blob: b071bf278ea9d6c6a111d9bbf2f3c8bf3e9208f0 [file] [log] [blame]
apply plugin: 'com.android.application'
android {
compileSdkVersion 26
defaultConfig {
applicationId "com.google.vr.ndk.samples.treasurehunt"
minSdkVersion 19
targetSdkVersion 24
versionCode 1
versionName "1.0"
externalNativeBuild {
cmake {
cppFlags "-std=gnu++11"
arguments "-DGVR_LIBPATH=${project.rootDir}/libraries/jni",
"-DGVR_INCLUDE=${project.rootDir}/libraries/headers"
}
}
buildTypes {
release {
minifyEnabled = true
proguardFiles.add(file("${project.rootDir}/proguard-gvr.txt"))
}
}
ndk {
// This sample builds all architectures by default. Note that if you
// only want to build for a specific architecture, you need to
// remove the appropriate lines below. You also need to remove the
// .so files from the apk using
// "packagingOptions {exclude('lib/armeabi-v7a/*')}" in the android
// section.
abiFilters "arm64-v8a"
abiFilters "armeabi-v7a"
abiFilters "x86"
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
dependencies {
compile 'com.google.vr:sdk-audio:1.160.0'
compile 'com.google.vr:sdk-base:1.160.0'
}
build.dependsOn(':extractNdk')