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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_INTERNAL_PCP_HANDLER_H_
#define CORE_INTERNAL_PCP_HANDLER_H_
#include <vector>
#include "connections/implementation/client_proxy.h"
#include "connections/implementation/pcp.h"
#include "connections/listeners.h"
#include "connections/out_of_band_connection_metadata.h"
#include "connections/params.h"
#include "connections/status.h"
#include "connections/strategy.h"
namespace location {
namespace nearby {
namespace connections {
inline Pcp StrategyToPcp(Strategy strategy) {
if (strategy == Strategy::kP2pCluster) return Pcp::kP2pCluster;
if (strategy == Strategy::kP2pStar) return Pcp::kP2pStar;
if (strategy == Strategy::kP2pPointToPoint) return Pcp::kP2pPointToPoint;
return Pcp::kUnknown;
}
inline Strategy PcpToStrategy(Pcp pcp) {
if (pcp == Pcp::kP2pCluster) return Strategy::kP2pCluster;
if (pcp == Pcp::kP2pStar) return Strategy::kP2pStar;
if (pcp == Pcp::kP2pPointToPoint) return Strategy::kP2pPointToPoint;
return Strategy::kNone;
}
// Defines the set of methods that need to be implemented to handle the
// per-PCP-specific operations in the OfflineServiceController.
//
// These methods are all meant to be synchronous, and should return only after
// knowing they've done what they were supposed to do (or unequivocally failed
// to do so).
//
// See details here:
// cpp/core/core.h
class PcpHandler {
public:
virtual ~PcpHandler() = default;
// Return strategy supported by this protocol.
virtual Strategy GetStrategy() const = 0;
// Return concrete variant of protocol.
virtual Pcp GetPcp() const = 0;
// We have been asked by the client to start advertising. Once we successfully
// start advertising, we'll change the ClientProxy's state.
// ConnectionListener (info.listener) will be notified in case of any event.
// See
// cpp/core/listeners.h
virtual Status StartAdvertising(ClientProxy* client,
const std::string& service_id,
const AdvertisingOptions& advertising_options,
const ConnectionRequestInfo& info) = 0;
// If Advertising is active, stop it, and change CLientProxy state,
// otherwise do nothing.
virtual void StopAdvertising(ClientProxy* client) = 0;
// Start discovery of endpoints that may be advertising.
// Update ClientProxy state once discovery started.
// DiscoveryListener will get called in case of any event.
virtual Status StartDiscovery(ClientProxy* client,
const std::string& service_id,
const DiscoveryOptions& discovery_options,
const DiscoveryListener& listener) = 0;
// If Discovery is active, stop it, and change CLientProxy state,
// otherwise do nothing.
virtual void StopDiscovery(ClientProxy* client) = 0;
// If Discovery is active with is_out_of_band_connection == true, invoke the
// callback with the provided endpoint info.
virtual void InjectEndpoint(ClientProxy* client,
const std::string& service_id,
const OutOfBandConnectionMetadata& metadata) = 0;
// If remote endpoint has been successfully discovered, request it to form a
// connection, update state on ClientProxy.
virtual Status RequestConnection(
ClientProxy* client, const std::string& endpoint_id,
const ConnectionRequestInfo& info,
const ConnectionOptions& connection_options) = 0;
// Either party may call this to accept connection on their part.
// Until both parties call it, connection will not reach a data phase.
// Update state in ClientProxy.
virtual Status AcceptConnection(ClientProxy* client,
const std::string& endpoint_id,
const PayloadListener& payload_listener) = 0;
// Either party may call this to reject connection on their part before
// connection reaches data phase. If either party does call it, connection
// will terminate. Update state in ClientProxy.
virtual Status RejectConnection(ClientProxy* client,
const std::string& endpoint_id) = 0;
};
} // namespace connections
} // namespace nearby
} // namespace location
#endif // CORE_INTERNAL_PCP_HANDLER_H_