| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_ |
| #define THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_ |
| |
| namespace nearby { |
| namespace presence { |
| class DeviceMotion { |
| public: |
| enum class MotionType { |
| kPointAndHold = 0, |
| kStationaryAndHold = 1, |
| }; |
| DeviceMotion(MotionType motion_type = MotionType::kPointAndHold, |
| float confidence = 0) noexcept; |
| MotionType GetMotionType() const; |
| float GetConfidence() const; |
| |
| private: |
| const MotionType motion_type_; |
| const float confidence_; |
| }; |
| |
| inline bool operator==(const DeviceMotion& m1, const DeviceMotion& m2) { |
| return m1.GetMotionType() == m2.GetMotionType() && |
| m1.GetConfidence() == m2.GetConfidence(); |
| } |
| inline bool operator!=(const DeviceMotion& m1, const DeviceMotion& m2) { |
| return !(m1 == m2); |
| } |
| |
| } // namespace presence |
| } // namespace nearby |
| |
| #endif // THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_ |