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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_
#define THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_
namespace nearby {
namespace presence {
class DeviceMotion {
public:
enum class MotionType {
kPointAndHold = 0,
kStationaryAndHold = 1,
};
DeviceMotion(MotionType motion_type = MotionType::kPointAndHold,
float confidence = 0) noexcept;
MotionType GetMotionType() const;
float GetConfidence() const;
private:
const MotionType motion_type_;
const float confidence_;
};
inline bool operator==(const DeviceMotion& m1, const DeviceMotion& m2) {
return m1.GetMotionType() == m2.GetMotionType() &&
m1.GetConfidence() == m2.GetConfidence();
}
inline bool operator!=(const DeviceMotion& m1, const DeviceMotion& m2) {
return !(m1 == m2);
}
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_