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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_ACTION_H_
#define THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_ACTION_H_
namespace nearby {
namespace presence {
class PresenceAction {
public:
PresenceAction(int action_identifier = 1);
int GetActionIdentifier() const;
private:
static constexpr int kMinActionIdentifierValue = 1;
static constexpr int kMaxActionIdentifierValue = 255;
const int action_identifier_;
};
inline bool operator==(const PresenceAction& a1, const PresenceAction& a2) {
return a1.GetActionIdentifier() == a2.GetActionIdentifier();
}
inline bool operator!=(const PresenceAction& a1, const PresenceAction& a2) {
return !(a1 == a2);
}
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_ACTION_H_