| <?xml version="1.0" encoding="utf-8"?> |
| <manifest xmlns:android="http://schemas.android.com/apk/res/android" |
| package="com.google.vr.ndk.samples.controllerpaint" |
| android:versionCode="180604046" |
| android:versionName="1.160.0"> |
| |
| <!-- The Daydream SDK requires API 24+ and OpenGL ES 3.2+. --> |
| <uses-sdk android:minSdkVersion="24" android:targetSdkVersion="24" /> |
| <uses-feature android:glEsVersion="0x00030002" android:required="true" /> |
| |
| <!-- Make accelerometer and gyroscope hard requirements for good head tracking. --> |
| <uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true"/> |
| <uses-feature android:name="android.hardware.sensor.gyroscope" android:required="true"/> |
| |
| <!-- Indicates use of Android's VR-mode, available only on Android N+. --> |
| <!-- We use android:required="true" because ControllerPaint is a Daydream-only app. |
| For a Cardboard-compatible app, this should be android:required="false" --> |
| <uses-feature android:name="android.software.vr.mode" android:required="true"/> |
| <!-- Indicates use of VR features that are available only on Daydream-ready devices. --> |
| <!-- We use android:required="true" because ControllerPaint is a Daydream-only app. |
| For a Cardboard-compatible app, this should be android:required="false" --> |
| <uses-feature android:name="android.hardware.vr.high_performance" android:required="true"/> |
| |
| <!-- Indicates support for 6DoF headtracking (version 1). This is required to receive 6DoF |
| poses through the new 6DoF head tracking API, and will implicitly enable 6DoF poses through |
| the (legacy) 3DoF head tracking API. --> |
| <uses-feature android:name="android.hardware.vr.headtracking" |
| android:version="1" |
| android:required="false" /> |
| |
| <!-- NOTE: even though the controller is a bluetooth device, you do NOT need |
| to add bluetooth permissions to your app, because the controller is handled |
| directly by the Google VR Services layer. --> |
| |
| <application |
| android:allowBackup="true" |
| android:label="MainActivity" |
| android:theme="@style/VrActivityTheme"> |
| <activity |
| android:name=".MainActivity" |
| android:label="@string/app_name" |
| android:screenOrientation="landscape" |
| android:configChanges="orientation|keyboardHidden|screenSize|uiMode|navigation|density" |
| android:enableVrMode="@string/gvr_vr_mode_component" |
| android:resizeableActivity="false"> |
| |
| <!-- The VR icon to be used in Daydream Home comes in two parts: |
| a foreground icon and a background icon. --> |
| <meta-data android:name="com.google.android.vr.icon" |
| android:resource="@drawable/vr_icon" /> |
| <meta-data android:name="com.google.android.vr.icon_background" |
| android:resource="@drawable/vr_icon_background" /> |
| |
| <!-- Intent filter that enables this app to be launched from the |
| regular 2D launcher and the Daydream Home menu. --> |
| <intent-filter> |
| <action android:name="android.intent.action.MAIN" /> |
| <category android:name="android.intent.category.LAUNCHER" /> |
| <category android:name="com.google.intent.category.DAYDREAM"/> |
| </intent-filter> |
| |
| <!-- ControllerPaint is not a Cardboard-compatible app (because it |
| requires a Daydream controller and doesn't work with gaze+trigger), |
| so we don't declare the com.google.intent.category.CARDBOARD intent. --> |
| </activity> |
| </application> |
| </manifest> |