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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "connections/implementation/offline_simulation_user.h"
#include "absl/functional/bind_front.h"
#include "connections/listeners.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/count_down_latch.h"
#include "internal/platform/system_clock.h"
namespace location {
namespace nearby {
namespace connections {
void OfflineSimulationUser::OnConnectionInitiated(
const std::string& endpoint_id, const ConnectionResponseInfo& info,
bool is_outgoing) {
if (is_outgoing) {
NEARBY_LOG(INFO, "RequestConnection: initiated_cb called");
} else {
NEARBY_LOG(INFO, "StartAdvertising: initiated_cb called");
discovered_ = DiscoveredInfo{
.endpoint_id = endpoint_id,
.endpoint_info = GetInfo(),
.service_id = service_id_,
};
}
if (initiated_latch_) initiated_latch_->CountDown();
}
void OfflineSimulationUser::OnConnectionAccepted(
const std::string& endpoint_id) {
if (accept_latch_) accept_latch_->CountDown();
}
void OfflineSimulationUser::OnConnectionRejected(const std::string& endpoint_id,
Status status) {
if (reject_latch_) reject_latch_->CountDown();
}
void OfflineSimulationUser::OnEndpointDisconnect(
const std::string& endpoint_id) {
NEARBY_LOGS(INFO) << "OnEndpointDisconnect: self=" << this
<< "; id=" << endpoint_id;
if (disconnect_latch_) disconnect_latch_->CountDown();
}
void OfflineSimulationUser::OnEndpointFound(const std::string& endpoint_id,
const ByteArray& endpoint_info,
const std::string& service_id) {
NEARBY_LOG(INFO, "Device discovered: id=%s", endpoint_id.c_str());
discovered_ = DiscoveredInfo{
.endpoint_id = endpoint_id,
.endpoint_info = endpoint_info,
.service_id = service_id,
};
if (found_latch_) found_latch_->CountDown();
}
void OfflineSimulationUser::OnEndpointLost(const std::string& endpoint_id) {
if (lost_latch_) lost_latch_->CountDown();
}
void OfflineSimulationUser::OnPayload(const std::string& endpoint_id,
Payload payload) {
payload_ = std::move(payload);
if (payload_latch_) payload_latch_->CountDown();
}
void OfflineSimulationUser::OnPayloadProgress(const std::string& endpoint_id,
const PayloadProgressInfo& info) {
MutexLock lock(&progress_mutex_);
progress_info_ = info;
if (future_ && predicate_ && predicate_(info)) future_->Set(true);
}
bool OfflineSimulationUser::WaitForProgress(
std::function<bool(const PayloadProgressInfo&)> predicate,
absl::Duration timeout) {
Future<bool> future;
{
MutexLock lock(&progress_mutex_);
if (predicate(progress_info_)) return true;
future_ = &future;
predicate_ = std::move(predicate);
}
auto response = future.Get(timeout);
{
MutexLock lock(&progress_mutex_);
future_ = nullptr;
predicate_ = nullptr;
}
return response.ok() && response.result();
}
Status OfflineSimulationUser::StartAdvertising(const std::string& service_id,
CountDownLatch* latch) {
initiated_latch_ = latch;
service_id_ = service_id;
ConnectionListener listener = {
.initiated_cb =
std::bind(&OfflineSimulationUser::OnConnectionInitiated, this,
std::placeholders::_1, std::placeholders::_2, false),
.accepted_cb =
absl::bind_front(&OfflineSimulationUser::OnConnectionAccepted, this),
.rejected_cb =
absl::bind_front(&OfflineSimulationUser::OnConnectionRejected, this),
.disconnected_cb =
absl::bind_front(&OfflineSimulationUser::OnEndpointDisconnect, this),
};
return ctrl_.StartAdvertising(&client_, service_id_, advertising_options_,
{
.endpoint_info = info_,
.listener = std::move(listener),
});
}
void OfflineSimulationUser::StopAdvertising() {
ctrl_.StopAdvertising(&client_);
}
Status OfflineSimulationUser::StartDiscovery(const std::string& service_id,
CountDownLatch* found_latch,
CountDownLatch* lost_latch) {
found_latch_ = found_latch;
lost_latch_ = lost_latch;
DiscoveryListener listener = {
.endpoint_found_cb =
absl::bind_front(&OfflineSimulationUser::OnEndpointFound, this),
.endpoint_lost_cb =
absl::bind_front(&OfflineSimulationUser::OnEndpointLost, this),
};
return ctrl_.StartDiscovery(&client_, service_id, discovery_options_,
std::move(listener));
}
void OfflineSimulationUser::StopDiscovery() { ctrl_.StopDiscovery(&client_); }
void OfflineSimulationUser::InjectEndpoint(
const std::string& service_id,
const OutOfBandConnectionMetadata& metadata) {
ctrl_.InjectEndpoint(&client_, service_id, metadata);
}
Status OfflineSimulationUser::RequestConnection(CountDownLatch* latch) {
initiated_latch_ = latch;
ConnectionListener listener = {
.initiated_cb =
std::bind(&OfflineSimulationUser::OnConnectionInitiated, this,
std::placeholders::_1, std::placeholders::_2, true),
.accepted_cb =
absl::bind_front(&OfflineSimulationUser::OnConnectionAccepted, this),
.rejected_cb =
absl::bind_front(&OfflineSimulationUser::OnConnectionRejected, this),
.disconnected_cb =
absl::bind_front(&OfflineSimulationUser::OnEndpointDisconnect, this),
};
client_.AddCancellationFlag(discovered_.endpoint_id);
return ctrl_.RequestConnection(&client_, discovered_.endpoint_id,
{
.endpoint_info = discovered_.endpoint_info,
.listener = std::move(listener),
},
connection_options_);
}
Status OfflineSimulationUser::AcceptConnection(CountDownLatch* latch) {
accept_latch_ = latch;
PayloadListener listener = {
.payload_cb = absl::bind_front(&OfflineSimulationUser::OnPayload, this),
.payload_progress_cb =
absl::bind_front(&OfflineSimulationUser::OnPayloadProgress, this),
};
return ctrl_.AcceptConnection(&client_, discovered_.endpoint_id,
std::move(listener));
}
Status OfflineSimulationUser::RejectConnection(CountDownLatch* latch) {
reject_latch_ = latch;
return ctrl_.RejectConnection(&client_, discovered_.endpoint_id);
}
void OfflineSimulationUser::Disconnect() {
NEARBY_LOGS(INFO) << "Disconnecting from id=" << discovered_.endpoint_id;
ctrl_.DisconnectFromEndpoint(&client_, discovered_.endpoint_id);
}
} // namespace connections
} // namespace nearby
} // namespace location