .testsimpletablewithenum:
var __obj = value as? MyGame.Example.TestSimpleTableWithEnumT
return MyGame.Example.TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
case .mygame_example2_monster:
var __obj = value as? MyGame.Example2.MonsterT
return MyGame.Example2.Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public enum AnyUniqueAliases: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none = 0
case m = 1
case ts = 2
case m2 = 3
public static var max: AnyUniqueAliases { return .m2 }
public static var min: AnyUniqueAliases { return .none }
}
struct AnyUniqueAliasesUnion {
var type: AnyUniqueAliases
var value: NativeTable?
init(_ v: NativeTable?, type: AnyUniqueAliases) {
self.type = type
self.value = v
}
func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
switch type {
case .m:
var __obj = value as? MyGame.Example.MonsterT
return MyGame.Example.Monster.pack(&builder, obj: &__obj)
case .ts:
var __obj = value as? MyGame.Example.TestSimpleTableWithEnumT
return MyGame.Example.TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
case .m2:
var __obj = value as? MyGame.Example2.MonsterT
return MyGame.Example2.Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public enum AnyAmbiguousAliases: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none = 0
case m1 = 1
case m2 = 2
case m3 = 3
public static var max: AnyAmbiguousAliases { return .m3 }
public static var min: AnyAmbiguousAliases { return .none }
}
struct AnyAmbiguousAliasesUnion {
var type: AnyAmbiguousAliases
var value: NativeTable?
init(_ v: NativeTable?, type: AnyAmbiguousAliases) {
self.type = type
self.value = v
}
func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
switch type {
case .m1:
var __obj = value as? MyGame.Example.MonsterT
return MyGame.Example.Monster.pack(&builder, obj: &__obj)
case .m2:
var __obj = value as? MyGame.Example.MonsterT
return MyGame.Example.Monster.pack(&builder, obj: &__obj)
case .m3:
var __obj = value as? MyGame.Example.MonsterT
return MyGame.Example.Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public struct Test: Readable {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public static var size = 4
public static var alignment = 2
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
public mutating func unpack() -> TestT {
return TestT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout TestT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
return builder.create(struct: createTest(a: obj.a, b: obj.b), type: Test.self)
}
}
public class TestT: NativeTable {
var a: Int16
var b: Int8
init(_ _t: inout Test) {
a = _t.a
b = _t.b
}
init() {
a = 0
b = 0
}
}
public struct Vec3: Readable {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public static var size = 32
public static var alignment = 8
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
public var test2: MyGame.Example.Color { return MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
public var test3: MyGame.Example.Test { return MyGame.Example.Test(_accessor.bb, o: _accessor.postion + 26) }
public mutating func unpack() -> Vec3T {
return Vec3T(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout Vec3T?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
return builder.create(struct: createVec3(x: obj.x, y: obj.y, z: obj.z, test1: obj.test1, test2: obj.test2, test3a: obj.test3.a, test3b: obj.test3.b), type: Vec3.self)
}
}
public class Vec3T: NativeTable {
var x: Float32
var y: Float32
var z: Float32
var test1: Double
var test2: MyGame.Example.Color
var test3: MyGame.Example.TestT
init(_ _t: inout Vec3) {
x = _t.x
y = _t.y
z = _t.z
test1 = _t.test1
test2 = _t.test2
var __test3 = _t.test3
test3 = __test3.unpack()
}
init() {
x = 0.0
y = 0.0
z = 0.0
test1 = 0.0
test2 = .red
test3 = MyGame.Example.TestT()
}
}
public struct Ability: Readable {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public static var size = 8
public static var alignment = 4
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
public mutating func unpack() -> AbilityT {
return AbilityT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout AbilityT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
return builder.create(struct: createAbility(id: obj.id, distance: obj.distance), type: Ability.self)
}
}
public class AbilityT: NativeTable {
var id: UInt32
var distance: UInt32
init(_ _t: inout Ability) {
id = _t.id
distance = _t.distance
}
init() {
id = 0
distance = 0
}
}
public static func createTest(a: Int16, b: Int8) -> UnsafeMutableRawPointer {
let memory = UnsafeMutableRawPointer.allocate(byteCount: Test.size, alignment: Test.alignment)
memory.initializeMemory(as: UInt8.self, repeating: 0, count: Test.size)
memory.storeBytes(of: a, toByteOffset: 0, as: Int16.self)
memory.storeBytes(of: b, toByteOffset: 2, as: Int8.self)
return memory
}
public static func createVec3(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame.Example.Color, test3a: Int16, test3b: Int8) -> UnsafeMutableRawPointer {
let memory = UnsafeMutableRawPointer.allocate(byteCount: Vec3.size, alignment: Vec3.alignment)
memory.initializeMemory(as: UInt8.self, repeating: 0, count: Vec3.size)
memory.storeBytes(of: x, toByteOffset: 0, as: Float32.self)
memory.storeBytes(of: y, toByteOffset: 4, as: Float32.self)
memory.storeBytes(of: z, toByteOffset: 8, as: Float32.self)
memory.storeBytes(of: test1, toByteOffset: 16, as: Double.self)
memory.storeBytes(of: test2.rawValue, toByteOffset: 24, as: UInt8.self)
memory.storeBytes(of: test3a, toByteOffset: 26, as: Int16.self)
memory.storeBytes(of: test3b, toByteOffset: 28, as: Int8.self)
return memory
}
public static func createAbility(id: UInt32, distance: UInt32) -> UnsafeMutableRawPointer {
let memory = UnsafeMutableRawPointer.allocate(byteCount: Ability.size, alignment: Ability.alignment)
memory.initializeMemory(as: UInt8.self, repeating: 0, count: Ability.size)
memory.storeBytes(of: id, toByteOffset: 0, as: UInt32.self)
memory.storeBytes(of: distance, toByteOffset: 4, as: UInt32.self)
return memory
}
}
// MARK: - Example
public struct InParentNamespace: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsInParentNamespace(bb: ByteBuffer) -> InParentNamespace { return InParentNamespace(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public mutating func unpack() -> InParentNamespaceT {
return InParentNamespaceT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout InParentNamespaceT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
let __root = InParentNamespace.startInParentNamespace(&builder)
return InParentNamespace.endInParentNamespace(&builder, start: __root)
}
}
public class InParentNamespaceT: NativeTable {
init(_ _t: inout InParentNamespace) {
}
init() {
}
}
public enum Example2 {
public struct Monster: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public mutating func unpack() -> MonsterT {
return MonsterT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MonsterT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
let __root = Monster.startMonster(&builder)
return Monster.endMonster(&builder, start: __root)
}
}
public class MonsterT: NativeTable {
init(_ _t: inout Monster) {
}
init() {
}
}
}
// MARK: - Example2
}
extension MyGame.Example {
public struct TestSimpleTableWithEnum: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsTestSimpleTableWithEnum(bb: ByteBuffer) -> TestSimpleTableWithEnum { return TestSimpleTableWithEnum(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var color: MyGame.Example.Color { let o = _accessor.offset(4); return o == 0 ? .green : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(color.rawValue, index: o) }
public static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(color: MyGame.Example.Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: 0) }
public static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder,
color: MyGame.Example.Color = .green) -> Offset<UOffset> {
let __start = TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&fbb)
TestSimpleTableWithEnum.add(color: color, &fbb)
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start)
}
public mutating func unpack() -> TestSimpleTableWithEnumT {
return TestSimpleTableWithEnumT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout TestSimpleTableWithEnumT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
let __root = TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&builder)
TestSimpleTableWithEnum.add(color: obj.color, &builder)
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&builder, start: __root)
}
}
public class TestSimpleTableWithEnumT: NativeTable {
var color: MyGame.Example.Color
init(_ _t: inout TestSimpleTableWithEnum) {
color = _t.color
}
init() {
color = .green
}
}
public struct Stat: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsStat(bb: ByteBuffer) -> Stat { return Stat(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var id: String? { let o = _accessor.offset(4); return o == 0 ? nil : _accessor.string(at: o) }
public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: 4) }
public var val: Int64 { let o = _accessor.offset(6); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(val: Int64) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(val, index: o) }
public var count: UInt16 { let o = _accessor.offset(8); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(count, index: o) }
public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
public static func add(id: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: 0) }
public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: 1) }
public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: 2) }
public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createStat(_ fbb: inout FlatBufferBuilder,
offsetOfId id: Offset<String> = Offset(),
val: Int64 = 0,
count: UInt16 = 0) -> Offset<UOffset> {
let __start = Stat.startStat(&fbb)
Stat.add(id: id, &fbb)
Stat.add(val: val, &fbb)
Stat.add(count: count, &fbb)
return Stat.endStat(&fbb, start: __start)
}
public mutating func unpack() -> StatT {
return StatT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout StatT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
let __id: Offset<String>
if let s = obj.id {
__id = builder.create(string: s)
} else {
__id = Offset<String>()
}
let __root = Stat.startStat(&builder)
Stat.add(id: __id, &builder)
Stat.add(val: obj.val, &builder)
Stat.add(count: obj.count, &builder)
return Stat.endStat(&builder, start: __root)
}
}
public class StatT: NativeTable {
var id: String?
var val: Int64
var count: UInt16
init(_ _t: inout Stat) {
id = _t.id
val = _t.val
count = _t.count
}
init() {
val = 0
count = 0
}
}
public struct Referrable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsReferrable(bb: ByteBuffer) -> Referrable { return Referrable(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var id: UInt64 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(id, index: o) }
public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: 0) }
public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createReferrable(_ fbb: inout FlatBufferBuilder,
id: UInt64 = 0) -> Offset<UOffset> {
let __start = Referrable.startReferrable(&fbb)
Referrable.add(id: id, &fbb)
return Referrable.endReferrable(&fbb, start: __start)
}
public static func sortVectorOfReferrable(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> Referrable? {
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb)))
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return Referrable(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> ReferrableT {
return ReferrableT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout ReferrableT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
let __root = Referrable.startReferrable(&builder)
Referrable.add(id: obj.id, &builder)
return Referrable.endReferrable(&builder, start: __root)
}
}
public class ReferrableT: NativeTable {
var id: UInt64
init(_ _t: inout Referrable) {
id = _t.id
}
init() {
id = 0
}
}
/// an example documentation comment: "monster object"
public struct Monster: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var pos: MyGame.Example.Vec3? { let o = _accessor.offset(4); return o == 0 ? nil : MyGame.Example.Vec3(_accessor.bb, o: o + _accessor.postion) }
public var mana: Int16 { let o = _accessor.offset(6); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(8); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(hp, index: o) }
public var name: String? { let o = _accessor.offset(10); return o == 0 ? nil : _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: 10) }
public var inventoryCount: Int32 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.vector(count: o) }
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var inventory: [UInt8] { return _accessor.getVector(at: 14) ?? [] }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(14); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
public var color: MyGame.Example.Color { let o = _accessor.offset(16); return o == 0 ? .blue : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(16); return _accessor.mutate(color.rawValue, index: o) }
public var testType: MyGame.Example.Any_ { let o = _accessor.offset(18); return o == 0 ? .none : MyGame.Example.Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(20); return o == 0 ? nil : _accessor.union(o) }
public var test4Count: Int32 { let o = _accessor.offset(22); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test4(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(22); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var testarrayofstringCount: Int32 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(24); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
/// an example documentation comment: this will end up in the generated code
/// multiline too
public var testarrayoftablesCount: Int32 { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayoftables(at index: Int32) -> MyGame.Example.Monster? { let o = _accessor.offset(26); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func testarrayoftablesBy(key: String) -> MyGame.Example.Monster? { let o = _accessor.offset(26); return o == 0 ? nil : MyGame.Example.Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var enemy: MyGame.Example.Monster? { let o = _accessor.offset(28); return o == 0 ? nil : MyGame.Example.Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(30); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(30); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: 30) ?? [] }
public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(30); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public var testempty: MyGame.Example.Stat? { let o = _accessor.offset(32); return o == 0 ? nil : MyGame.Example.Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testbool: Bool { let o = _accessor.offset(34); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(34); return _accessor.mutate(testbool, index: o) }
public var testhashs32Fnv1: Int32 { let o = _accessor.offset(36); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(36); return _accessor.mutate(testhashs32Fnv1, index: o) }
public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(38); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(38); return _accessor.mutate(testhashu32Fnv1, index: o) }
public var testhashs64Fnv1: Int64 { let o = _accessor.offset(40); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(40); return _accessor.mutate(testhashs64Fnv1, index: o) }
public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(42); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(42); return _accessor.mutate(testhashu64Fnv1, index: o) }
public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(44); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(44); return _accessor.mutate(testhashs32Fnv1a, index: o) }
public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(46); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(46); return _accessor.mutate(testhashu32Fnv1a, index: o) }
public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(48); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(48); return _accessor.mutate(testhashs64Fnv1a, index: o) }
public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(50); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(50); return _accessor.mutate(testhashu64Fnv1a, index: o) }
public var testarrayofboolsCount: Int32 { let o = _accessor.offset(52); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(52); return o == 0 ? true : 0 != _accessor.directRead(of: Byte.self, offset: _accessor.vector(at: o) + index * 1) }
public var testarrayofbools: [Byte] { return _accessor.getVector(at: 52) ?? [] }
public func mutate(testarrayofbools: Byte, at index: Int32) -> Bool { let o = _accessor.offset(52); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
public var testf: Float32 { let o = _accessor.offset(54); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(54); return _accessor.mutate(testf, index: o) }
public var testf2: Float32 { let o = _accessor.offset(56); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(56); return _accessor.mutate(testf2, index: o) }
public var testf3: Float32 { let o = _accessor.offset(58); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(58); return _accessor.mutate(testf3, index: o) }
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(60); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(60); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(62); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofsortedstruct(at index: Int32) -> MyGame.Example.Ability? { let o = _accessor.offset(62); return o == 0 ? nil : MyGame.Example.Ability(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
public var flexCount: Int32 { let o = _accessor.offset(64); return o == 0 ? 0 : _accessor.vector(count: o) }
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(64); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var flex: [UInt8] { return _accessor.getVector(at: 64) ?? [] }
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(64); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
public var test5Count: Int32 { let o = _accessor.offset(66); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test5(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(66); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(68); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(68); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: 68) ?? [] }
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(68); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(70); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(70); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: 70) ?? [] }
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(70); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
public var parentNamespaceTest: MyGame.InParentNamespace? { let o = _accessor.offset(72); return o == 0 ? nil : MyGame.InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(74); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(74); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(74); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var singleWeakReference: UInt64 { let o = _accessor.offset(76); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(76); return _accessor.mutate(singleWeakReference, index: o) }
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(78); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(78); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: 78) ?? [] }
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(78); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(80); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfStrongReferrables(at index: Int32) -> MyGame.Example.Referrable? { let o = _accessor.offset(80); return o == 0 ? nil : MyGame.Example.Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame.Example.Referrable? { let o = _accessor.offset(80); return o == 0 ? nil : MyGame.Example.Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var coOwningReference: UInt64 { let o = _accessor.offset(82); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(82); return _accessor.mutate(coOwningReference, index: o) }
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(84); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(84); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: 84) ?? [] }
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(84); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var nonOwningReference: UInt64 { let o = _accessor.offset(86); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(86); return _accessor.mutate(nonOwningReference, index: o) }
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(88); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(88); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: 88) ?? [] }
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(88); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var anyUniqueType: MyGame.Example.AnyUniqueAliases { let o = _accessor.offset(90); return o == 0 ? .none : MyGame.Example.AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyUnique<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(92); return o == 0 ? nil : _accessor.union(o) }
public var anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases { let o = _accessor.offset(94); return o == 0 ? .none : MyGame.Example.AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyAmbiguous<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(96); return o == 0 ? nil : _accessor.union(o) }
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(98); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfEnums(at index: Int32) -> MyGame.Example.Color? { let o = _accessor.offset(98); return o == 0 ? MyGame.Example.Color.red : MyGame.Example.Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
public var signedEnum: MyGame.Example.Race { let o = _accessor.offset(100); return o == 0 ? .none : MyGame.Example.Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none }
public func mutate(signedEnum: MyGame.Example.Race) -> Bool {let o = _accessor.offset(100); return _accessor.mutate(signedEnum.rawValue, index: o) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 49) }
public static func add(pos: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(structOffset: 0) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: 1) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: 2) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: 3) }
public static func addVectorOf(inventory: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: 5) }
public static func add(color: MyGame.Example.Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: 6) }
public static func add(testType: MyGame.Example.Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: 7) }
public static func add(test: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: 8) }
public static func addVectorOf(test4: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: 9) }
public static func addVectorOf(testarrayofstring: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: 10) }
public static func addVectorOf(testarrayoftables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: 11) }
public static func add(enemy: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: 12) }
public static func addVectorOf(testnestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: 13) }
public static func add(testempty: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: 14) }
public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(condition: testbool, def: false, at: 15) }
public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: 16) }
public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: 17) }
public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: 18) }
public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: 19) }
public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: 20) }
public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: 21) }
public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: 22) }
public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: 23) }
public static func addVectorOf(testarrayofbools: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: 24) }
public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: 25) }
public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: 26) }
public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: 27) }
public static func addVectorOf(testarrayofstring2: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: 28) }
public static func addVectorOf(testarrayofsortedstruct: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: 29) }
public static func addVectorOf(flex: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: 30) }
public static func addVectorOf(test5: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: 31) }
public static func addVectorOf(vectorOfLongs: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: 32) }
public static func addVectorOf(vectorOfDoubles: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: 33) }
public static func add(parentNamespaceTest: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: 34) }
public static func addVectorOf(vectorOfReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: 35) }
public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: 36) }
public static func addVectorOf(vectorOfWeakReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: 37) }
public static func addVectorOf(vectorOfStrongReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: 38) }
public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: 39) }
public static func addVectorOf(vectorOfCoOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: 40) }
public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: 41) }
public static func addVectorOf(vectorOfNonOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: 42) }
public static func add(anyUniqueType: MyGame.Example.AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: 43) }
public static func add(anyUnique: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: 44) }
public static func add(anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: 45) }
public static func add(anyAmbiguous: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: 46) }
public static func addVectorOf(vectorOfEnums: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: 47) }
public static func add(signedEnum: MyGame.Example.Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: 48) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
public static func createMonster(_ fbb: inout FlatBufferBuilder,
offsetOfPos pos: Offset<UOffset> = Offset(),
mana: Int16 = 150,
hp: Int16 = 100,
offsetOfName name: Offset<String> = Offset(),
vectorOfInventory inventory: Offset<UOffset> = Offset(),
color: MyGame.Example.Color = .blue,
testType: MyGame.Example.Any_ = .none,
offsetOfTest test: Offset<UOffset> = Offset(),
vectorOfTest4 test4: Offset<UOffset> = Offset(),
vectorOfTestarrayofstring testarrayofstring: Offset<UOffset> = Offset(),
vectorOfTestarrayoftables testarrayoftables: Offset<UOffset> = Offset(),
offsetOfEnemy enemy: Offset<UOffset> = Offset(),
vectorOfTestnestedflatbuffer testnestedflatbuffer: Offset<UOffset> = Offset(),
offsetOfTestempty testempty: Offset<UOffset> = Offset(),
testbool: Bool = false,
testhashs32Fnv1: Int32 = 0,
testhashu32Fnv1: UInt32 = 0,
testhashs64Fnv1: Int64 = 0,
testhashu64Fnv1: UInt64 = 0,
testhashs32Fnv1a: Int32 = 0,
testhashu32Fnv1a: UInt32 = 0,
testhashs64Fnv1a: Int64 = 0,
testhashu64Fnv1a: UInt64 = 0,
vectorOfTestarrayofbools testarrayofbools: Offset<UOffset> = Offset(),
testf: Float32 = 3.14159,
testf2: Float32 = 3.0,
testf3: Float32 = 0.0,
vectorOfTestarrayofstring2 testarrayofstring2: Offset<UOffset> = Offset(),
vectorOfTestarrayofsortedstruct testarrayofsortedstruct: Offset<UOffset> = Offset(),
vectorOfFlex flex: Offset<UOffset> = Offset(),
vectorOfTest5 test5: Offset<UOffset> = Offset(),
vectorOfVectorOfLongs vectorOfLongs: Offset<UOffset> = Offset(),
vectorOfVectorOfDoubles vectorOfDoubles: Offset<UOffset> = Offset(),
offsetOfParentNamespaceTest parentNamespaceTest: Offset<UOffset> = Offset(),
vectorOfVectorOfReferrables vectorOfReferrables: Offset<UOffset> = Offset(),
singleWeakReference: UInt64 = 0,
vectorOfVectorOfWeakReferences vectorOfWeakReferences: Offset<UOffset> = Offset(),
vectorOfVectorOfStrongReferrables vectorOfStrongReferrables: Offset<UOffset> = Offset(),
coOwningReference: UInt64 = 0,
vectorOfVectorOfCoOwningReferences vectorOfCoOwningReferences: Offset<UOffset> = Offset(),
nonOwningReference: UInt64 = 0,
vectorOfVectorOfNonOwningReferences vectorOfNonOwningReferences: Offset<UOffset> = Offset(),
anyUniqueType: MyGame.Example.AnyUniqueAliases = .none,
offsetOfAnyUnique anyUnique: Offset<UOffset> = Offset(),
anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases = .none,
offsetOfAnyAmbiguous anyAmbiguous: Offset<UOffset> = Offset(),
vectorOfVectorOfEnums vectorOfEnums: Offset<UOffset> = Offset(),
signedEnum: MyGame.Example.Race = .none) -> Offset<UOffset> {
let __start = Monster.startMonster(&fbb)
Monster.add(pos: pos, &fbb)
Monster.add(mana: mana, &fbb)
Monster.add(hp: hp, &fbb)
Monster.add(name: name, &fbb)
Monster.addVectorOf(inventory: inventory, &fbb)
Monster.add(color: color, &fbb)
Monster.add(testType: testType, &fbb)
Monster.add(test: test, &fbb)
Monster.addVectorOf(test4: test4, &fbb)
Monster.addVectorOf(testarrayofstring: testarrayofstring, &fbb)
Monster.addVectorOf(testarrayoftables: testarrayoftables, &fbb)
Monster.add(enemy: enemy, &fbb)
Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, &fbb)
Monster.add(testempty: testempty, &fbb)
Monster.add(testbool: testbool, &fbb)
Monster.add(testhashs32Fnv1: testhashs32Fnv1, &fbb)
Monster.add(testhashu32Fnv1: testhashu32Fnv1, &fbb)
Monster.add(testhashs64Fnv1: testhashs64Fnv1, &fbb)
Monster.add(testhashu64Fnv1: testhashu64Fnv1, &fbb)
Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, &fbb)
Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, &fbb)
Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, &fbb)
Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, &fbb)
Monster.addVectorOf(testarrayofbools: testarrayofbools, &fbb)
Monster.add(testf: testf, &fbb)
Monster.add(testf2: testf2, &fbb)
Monster.add(testf3: testf3, &fbb)
Monster.addVectorOf(testarrayofstring2: testarrayofstring2, &fbb)
Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, &fbb)
Monster.addVectorOf(flex: flex, &fbb)
Monster.addVectorOf(test5: test5, &fbb)
Monster.addVectorOf(vectorOfLongs: vectorOfLongs, &fbb)
Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, &fbb)
Monster.add(parentNamespaceTest: parentNamespaceTest, &fbb)
Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, &fbb)
Monster.add(singleWeakReference: singleWeakReference, &fbb)
Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, &fbb)
Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, &fbb)
Monster.add(coOwningReference: coOwningReference, &fbb)
Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, &fbb)
Monster.add(nonOwningReference: nonOwningReference, &fbb)
Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, &fbb)
Monster.add(anyUniqueType: anyUniqueType, &fbb)
Monster.add(anyUnique: anyUnique, &fbb)
Monster.add(anyAmbiguousType: anyAmbiguousType, &fbb)
Monster.add(anyAmbiguous: anyAmbiguous, &fbb)
Monster.addVectorOf(vectorOfEnums: vectorOfEnums, &fbb)
Monster.add(signedEnum: signedEnum, &fbb)
return Monster.endMonster(&fbb, start: __start)
}
public static func sortVectorOfMonster(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> Monster? {
let key = key.utf8.map { $0 }
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb)
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return Monster(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> MonsterT {
return MonsterT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MonsterT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
let __name: Offset<String>
if let s = obj.name {
__name = builder.create(string: s)
} else {
__name = Offset<String>()
}
let __inventory = builder.createVector(obj.inventory)
let __test = obj.test?.pack(builder: &builder) ?? Offset()
var __test4__: [UnsafeMutableRawPointer] = []
for i in obj.test4 {
guard let _o = i else { continue }
__test4__.append(createTest(a: _o.a, b: _o.b))
}
let __test4 = builder.createVector(structs: __test4__, type: MyGame.Example.Test.self)
let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) )
var __testarrayoftables__: [Offset<UOffset>] = []
for var i in obj.testarrayoftables {
__testarrayoftables__.append(MyGame.Example.Monster.pack(&builder, obj: &i))
}
let __testarrayoftables = builder.createVector(ofOffsets: __testarrayoftables__)
let __enemy = MyGame.Example.Monster.pack(&builder, obj: &obj.enemy)
let __testnestedflatbuffer = builder.createVector(obj.testnestedflatbuffer)
let __testempty = MyGame.Example.Stat.pack(&builder, obj: &obj.testempty)
let __testarrayofbools = builder.createVector(obj.testarrayofbools)
let __testarrayofstring2 = builder.createVector(ofStrings: obj.testarrayofstring2.compactMap({ $0 }) )
var __testarrayofsortedstruct__: [UnsafeMutableRawPointer] = []
for i in obj.testarrayofsortedstruct {
guard let _o = i else { continue }
__testarrayofsortedstruct__.append(createAbility(id: _o.id, distance: _o.distance))
}
let __testarrayofsortedstruct = builder.createVector(structs: __testarrayofsortedstruct__, type: MyGame.Example.Ability.self)
let __flex = builder.createVector(obj.flex)
var __test5__: [UnsafeMutableRawPointer] = []
for i in obj.test5 {
guard let _o = i else { continue }
__test5__.append(createTest(a: _o.a, b: _o.b))
}
let __test5 = builder.createVector(structs: __test5__, type: MyGame.Example.Test.self)
let __vectorOfLongs = builder.createVector(obj.vectorOfLongs)
let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles)
let __parentNamespaceTest = MyGame.InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest)
var __vectorOfReferrables__: [Offset<UOffset>] = []
for var i in obj.vectorOfReferrables {
__vectorOfReferrables__.append(MyGame.Example.Referrable.pack(&builder, obj: &i))
}
let __vectorOfReferrables = builder.createVector(ofOffsets: __vectorOfReferrables__)
let __vectorOfWeakReferences = builder.createVector(obj.vectorOfWeakReferences)
var __vectorOfStrongReferrables__: [Offset<UOffset>] = []
for var i in obj.vectorOfStrongReferrables {
__vectorOfStrongReferrables__.append(MyGame.Example.Referrable.pack(&builder, obj: &i))
}
let __vectorOfStrongReferrables = builder.createVector(ofOffsets: __vectorOfStrongReferrables__)
let __vectorOfCoOwningReferences = builder.createVector(obj.vectorOfCoOwningReferences)
let __vectorOfNonOwningReferences = builder.createVector(obj.vectorOfNonOwningReferences)
let __anyUnique = obj.anyUnique?.pack(builder: &builder) ?? Offset()
let __anyAmbiguous = obj.anyAmbiguous?.pack(builder: &builder) ?? Offset()
let __vectorOfEnums = builder.createVector(obj.vectorOfEnums)
let __root = Monster.startMonster(&builder)
Monster.add(pos: MyGame.Example.Vec3.pack(&builder, obj: &obj.pos), &builder)
Monster.add(mana: obj.mana, &builder)
Monster.add(hp: obj.hp, &builder)
Monster.add(name: __name, &builder)
Monster.addVectorOf(inventory: __inventory, &builder)
Monster.add(color: obj.color, &builder)
if let o = obj.test?.type {
Monster.add(testType: o, &builder)
Monster.add(test: __test, &builder)
}
Monster.addVectorOf(test4: __test4, &builder)
Monster.addVectorOf(testarrayofstring: __testarrayofstring, &builder)
Monster.addVectorOf(testarrayoftables: __testarrayoftables, &builder)
Monster.add(enemy: __enemy, &builder)
Monster.addVectorOf(testnestedflatbuffer: __testnestedflatbuffer, &builder)
Monster.add(testempty: __testempty, &builder)
Monster.add(testbool: obj.testbool, &builder)
Monster.add(testhashs32Fnv1: obj.testhashs32Fnv1, &builder)
Monster.add(testhashu32Fnv1: obj.testhashu32Fnv1, &builder)
Monster.add(testhashs64Fnv1: obj.testhashs64Fnv1, &builder)
Monster.add(testhashu64Fnv1: obj.testhashu64Fnv1, &builder)
Monster.add(testhashs32Fnv1a: obj.testhashs32Fnv1a, &builder)
Monster.add(testhashu32Fnv1a: obj.testhashu32Fnv1a, &builder)
Monster.add(testhashs64Fnv1a: obj.testhashs64Fnv1a, &builder)
Monster.add(testhashu64Fnv1a: obj.testhashu64Fnv1a, &builder)
Monster.addVectorOf(testarrayofbools: __testarrayofbools, &builder)
Monster.add(testf: obj.testf, &builder)
Monster.add(testf2: obj.testf2, &builder)
Monster.add(testf3: obj.testf3, &builder)
Monster.addVectorOf(testarrayofstring2: __testarrayofstring2, &builder)
Monster.addVectorOf(testarrayofsortedstruct: __testarrayofsortedstruct, &builder)
Monster.addVectorOf(flex: __flex, &builder)
Monster.addVectorOf(test5: __test5, &builder)
Monster.addVectorOf(vectorOfLongs: __vectorOfLongs, &builder)
Monster.addVectorOf(vectorOfDoubles: __vectorOfDoubles, &builder)
Monster.add(parentNamespaceTest: __parentNamespaceTest, &builder)
Monster.addVectorOf(vectorOfReferrables: __vectorOfReferrables, &builder)
Monster.add(singleWeakReference: obj.singleWeakReference, &builder)
Monster.addVectorOf(vectorOfWeakReferences: __vectorOfWeakReferences, &builder)
Monster.addVectorOf(vectorOfStrongReferrables: __vectorOfStrongReferrables, &builder)
Monster.add(coOwningReference: obj.coOwningReference, &builder)
Monster.addVectorOf(vectorOfCoOwningReferences: __vectorOfCoOwningReferences, &builder)
Monster.add(nonOwningReference: obj.nonOwningReference, &builder)
Monster.addVectorOf(vectorOfNonOwningReferences: __vectorOfNonOwningReferences, &builder)
if let o = obj.anyUnique?.type {
Monster.add(anyUniqueType: o, &builder)
Monster.add(anyUnique: __anyUnique, &builder)
}
if let o = obj.anyAmbiguous?.type {
Monster.add(anyAmbiguousType: o, &builder)
Monster.add(anyAmbiguous: __anyAmbiguous, &builder)
}
Monster.addVectorOf(vectorOfEnums: __vectorOfEnums, &builder)
Monster.add(signedEnum: obj.signedEnum, &builder)
return Monster.endMonster(&builder, start: __root)
}
}
public class MonsterT: NativeTable {
var pos: MyGame.Example.Vec3T?
var mana: Int16
var hp: Int16
var name: String?
var inventory: [UInt8]
var color: MyGame.Example.Color
var test: Any_Union?
var test4: [MyGame.Example.TestT?]
var testarrayofstring: [String?]
var testarrayoftables: [MyGame.Example.MonsterT?]
var enemy: MyGame.Example.MonsterT?
var testnestedflatbuffer: [UInt8]
var testempty: MyGame.Example.StatT?
var testbool: Bool
var testhashs32Fnv1: Int32
var testhashu32Fnv1: UInt32
var testhashs64Fnv1: Int64
var testhashu64Fnv1: UInt64
var testhashs32Fnv1a: Int32
var testhashu32Fnv1a: UInt32
var testhashs64Fnv1a: Int64
var testhashu64Fnv1a: UInt64
var testarrayofbools: [Bool]
var testf: Float32
var testf2: Float32
var testf3: Float32
var testarrayofstring2: [String?]
var testarrayofsortedstruct: [MyGame.Example.AbilityT?]
var flex: [UInt8]
var test5: [MyGame.Example.TestT?]
var vectorOfLongs: [Int64]
var vectorOfDoubles: [Double]
var parentNamespaceTest: MyGame.InParentNamespaceT?
var vectorOfReferrables: [MyGame.Example.ReferrableT?]
var singleWeakReference: UInt64
var vectorOfWeakReferences: [UInt64]
var vectorOfStrongReferrables: [MyGame.Example.ReferrableT?]
var coOwningReference: UInt64
var vectorOfCoOwningReferences: [UInt64]
var nonOwningReference: UInt64
var vectorOfNonOwningReferences: [UInt64]
var anyUnique: AnyUniqueAliasesUnion?
var anyAmbiguous: AnyAmbiguousAliasesUnion?
var vectorOfEnums: [MyGame.Example.Color]
var signedEnum: MyGame.Example.Race
init(_ _t: inout Monster) {
var __pos = _t.pos
pos = __pos?.unpack()
mana = _t.mana
hp = _t.hp
name = _t.name
inventory = []
for index in 0..<_t.inventoryCount {
inventory.append(_t.inventory(at: index))
}
color = _t.color
switch _t.testType {
case .monster:
var _v = _t.test(type: MyGame.Example.Monster.self)
test = Any_Union(_v?.unpack(), type: .monster)
case .testsimpletablewithenum:
var _v = _t.test(type: MyGame.Example.TestSimpleTableWithEnum.self)
test = Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
case .mygame_example2_monster:
var _v = _t.test(type: MyGame.Example2.Monster.self)
test = Any_Union(_v?.unpack(), type: .mygame_example2_monster)
default: break
}
test4 = []
for index in 0..<_t.test4Count {
var __v_ = _t.test4(at: index)
test4.append(__v_?.unpack())
}
testarrayofstring = []
for index in 0..<_t.testarrayofstringCount {
testarrayofstring.append(_t.testarrayofstring(at: index))
}
testarrayoftables = []
for index in 0..<_t.testarrayoftablesCount {
var __v_ = _t.testarrayoftables(at: index)
testarrayoftables.append(__v_?.unpack())
}
var __enemy = _t.enemy
enemy = __enemy?.unpack()
testnestedflatbuffer = []
for index in 0..<_t.testnestedflatbufferCount {
testnestedflatbuffer.append(_t.testnestedflatbuffer(at: index))
}
var __testempty = _t.testempty
testempty = __testempty?.unpack()
testbool = _t.testbool
testhashs32Fnv1 = _t.testhashs32Fnv1
testhashu32Fnv1 = _t.testhashu32Fnv1
testhashs64Fnv1 = _t.testhashs64Fnv1
testhashu64Fnv1 = _t.testhashu64Fnv1
testhashs32Fnv1a = _t.testhashs32Fnv1a
testhashu32Fnv1a = _t.testhashu32Fnv1a
testhashs64Fnv1a = _t.testhashs64Fnv1a
testhashu64Fnv1a = _t.testhashu64Fnv1a
testarrayofbools = []
for index in 0..<_t.testarrayofboolsCount {
testarrayofbools.append(_t.testarrayofbools(at: index))
}
testf = _t.testf
testf2 = _t.testf2
testf3 = _t.testf3
testarrayofstring2 = []
for index in 0..<_t.testarrayofstring2Count {
testarrayofstring2.append(_t.testarrayofstring2(at: index))
}
testarrayofsortedstruct = []
for index in 0..<_t.testarrayofsortedstructCount {
var __v_ = _t.testarrayofsortedstruct(at: index)
testarrayofsortedstruct.append(__v_?.unpack())
}
flex = []
for index in 0..<_t.flexCount {
flex.append(_t.flex(at: index))
}
test5 = []
for index in 0..<_t.test5Count {
var __v_ = _t.test5(at: index)
test5.append(__v_?.unpack())
}
vectorOfLongs = []
for index in 0..<_t.vectorOfLongsCount {
vectorOfLongs.append(_t.vectorOfLongs(at: index))
}
vectorOfDoubles = []
for index in 0..<_t.vectorOfDoublesCount {
vectorOfDoubles.append(_t.vectorOfDoubles(at: index))
}
var __parentNamespaceTest = _t.parentNamespaceTest
parentNamespaceTest = __parentNamespaceTest?.unpack()
vectorOfReferrables = []
for index in 0..<_t.vectorOfReferrablesCount {
var __v_ = _t.vectorOfReferrables(at: index)
vectorOfReferrables.append(__v_?.unpack())
}
singleWeakReference = _t.singleWeakReference
vectorOfWeakReferences = []
for index in 0..<_t.vectorOfWeakReferencesCount {
vectorOfWeakReferences.append(_t.vectorOfWeakReferences(at: index))
}
vectorOfStrongReferrables = []
for index in 0..<_t.vectorOfStrongReferrablesCount {
var __v_ = _t.vectorOfStrongReferrables(at: index)
vectorOfStrongReferrables.append(__v_?.unpack())
}
coOwningReference = _t.coOwningReference
vectorOfCoOwningReferences = []
for index in 0..<_t.vectorOfCoOwningReferencesCount {
vectorOfCoOwningReferences.append(_t.vectorOfCoOwningReferences(at: index))
}
nonOwningReference = _t.nonOwningReference
vectorOfNonOwningReferences = []
for index in 0..<_t.vectorOfNonOwningReferencesCount {
vectorOfNonOwningReferences.append(_t.vectorOfNonOwningReferences(at: index))
}
switch _t.anyUniqueType {
case .m:
var _v = _t.anyUnique(type: MyGame.Example.Monster.self)
anyUnique = AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
case .ts:
var _v = _t.anyUnique(type: MyGame.Example.TestSimpleTableWithEnum.self)
anyUnique = AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
case .m2:
var _v = _t.anyUnique(type: MyGame.Example2.Monster.self)
anyUnique = AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
default: break
}
switch _t.anyAmbiguousType {
case .m1:
var _v = _t.anyAmbiguous(type: MyGame.Example.Monster.self)
anyAmbiguous = AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
case .m2:
var _v = _t.anyAmbiguous(type: MyGame.Example.Monster.self)
anyAmbiguous = AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
case .m3:
var _v = _t.anyAmbiguous(type: MyGame.Example.Monster.self)
anyAmbiguous = AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
default: break
}
vectorOfEnums = []
for index in 0..<_t.vectorOfEnumsCount {
vectorOfEnums.append(_t.vectorOfEnums(at: index)!)
}
signedEnum = _t.signedEnum
}
init() {
pos = MyGame.Example.Vec3T()
mana = 150
hp = 100
inventory = []
color = .blue
test4 = []
testarrayofstring = []
testarrayoftables = []
enemy = MyGame.Example.MonsterT()
testnestedflatbuffer = []
testempty = MyGame.Example.StatT()
testbool = false
testhashs32Fnv1 = 0
testhashu32Fnv1 = 0
testhashs64Fnv1 = 0
testhashu64Fnv1 = 0
testhashs32Fnv1a = 0
testhashu32Fnv1a = 0
testhashs64Fnv1a = 0
testhashu64Fnv1a = 0
testarrayofbools = []
testf = 3.14159
testf2 = 3.0
testf3 = 0.0
testarrayofstring2 = []
testarrayofsortedstruct = []
flex = []
test5 = []
vectorOfLongs = []
vectorOfDoubles = []
parentNamespaceTest = MyGame.InParentNamespaceT()
vectorOfReferrables = []
singleWeakReference = 0
vectorOfWeakReferences = []
vectorOfStrongReferrables = []
coOwningReference = 0
vectorOfCoOwningReferences = []
nonOwningReference = 0
vectorOfNonOwningReferences = []
vectorOfEnums = []
signedEnum = .none
}
}
public struct TypeAliases: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsTypeAliases(bb: ByteBuffer) -> TypeAliases { return TypeAliases(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var i8: Int8 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(i8, index: o) }
public var u8: UInt8 { let o = _accessor.offset(6); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(6); return _accessor.mutate(u8, index: o) }
public var i16: Int16 { let o = _accessor.offset(8); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(8); return _accessor.mutate(i16, index: o) }
public var u16: UInt16 { let o = _accessor.offset(10); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(10); return _accessor.mutate(u16, index: o) }
public var i32: Int32 { let o = _accessor.offset(12); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(12); return _accessor.mutate(i32, index: o) }
public var u32: UInt32 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(14); return _accessor.mutate(u32, index: o) }
public var i64: Int64 { let o = _accessor.offset(16); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(16); return _accessor.mutate(i64, index: o) }
public var u64: UInt64 { let o = _accessor.offset(18); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(18); return _accessor.mutate(u64, index: o) }
public var f32: Float32 { let o = _accessor.offset(20); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(20); return _accessor.mutate(f32, index: o) }
public var f64: Double { let o = _accessor.offset(22); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
public func mutate(f64: Double) -> Bool {let o = _accessor.offset(22); return _accessor.mutate(f64, index: o) }
public var v8Count: Int32 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.vector(count: o) }
public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(24); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
public var v8: [Int8] { return _accessor.getVector(at: 24) ?? [] }
public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(24); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
public var vf64Count: Int32 { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vf64(at index: Int32) -> Double { let o = _accessor.offset(26); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vf64: [Double] { return _accessor.getVector(at: 26) ?? [] }
public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(26); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: 0) }
public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: 1) }
public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: 2) }
public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: 3) }
public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: 4) }
public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: 5) }
public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: 6) }
public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: 7) }
public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: 8) }
public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: 9) }
public static func addVectorOf(v8: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: 10) }
public static func addVectorOf(vf64: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: 11) }
public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createTypeAliases(_ fbb: inout FlatBufferBuilder,
i8: Int8 = 0,
u8: UInt8 = 0,
i16: Int16 = 0,
u16: UInt16 = 0,
i32: Int32 = 0,
u32: UInt32 = 0,
i64: Int64 = 0,
u64: UInt64 = 0,
f32: Float32 = 0.0,
f64: Double = 0.0,
vectorOfV8 v8: Offset<UOffset> = Offset(),
vectorOfVf64 vf64: Offset<UOffset> = Offset()) -> Offset<UOffset> {
let __start = TypeAliases.startTypeAliases(&fbb)
TypeAliases.add(i8: i8, &fbb)
TypeAliases.add(u8: u8, &fbb)
TypeAliases.add(i16: i16, &fbb)
TypeAliases.add(u16: u16, &fbb)
TypeAliases.add(i32: i32, &fbb)
TypeAliases.add(u32: u32, &fbb)
TypeAliases.add(i64: i64, &fbb)
TypeAliases.add(u64: u64, &fbb)
TypeAliases.add(f32: f32, &fbb)
TypeAliases.add(f64: f64, &fbb)
TypeAliases.addVectorOf(v8: v8, &fbb)
TypeAliases.addVectorOf(vf64: vf64, &fbb)
return TypeAliases.endTypeAliases(&fbb, start: __start)
}
public mutating func unpack() -> TypeAliasesT {
return TypeAliasesT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout TypeAliasesT?) -> Offset<UOffset> {
guard let obj = obj else { return Offset<UOffset>() }
let __v8 = builder.createVector(obj.v8)
let __vf64 = builder.createVector(obj.vf64)
let __root = TypeAliases.startTypeAliases(&builder)
TypeAliases.add(i8: obj.i8, &builder)
TypeAliases.add(u8: obj.u8, &builder)
TypeAliases.add(i16: obj.i16, &builder)
TypeAliases.add(u16: obj.u16, &builder)
TypeAliases.add(i32: obj.i32, &builder)
TypeAliases.add(u32: obj.u32, &builder)
TypeAliases.add(i64: obj.i64, &builder)
TypeAliases.add(u64: obj.u64, &builder)
TypeAliases.add(f32: obj.f32, &builder)
TypeAliases.add(f64: obj.f64, &builder)
TypeAliases.addVectorOf(v8: __v8, &builder)
TypeAliases.addVectorOf(vf64: __vf64, &builder)
return TypeAliases.endTypeAliases(&builder, start: __root)
}
}
public class TypeAliasesT: NativeTable {
var i8: Int8
var u8: UInt8
var i16: Int16
var u16: UInt16
var i32: Int32
var u32: UInt32
var i64: Int64
var u64: UInt64
var f32: Float32
var f64: Double
var v8: [Int8]
var vf64: [Double]
init(_ _t: inout TypeAliases) {
i8 = _t.i8
u8 = _t.u8
i16 = _t.i16
u16 = _t.u16
i32 = _t.i32
u32 = _t.u32
i64 = _t.i64
u64 = _t.u64
f32 = _t.f32
f64 = _t.f64
v8 = []
for index in 0..<_t.v8Count {
v8.append(_t.v8(at: index))
}
vf64 = []
for index in 0..<_t.vf64Count {
vf64.append(_t.vf64(at: index))
}
}
init() {
i8 = 0
u8 = 0
i16 = 0
u16 = 0
i32 = 0
u32 = 0
i64 = 0
u64 = 0
f32 = 0.0
f64 = 0.0
v8 = []
vf64 = []
}
}
}
// MARK: - Example
// MARK: - MyGame