| <html><body> |
| <style> |
| |
| body, h1, h2, h3, div, span, p, pre, a { |
| margin: 0; |
| padding: 0; |
| border: 0; |
| font-weight: inherit; |
| font-style: inherit; |
| font-size: 100%; |
| font-family: inherit; |
| vertical-align: baseline; |
| } |
| |
| body { |
| font-size: 13px; |
| padding: 1em; |
| } |
| |
| h1 { |
| font-size: 26px; |
| margin-bottom: 1em; |
| } |
| |
| h2 { |
| font-size: 24px; |
| margin-bottom: 1em; |
| } |
| |
| h3 { |
| font-size: 20px; |
| margin-bottom: 1em; |
| margin-top: 1em; |
| } |
| |
| pre, code { |
| line-height: 1.5; |
| font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; |
| } |
| |
| pre { |
| margin-top: 0.5em; |
| } |
| |
| h1, h2, h3, p { |
| font-family: Arial, sans serif; |
| } |
| |
| h1, h2, h3 { |
| border-bottom: solid #CCC 1px; |
| } |
| |
| .toc_element { |
| margin-top: 0.5em; |
| } |
| |
| .firstline { |
| margin-left: 2 em; |
| } |
| |
| .method { |
| margin-top: 1em; |
| border: solid 1px #CCC; |
| padding: 1em; |
| background: #EEE; |
| } |
| |
| .details { |
| font-weight: bold; |
| font-size: 14px; |
| } |
| |
| </style> |
| |
| <h1><a href="games_v1.html">Google Play Games Services API</a> . <a href="games_v1.gameStats.html">gameStats</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#batchRecordEvents">batchRecordEvents(playerId, body=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Records a batch of player game events for a specific player. This method allows sending multiple events in a single request.</p> |
| <p class="toc_element"> |
| <code><a href="#close">close()</a></code></p> |
| <p class="firstline">Close httplib2 connections.</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="batchRecordEvents">batchRecordEvents(playerId, body=None, x__xgafv=None)</code> |
| <pre>Records a batch of player game events for a specific player. This method allows sending multiple events in a single request. |
| |
| Args: |
| playerId: string, Required. The player ID of the player that performed the events. (required) |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # Request message for PlayerGameEvents.BatchRecordEvents Next ID: 7 |
| "droidGuardBlob": "A String", # Optional. The DroidGuard blob generated by the client. This is used to detect abuse signals from the devices |
| "events": [ # Required. A list of player game events to be recorded. Maximum of 30 events per batch request. |
| { # A representation of a single player game event triggered by a player's event in a game. This might be completing a level, unlocking an item, or finishing a match. |
| "eventId": "A String", # Required. A unique client-generated UUID for this specific event instance. Used for server-side idempotency and deduplication. Submitting an event with a previously recorded event_id for the same player will be ignored. |
| "eventName": "A String", # Required. Client-defined name of the event (e.g., "run_completed", "level_up"). Maximum length: 100 characters. |
| "eventProperties": { # Optional. Key-value properties providing details about the event. - Maximum number of properties: 25. - Property key maximum length: 100 characters. - String values within PropertyValue maximum length: 1024 characters. |
| "a_key": { # Wrapper for the value. |
| "boolValue": True or False, # A boolean value. |
| "doubleValue": 3.14, # A double value. |
| "durationValue": "A String", # A duration value. |
| "intValue": "A String", # An integer value. |
| "stringValue": "A String", # A string value. |
| "timestampValue": "A String", # A timestamp value. |
| }, |
| }, |
| "eventTime": "A String", # Required. The time from the client when this specific event was performed. |
| }, |
| ], |
| "packageName": "A String", # Required. Application package name (e.g., "com.example.game"). |
| "requestTime": "A String", # Required. The time from the client when this specific batch of events was submitted. |
| "salt": "A String", # Optional. The salt used to generate content binding for the DroidGuard blob. This is used to prevent replay attacks. |
| } |
| |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # A successful response indicates that the batch of events has been processed. |
| "failedRequests": { # Map of failed events, keyed by their zero-based index in `BatchRecordEventsRequest.events`. Omitted keys indicate successful recording. |
| "a_key": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). |
| "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
| { |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| ], |
| "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
| }, |
| }, |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="close">close()</code> |
| <pre>Close httplib2 connections.</pre> |
| </div> |
| |
| </body></html> |