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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'>
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'>
<link rel='stylesheet' href='css/common.css'>
<title>Barebones AR</title>
</head>
<body>
<div id="overlay">
<header>
<details open>
<summary>Barebones WebXR DOM Overlay</summary>
<p>
This sample demonstrates extremely simple use of an "immersive-ar"
session with no library dependencies, with an optional DOM overlay.
It doesn't render anything exciting, just draws a rectangle with a
slowly changing color to prove it's working.
<a class="back" href="./index.html">Back</a>
</p>
<div id="session-info"></div>
<div id="pose"></div>
<div id="warning-zone"></div>
<button id="xr-button" class="barebones-button" disabled>XR not found</button>
</details>
</header>
</div>
<main style='text-align: center;'>
<p>Click 'Enter AR' to see content</p>
</main>
<script type="module">
// XR globals.
let xrButton = document.getElementById('xr-button');
let xrSession = null;
let xrRefSpace = null;
// WebGL scene globals.
let gl = null;
function checkSupportedState() {
navigator.xr.isSessionSupported('immersive-ar').then((supported) => {
if (supported) {
xrButton.innerHTML = 'Enter AR';
} else {
xrButton.innerHTML = 'AR not found';
}
xrButton.disabled = !supported;
});
}
function initXR() {
if (!window.isSecureContext) {
let message = "WebXR unavailable due to insecure context";
document.getElementById("warning-zone").innerText = message;
}
if (navigator.xr) {
xrButton.addEventListener('click', onButtonClicked);
navigator.xr.addEventListener('devicechange', checkSupportedState);
checkSupportedState();
}
}
function onButtonClicked() {
if (!xrSession) {
// Ask for an optional DOM Overlay, see https://immersive-web.github.io/dom-overlays/
navigator.xr.requestSession('immersive-ar', {
optionalFeatures: ['dom-overlay'],
domOverlay: {root: document.getElementById('overlay')}
}).then(onSessionStarted, onRequestSessionError);
} else {
xrSession.end();
}
}
function onSessionStarted(session) {
xrSession = session;
xrButton.innerHTML = 'Exit AR';
// Show which type of DOM Overlay got enabled (if any)
if (session.domOverlayState) {
document.getElementById('session-info').innerHTML = 'DOM Overlay type: ' + session.domOverlayState.type;
}
session.addEventListener('end', onSessionEnded);
let canvas = document.createElement('canvas');
gl = canvas.getContext('webgl', {
xrCompatible: true
});
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
session.requestReferenceSpace('local').then((refSpace) => {
xrRefSpace = refSpace;
session.requestAnimationFrame(onXRFrame);
});
}
function onRequestSessionError(ex) {
alert("Failed to start immersive AR session.");
console.error(ex.message);
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
xrSession = null;
xrButton.innerHTML = 'Enter AR';
document.getElementById('session-info').innerHTML = '';
gl = null;
}
function onXRFrame(t, frame) {
let session = frame.session;
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
// Update the clear color so that we can observe the color in the
// headset changing over time. Use a scissor rectangle to keep the AR
// scene visible.
const width = session.renderState.baseLayer.framebufferWidth;
const height = session.renderState.baseLayer.framebufferHeight;
gl.enable(gl.SCISSOR_TEST);
gl.scissor(width / 4, height / 4, width / 2, height / 2);
let time = Date.now();
gl.clearColor(Math.cos(time / 2000), Math.cos(time / 4000), Math.cos(time / 6000), 0.5);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
let pose = frame.getViewerPose(xrRefSpace);
if (pose) {
const p = pose.transform.position;
document.getElementById('pose').innerText = "Position: " +
p.x.toFixed(3) + ", " + p.y.toFixed(3) + ", " + p.z.toFixed(3);
} else {
document.getElementById('pose').innerText = "Position: (null pose)";
}
}
initXR();
</script>
</body>
</html>