| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_ACTION_H_ |
| #define THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_ACTION_H_ |
| |
| namespace nearby { |
| namespace presence { |
| class PresenceAction { |
| public: |
| PresenceAction(int action_identifier = 1); |
| int GetActionIdentifier() const; |
| |
| private: |
| static constexpr int kMinActionIdentifierValue = 1; |
| static constexpr int kMaxActionIdentifierValue = 255; |
| const int action_identifier_; |
| }; |
| |
| inline bool operator==(const PresenceAction& a1, const PresenceAction& a2) { |
| return a1.GetActionIdentifier() == a2.GetActionIdentifier(); |
| } |
| |
| inline bool operator!=(const PresenceAction& a1, const PresenceAction& a2) { |
| return !(a1 == a2); |
| } |
| } // namespace presence |
| } // namespace nearby |
| |
| #endif // THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_ACTION_H_ |