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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "presence/presence_client.h"
#include "presence/presence_device.h"
namespace nearby {
namespace presence {
void PresenceClient::StartDiscovery(const DiscoveryFilter& filter,
const DiscoveryOptions& options,
ResultCallback callback) {}
void PresenceClient::UpdateDiscoveryFilter(const DiscoveryFilter& filter,
ResultCallback callback) {}
void PresenceClient::StopDiscovery(ResultCallback callback) {}
std::vector<PresenceDevice> PresenceClient::GetCachedDevices(
const DiscoveryFilter& filter) {
return std::vector<PresenceDevice>{};
}
void PresenceClient::StartBroadcast(const PresenceIdentity& identity,
const std::vector<PresenceAction>& actions,
const BroadcastOptions& options,
ResultCallback callback) {}
void PresenceClient::UpdateBroadcastActions(
const PresenceIdentity& identity,
const std::vector<PresenceAction>& actions, ResultCallback callback) {}
void PresenceClient::StopBroadcast(const PresenceIdentity& identity,
ResultCallback callback) {}
} // namespace presence
} // namespace nearby