| WebXR Samples Renderer |
| ========================================== |
| A simple WebGL renderering framework optimised for demonstrating WebXR concepts. |
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| This library does two things well and not much else: |
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| 1) Loading and Rendering GLTF 2.0 files. |
| 2) Optimising for WebXR-style rendering. |
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| However it explicitly goes out of it's way to NOT wrap much, if any, WebXR |
| functionality. This is because arguably it's sole purpose in life is to enable |
| the WebXR samples, who's sole purpose in life is to provide easy-to-follow code |
| snippets demonstrating the API use and thus anything this code did to hide the |
| WebXR API's direct use is counter productive. |
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| The only "third party" dependency is gl-matrix. |
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| Using this renderer for your own projects is very much not recommended, as you will |
| almost certainly be better served by one of the other more popular frameworks |
| out there. |
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| Library previously had a build step but all WebXR-enabled browsers support JS |
| modules, so it turned out to be more of a nusiance than it was worth. |