blob: 6c6c4fe387e07477081b0ce2d9c67b5112690e2c [file] [edit]
// Copyright 2018 The Immersive Web Community Group
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import {Material} from '../core/material.js';
import {Node} from '../core/node.js';
import {PrimitiveStream} from '../geometry/primitive-stream.js';
const BUTTON_SIZE = 0.1;
const BUTTON_CORNER_RADIUS = 0.025;
const BUTTON_CORNER_SEGMENTS = 8;
const BUTTON_ICON_SIZE = 0.07;
const BUTTON_LAYER_DISTANCE = 0.005;
const BUTTON_COLOR = 0.75;
const BUTTON_ALPHA = 0.85;
const BUTTON_HOVER_COLOR = 0.9;
const BUTTON_HOVER_ALPHA = 1.0;
const BUTTON_HOVER_SCALE = 1.1;
const BUTTON_HOVER_TRANSITION_TIME_MS = 200;
class ButtonMaterial extends Material {
constructor() {
super();
this.state.blend = true;
this.defineUniform('hoverAmount', 0);
}
get materialName() {
return 'BUTTON_MATERIAL';
}
get vertexSource() {
return `
attribute vec3 POSITION;
uniform float hoverAmount;
vec4 vertex_main(mat4 proj, mat4 view, mat4 model) {
float scale = mix(1.0, ${BUTTON_HOVER_SCALE}, hoverAmount);
vec4 pos = vec4(POSITION.x * scale, POSITION.y * scale, POSITION.z * (scale + (hoverAmount * 0.2)), 1.0);
return proj * view * model * pos;
}`;
}
get fragmentSource() {
return `
uniform float hoverAmount;
const vec4 default_color = vec4(${BUTTON_COLOR}, ${BUTTON_COLOR}, ${BUTTON_COLOR}, ${BUTTON_ALPHA});
const vec4 hover_color = vec4(${BUTTON_HOVER_COLOR}, ${BUTTON_HOVER_COLOR},
${BUTTON_HOVER_COLOR}, ${BUTTON_HOVER_ALPHA});
vec4 fragment_main() {
return mix(default_color, hover_color, hoverAmount);
}`;
}
}
class ButtonIconMaterial extends Material {
constructor() {
super();
this.state.blend = true;
this.defineUniform('hoverAmount', 0);
this.icon = this.defineSampler('icon');
}
get materialName() {
return 'BUTTON_ICON_MATERIAL';
}
get vertexSource() {
return `
attribute vec3 POSITION;
attribute vec2 TEXCOORD_0;
uniform float hoverAmount;
varying vec2 vTexCoord;
vec4 vertex_main(mat4 proj, mat4 view, mat4 model) {
vTexCoord = TEXCOORD_0;
float scale = mix(1.0, ${BUTTON_HOVER_SCALE}, hoverAmount);
vec4 pos = vec4(POSITION.x * scale, POSITION.y * scale, POSITION.z * (scale + (hoverAmount * 0.2)), 1.0);
return proj * view * model * pos;
}`;
}
get fragmentSource() {
return `
uniform sampler2D icon;
varying vec2 vTexCoord;
vec4 fragment_main() {
return texture2D(icon, vTexCoord);
}`;
}
}
export class ButtonNode extends Node {
constructor(iconTexture, callback) {
super();
// All buttons are selectable by default.
this.selectable = true;
this._selectHandler = callback;
this._iconTexture = iconTexture;
this._hovered = false;
this._hoverT = 0;
}
get iconTexture() {
return this._iconTexture;
}
set iconTexture(value) {
if (this._iconTexture == value) {
return;
}
this._iconTexture = value;
this._iconRenderPrimitive.samplers.icon.texture = value;
}
onRendererChanged(renderer) {
let stream = new PrimitiveStream();
let hd = BUTTON_LAYER_DISTANCE * 0.5;
// Build a rounded rect for the background.
let hs = BUTTON_SIZE * 0.5;
let ihs = hs - BUTTON_CORNER_RADIUS;
stream.startGeometry();
// Rounded corners and sides
let segments = BUTTON_CORNER_SEGMENTS * 4;
for (let i = 0; i < segments; ++i) {
let rad = i * ((Math.PI * 2.0) / segments);
let x = Math.cos(rad) * BUTTON_CORNER_RADIUS;
let y = Math.sin(rad) * BUTTON_CORNER_RADIUS;
let section = Math.floor(i / BUTTON_CORNER_SEGMENTS);
switch (section) {
case 0:
x += ihs;
y += ihs;
break;
case 1:
x -= ihs;
y += ihs;
break;
case 2:
x -= ihs;
y -= ihs;
break;
case 3:
x += ihs;
y -= ihs;
break;
}
stream.pushVertex(x, y, -hd, 0, 0, 0, 0, 1);
if (i > 1) {
stream.pushTriangle(0, i-1, i);
}
}
stream.endGeometry();
let buttonPrimitive = stream.finishPrimitive(renderer);
this._buttonRenderPrimitive = renderer.createRenderPrimitive(buttonPrimitive, new ButtonMaterial());
this.addRenderPrimitive(this._buttonRenderPrimitive);
// Build a simple textured quad for the foreground.
hs = BUTTON_ICON_SIZE * 0.5;
stream.clear();
stream.startGeometry();
stream.pushVertex(-hs, hs, hd, 0, 0, 0, 0, 1);
stream.pushVertex(-hs, -hs, hd, 0, 1, 0, 0, 1);
stream.pushVertex(hs, -hs, hd, 1, 1, 0, 0, 1);
stream.pushVertex(hs, hs, hd, 1, 0, 0, 0, 1);
stream.pushTriangle(0, 1, 2);
stream.pushTriangle(0, 2, 3);
stream.endGeometry();
let iconPrimitive = stream.finishPrimitive(renderer);
let iconMaterial = new ButtonIconMaterial();
iconMaterial.icon.texture = this._iconTexture;
this._iconRenderPrimitive = renderer.createRenderPrimitive(iconPrimitive, iconMaterial);
this.addRenderPrimitive(this._iconRenderPrimitive);
}
onHoverStart() {
this._hovered = true;
}
onHoverEnd() {
this._hovered = false;
}
_updateHoverState() {
let t = this._hoverT / BUTTON_HOVER_TRANSITION_TIME_MS;
// Cubic Ease In/Out
// TODO: Get a better animation system
let hoverAmount = t<.5 ? 4*t*t*t : (t-1)*(2*t-2)*(2*t-2)+1;
this._buttonRenderPrimitive.uniforms.hoverAmount.value = hoverAmount;
this._iconRenderPrimitive.uniforms.hoverAmount.value = hoverAmount;
}
onUpdate(timestamp, frameDelta) {
if (this._hovered && this._hoverT < BUTTON_HOVER_TRANSITION_TIME_MS) {
this._hoverT = Math.min(BUTTON_HOVER_TRANSITION_TIME_MS, this._hoverT + frameDelta);
this._updateHoverState();
} else if (!this._hovered && this._hoverT > 0) {
this._hoverT = Math.max(0.0, this._hoverT - frameDelta);
this._updateHoverState();
}
}
}