| /* |
| * Copyright 2018 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.google.vr.sdk.samples.hellovr; |
| |
| import android.content.Context; |
| import android.graphics.Bitmap; |
| import android.graphics.BitmapFactory; |
| import android.opengl.GLES20; |
| import android.opengl.GLUtils; |
| import java.io.IOException; |
| |
| /** A texture, meant for use with TexturedMesh. */ |
| /* package */ class Texture { |
| private final int[] textureId = new int[1]; |
| |
| /** |
| * Initializes the texture. |
| * |
| * @param context Context for loading the texture file. |
| * @param texturePath Path to the image to use for the texture. |
| */ |
| public Texture(Context context, String texturePath) throws IOException { |
| GLES20.glGenTextures(1, textureId, 0); |
| bind(); |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); |
| GLES20.glTexParameteri( |
| GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_NEAREST); |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
| Bitmap textureBitmap = BitmapFactory.decodeStream(context.getAssets().open(texturePath)); |
| GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, textureBitmap, 0); |
| textureBitmap.recycle(); |
| GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); |
| } |
| |
| /** Binds the texture to GL_TEXTURE0. */ |
| public void bind() { |
| GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]); |
| } |
| } |