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| <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> | |
| <h2>Instance Methods</h2> | |
| <p class="toc_element"> | |
| <code><a href="#close">close()</a></code></p> | |
| <p class="firstline">Close httplib2 connections.</p> | |
| <p class="toc_element"> | |
| <code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> | |
| <p class="toc_element"> | |
| <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> | |
| <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> | |
| <h3>Method Details</h3> | |
| <div class="method"> | |
| <code class="details" id="close">close()</code> | |
| <pre>Close httplib2 connections.</pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="reset">reset(achievementId, x__xgafv=None)</code> | |
| <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. | |
| Args: | |
| achievementId: string, The ID of the achievement used by this method. (required) | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| Returns: | |
| An object of the form: | |
| { # An achievement reset response. | |
| "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. | |
| "definitionId": "A String", # The ID of an achievement for which player state has been updated. | |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. | |
| "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. | |
| }</pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> | |
| <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. | |
| Args: | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| Returns: | |
| An object of the form: | |
| { # Achievement reset all response. | |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`. | |
| "results": [ # The achievement reset results. | |
| { # An achievement reset response. | |
| "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. | |
| "definitionId": "A String", # The ID of an achievement for which player state has been updated. | |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. | |
| "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. | |
| }, | |
| ], | |
| }</pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> | |
| <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. | |
| Args: | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code> | |
| <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. | |
| Args: | |
| achievementId: string, The ID of the achievement used by this method. (required) | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
| <div class="method"> | |
| <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> | |
| <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. | |
| Args: | |
| body: object, The request body. | |
| The object takes the form of: | |
| { | |
| "achievement_ids": [ # The IDs of achievements to reset. | |
| "A String", | |
| ], | |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`. | |
| } | |
| x__xgafv: string, V1 error format. | |
| Allowed values | |
| 1 - v1 error format | |
| 2 - v2 error format | |
| </pre> | |
| </div> | |
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