blob: 8f33f059189b098ac770d3877617d07140897826 [file] [log] [blame]
// This tests captures a fixed amount of audio data,
// then plays it back.
//
// Wishlist:
// - Try multiple devices simultaneously;
// - Have several recording passes over the same fixed buffer_size.
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#include <unistd.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#define ASSUME_AL_FLOAT32
#endif
#include <AL/al.h>
#include <AL/alc.h>
#ifdef ASSUME_AL_FLOAT32
#define AL_FORMAT_MONO_FLOAT32 0x10010
#define AL_FORMAT_STEREO_FLOAT32 0x10011
#endif
static const char* alformat_string(ALenum format) {
switch(format) {
#define CASE(X) case X: return #X;
CASE(AL_FORMAT_MONO8)
CASE(AL_FORMAT_MONO16)
CASE(AL_FORMAT_STEREO8)
CASE(AL_FORMAT_STEREO16)
#ifdef ASSUME_AL_FLOAT32
CASE(AL_FORMAT_MONO_FLOAT32)
CASE(AL_FORMAT_STEREO_FLOAT32)
#endif
#undef CASE
}
return "<no_string_available>";
}
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif
void end_test(int result) {
#ifdef __EMSCRIPTEN__
REPORT_RESULT(result);
#else
exit(result);
#endif
}
#ifndef TEST_SAMPLERATE
#define TEST_SAMPLERATE 44100
#endif
#ifndef TEST_FORMAT
#define TEST_FORMAT AL_FORMAT_MONO16
#endif
#ifndef TEST_BUFFERSIZE
#define TEST_BUFFERSIZE TEST_SAMPLERATE*8 // 8 seconds of data
#endif
// The "arg" pointer passed to iter().
// It's also a state machine with only two states (see is_playing_back):
// either capturing audio or playing back the captured samples.
typedef struct {
bool is_playing_back;
// When capturing
const char *capture_device_name;
ALCuint sample_rate;
ALenum format;
ALCsizei buffer_size;
ALCdevice *capture_device;
size_t sample_size;
unsigned nchannels;
// Playback
ALuint source, buffer;
ALCcontext *context;
ALCdevice *playback_device;
} App;
static void iter(void *papp) {
App* const app = papp;
if(app->is_playing_back) {
ALint state;
alGetSourcei(app->source, AL_SOURCE_STATE, &state);
#ifdef __EMSCRIPTEN__
return;
#else
if(state != AL_STOPPED)
return;
#endif
alDeleteSources(1, &app->source);
alDeleteBuffers(1, &app->buffer);
alcMakeContextCurrent(NULL);
alcDestroyContext(app->context);
alcCloseDevice(app->playback_device);
end_test(EXIT_SUCCESS);
}
ALCint ncaptured = 0;
alcGetIntegerv(app->capture_device, ALC_CAPTURE_SAMPLES, 1, &ncaptured);
const ALCint WANTED_NCAPTURED = 7 * app->sample_rate;
if(ncaptured < WANTED_NCAPTURED)
return;
size_t datasize = WANTED_NCAPTURED * app->nchannels * app->sample_size;
ALCubyte *data = malloc(datasize);
if(!data) {
fprintf(stderr, "Out of memory!\n");
end_test(EXIT_FAILURE);
}
alcCaptureSamples(app->capture_device, data, WANTED_NCAPTURED);
ALCenum err = alcGetError(app->capture_device);
if(err != ALC_NO_ERROR) {
fprintf(stderr, "alcCaptureSamples() yielded an error, but wasn't supposed to! (%x, %s)\n", err, alcGetString(NULL, err));
end_test(EXIT_FAILURE);
}
// This was here to see if alcCaptureSamples() would reset the number of
// available captured samples as a side-effect.
// Turns out, it does (on Linux with OpenAL-Soft).
// That's important to know because this behaviour, while reasonably
// expected, isn't documented anywhere.
/*
{
ALCint ncaptured_now = 0;
alcGetIntegerv(app->capture_device, ALC_CAPTURE_SAMPLES, 1, &ncaptured_now);
printf(
"For information, number of captured sample frames :\n"
"- Before alcCaptureSamples(): %u;\n"
"- After alcCaptureSamples(): %u.\n"
, (unsigned)ncaptured, (unsigned)ncaptured_now
);
}
*/
alcCaptureStop(app->capture_device);
#ifdef __EMSCRIPTEN__
// Restarting capture must zero the reported number of captured samples.
// Works in our case because no processing takes place until the current
// iteration yields to the javascript main loop.
alcCaptureStart(app->capture_device);
alcCaptureStop(app->capture_device);
ALCint zeroed_ncaptured = 0xdead;
alcGetIntegerv(app->capture_device, ALC_CAPTURE_SAMPLES, 1, &zeroed_ncaptured);
if(zeroed_ncaptured) {
fprintf(stderr, "Restarting capture didn't zero the reported number of available sample frames!\n");
}
#endif
ALCboolean could_close = alcCaptureCloseDevice(app->capture_device);
if(!could_close) {
fprintf(stderr, "Could not close device \"%s\"!\n", app->capture_device_name);
end_test(EXIT_FAILURE);
}
// We're not as careful with playback - this is already tested
// elsewhere.
app->playback_device = alcOpenDevice(NULL);
assert(app->playback_device);
app->context = alcCreateContext(app->playback_device, NULL);
assert(app->context);
alcMakeContextCurrent(app->context);
alGenBuffers(1, &app->buffer);
alGenSources(1, &app->source);
alBufferData(app->buffer, app->format, data, datasize, app->sample_rate);
alSourcei(app->source, AL_BUFFER, app->buffer);
free(data);
#ifdef __EMSCRIPTEN__
EM_ASM(
var succeed_btn = document.createElement('input');
var fail_btn = document.createElement('input');
succeed_btn.type = fail_btn.type = 'button';
succeed_btn.name = succeed_btn.value = 'Succeed';
fail_btn.name = fail_btn.value = 'Fail';
succeed_btn.onclick = function() {
//Module.ccall('end_test', null, ['number'], [0]);
_end_test(0);
};
fail_btn.onclick = function() {
//Module.ccall('end_test', null, ['number'], [1]);
_end_test(1);
};
document.body.appendChild(succeed_btn);
document.body.appendChild(fail_btn);
);
#endif
app->is_playing_back = true;
alSourcePlay(app->source);
printf(
"You should now hear the captured audio data.\n"
#ifdef __EMSCRIPTEN__
"Press the [Succeed] button to end the test successfully, or the [Fail] button otherwise.\n"
#endif
);
}
static App app = {
.is_playing_back = false,
.sample_rate = TEST_SAMPLERATE,
.format = TEST_FORMAT,
.buffer_size = TEST_BUFFERSIZE
};
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif
static void ignite() {
app.capture_device_name = alcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
app.capture_device = alcCaptureOpenDevice(
app.capture_device_name, app.sample_rate, app.format, app.buffer_size
);
if(!app.capture_device) {
ALCenum err = alcGetError(app.capture_device);
fprintf(stderr,
"alcCaptureOpenDevice(\"%s\", sample_rate=%u, format=%s, "
"buffer_size=%u) failed with ALC error %x (%s)\n",
app.capture_device_name,
(unsigned) app.sample_rate, alformat_string(app.format),
(unsigned) app.buffer_size,
(unsigned) err, alcGetString(NULL, err)
);
end_test(EXIT_FAILURE);
}
switch(app.format) {
case AL_FORMAT_MONO8: app.sample_size=1; app.nchannels=1; break;
case AL_FORMAT_MONO16: app.sample_size=2; app.nchannels=1; break;
case AL_FORMAT_STEREO8: app.sample_size=1; app.nchannels=2; break;
case AL_FORMAT_STEREO16: app.sample_size=2; app.nchannels=2; break;
#ifdef ASSUME_AL_FLOAT32
case AL_FORMAT_MONO_FLOAT32: app.sample_size=4; app.nchannels=1; break;
case AL_FORMAT_STEREO_FLOAT32: app.sample_size=4; app.nchannels=2; break;
#endif
}
alcCaptureStart(app.capture_device);
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(iter, &app, 0, 0);
#else
for(;;) {
iter(&app);
usleep(16666);
}
#endif
}
int main() {
printf(
"This test will attempt to capture %f seconds "
"worth of audio data from your default audio "
"input device, and then play it back.\n"
, TEST_BUFFERSIZE / (float) TEST_SAMPLERATE
);
#ifdef __EMSCRIPTEN__
printf(
"Press the [Start Recording] button below when you're ready, then "
"allow audio capture when asked by the browser.\n"
"No sample should be captured until that moment.\n"
);
EM_ASM(
var btn = document.createElement('input');
btn.type = 'button';
btn.name = btn.value = 'Start recording';
btn.onclick = function() {
_ignite();
document.body.removeChild(btn);
};
document.body.appendChild(btn);
);
#else
printf("Press [Enter] when you're ready.\n");
getchar();
ignite();
#endif
return EXIT_SUCCESS;
}