blob: 84d0261c5ce5b3f8e6c75cbf9326383a90699789 [file] [log] [blame]
local m = {}
local ba = require("flatbuffers.binaryarray")
local bpack = ba.Pack
local bunpack = ba.Unpack
local type_mt = {}
function type_mt:Pack(value)
return bpack(self.packFmt, value)
end
function type_mt:Unpack(buf, pos)
return bunpack(self.packFmt, buf, pos)
end
function type_mt:ValidNumber(n)
if not self.min_value and not self.max_value then return true end
return self.min_value <= n and n <= self.max_value
end
function type_mt:EnforceNumber(n)
-- duplicate code since the overhead of function calls
-- for such a popular method is time consuming
if not self.min_value and not self.max_value then
return
end
if self.min_value <= n and n <= self.max_value then
return
end
error("Number is not in the valid range")
end
function type_mt:EnforceNumberAndPack(n)
return bpack(self.packFmt, n)
end
function type_mt:ConvertType(n, otherType)
assert(self.bytewidth == otherType.bytewidth, "Cannot convert between types of different widths")
if self == otherType then
return n
end
return otherType:Unpack(self:Pack(n))
end
local bool_mt =
{
bytewidth = 1,
min_value = false,
max_value = true,
lua_type = type(true),
name = "bool",
packFmt = "<b"
}
local uint8_mt =
{
bytewidth = 1,
min_value = 0,
max_value = 2^8-1,
lua_type = type(1),
name = "uint8",
packFmt = "<I1"
}
local uint16_mt =
{
bytewidth = 2,
min_value = 0,
max_value = 2^16-1,
lua_type = type(1),
name = "uint16",
packFmt = "<I2"
}
local uint32_mt =
{
bytewidth = 4,
min_value = 0,
max_value = 2^32-1,
lua_type = type(1),
name = "uint32",
packFmt = "<I4"
}
local uint64_mt =
{
bytewidth = 8,
min_value = 0,
max_value = 2^64-1,
lua_type = type(1),
name = "uint64",
packFmt = "<I8"
}
local int8_mt =
{
bytewidth = 1,
min_value = -2^7,
max_value = 2^7-1,
lua_type = type(1),
name = "int8",
packFmt = "<i1"
}
local int16_mt =
{
bytewidth = 2,
min_value = -2^15,
max_value = 2^15-1,
lua_type = type(1),
name = "int16",
packFmt = "<i2"
}
local int32_mt =
{
bytewidth = 4,
min_value = -2^31,
max_value = 2^31-1,
lua_type = type(1),
name = "int32",
packFmt = "<i4"
}
local int64_mt =
{
bytewidth = 8,
min_value = -2^63,
max_value = 2^63-1,
lua_type = type(1),
name = "int64",
packFmt = "<i8"
}
local float32_mt =
{
bytewidth = 4,
min_value = nil,
max_value = nil,
lua_type = type(1.0),
name = "float32",
packFmt = "<f"
}
local float64_mt =
{
bytewidth = 8,
min_value = nil,
max_value = nil,
lua_type = type(1.0),
name = "float64",
packFmt = "<d"
}
-- register the base class
setmetatable(bool_mt, {__index = type_mt})
setmetatable(uint8_mt, {__index = type_mt})
setmetatable(uint16_mt, {__index = type_mt})
setmetatable(uint32_mt, {__index = type_mt})
setmetatable(uint64_mt, {__index = type_mt})
setmetatable(int8_mt, {__index = type_mt})
setmetatable(int16_mt, {__index = type_mt})
setmetatable(int32_mt, {__index = type_mt})
setmetatable(int64_mt, {__index = type_mt})
setmetatable(float32_mt, {__index = type_mt})
setmetatable(float64_mt, {__index = type_mt})
m.Bool = bool_mt
m.Uint8 = uint8_mt
m.Uint16 = uint16_mt
m.Uint32 = uint32_mt
m.Uint64 = uint64_mt
m.Int8 = int8_mt
m.Int16 = int16_mt
m.Int32 = int32_mt
m.Int64 = int64_mt
m.Float32 = float32_mt
m.Float64 = float64_mt
m.UOffsetT = uint32_mt
m.VOffsetT = uint16_mt
m.SOffsetT = int32_mt
function GenerateTypes(listOfTypes)
for _,t in pairs(listOfTypes) do
t.Pack = function(self, value) return bpack(self.packFmt, value) end
t.Unpack = function(self, buf, pos) return bunpack(self.packFmt, buf, pos) end
end
end
GenerateTypes(m)
return m