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# Projects using Oboe or AAudio
Want your project added? [Add a comment to issue #214](https://github.com/google/oboe/issues/214) with
your project name and Play Store URL.
## JUCE
JUCE has enabled Oboe as an experimental feature.
[JUCE middleware framework](https://juce.com/)
## G-Stomper apps
Uses AAudio if you enable it in Settings.
- Click "SETUP" button at far right.
- Select "AUD" tab.
- Under "Audio System", select "AAudio".
- Hit Back icon.
- You will see a message saying to restart GStomper.
- Restart GStomper. It should now be using AAudio.
[planet-h.com apps on Play store](https://play.google.com/store/apps/dev?id=5200192441928542082)
## CSound for Android.
Uses Oboe.
[App on Play Store](https://play.google.com/store/apps/details?id=com.csounds.Csound6),
[Source](https://github.com/gogins/csound-extended/blob/develop/CsoundForAndroid/CsoundAndroid/jni/csound_oboe.hpp)
## Volcano Mobile
They have several MIDI synthesizer apps using Oboe.
FluidSynth - [App on Play Store](https://play.google.com/store/apps/details?id=net.volcanomobile.fluidsynthmidi)
OPL3 MIDI Synth FM - [App on Play Store](https://play.google.com/store/apps/details?id=net.volcanomobile.opl3midisynth)
## n-Track Studio
Uses AAudio if you enable it in Settings.
- Click menu icon at bottom right.
- Click "Settings".
- Select AAudio for input and/or output.
- Scroll down and click "OK".
[App on Play Store](https://play.google.com/store/apps/details?id=com.ntrack.studio.demo)
## ktnes
A NES emulator implemented in Kotlin using multiplatform support and Kotlin/Native.
[Source](https://github.com/felipecsl/ktnes)