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| <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1> | |
| <h2>Instance Methods</h2> | |
| <p class="toc_element"> | |
| <code><a href="#close">close()</a></code></p> | |
| <p class="firstline">Close httplib2 connections.</p> | |
| <p class="toc_element"> | |
| <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p> | |
| <h3>Method Details</h3> | |
| <div class="method"> | |
| <code class="details" id="close">close()</code> | |
| <pre>Close httplib2 connections.</pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="reset">reset(eventId, x__xgafv=None)</code> | |
| <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. | |
| Args: | |
| eventId: string, The ID of the event. (required) | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> | |
| <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. | |
| Args: | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> | |
| <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console. | |
| Args: | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code> | |
| <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. | |
| Args: | |
| eventId: string, The ID of the event. (required) | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> | |
| <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. | |
| Args: | |
| body: object, The request body. | |
| The object takes the form of: | |
| { # Multiple events reset all request. | |
| "event_ids": [ # The IDs of events to reset. | |
| "A String", | |
| ], | |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`. | |
| } | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
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