| /* |
| * Copyright 2014 The Emscripten Authors. All rights reserved. |
| * Emscripten is available under two separate licenses, the MIT license and the |
| * University of Illinois/NCSA Open Source License. Both these licenses can be |
| * found in the LICENSE file. |
| */ |
| |
| #include <stdio.h> |
| #include <emscripten.h> |
| #include <string.h> |
| #include <SDL/SDL.h> |
| |
| void report_result(int result) |
| { |
| if (result == 0) { |
| printf("Test successful!\n"); |
| } else { |
| printf("Test failed!\n"); |
| } |
| #ifdef REPORT_RESULT |
| REPORT_RESULT(result); |
| #endif |
| } |
| |
| #define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret)); |
| |
| int gotWheelUp = 0; |
| int gotWheelButtonUp = 0; |
| int gotWheelDown = 0; |
| int gotWheelButtonDown = 0; |
| int gotWheelClick = 0; |
| |
| void instruction() |
| { |
| if (!gotWheelUp || !gotWheelButtonUp) printf("Please scroll the mouse wheel upwards by a single notch (slowly move your finger away from you towards the display).\n"); |
| else if (!gotWheelDown || !gotWheelButtonDown) printf("Please scroll the mouse wheel downwards by a single notch (slowly move your finger towards you).\n"); |
| else if (!gotWheelClick) printf("Please click the wheel button.\n"); |
| else if (gotWheelUp && gotWheelButtonUp && gotWheelDown && gotWheelButtonDown && gotWheelClick) report_result(0); |
| } |
| |
| void main_tick() |
| { |
| SDL_Event event; |
| while (SDL_PollEvent(&event)) { |
| switch(event.type) { |
| case SDL_MOUSEWHEEL: |
| printf("SDL_MOUSEWHEEL: timestamp: %u, windowID: %u, which: %u, x: %d, y: %d\n", event.wheel.timestamp, event.wheel.windowID, event.wheel.which, event.wheel.x, event.wheel.y); |
| if (!gotWheelUp) |
| { |
| if (event.wheel.y > 0 && event.wheel.y < 2) { gotWheelUp = 1; instruction(); } |
| else if (event.wheel.y >= 2) { printf("The scroll amount was too large. Either you scrolled very fast or the normalization is not working."); report_result(1); } |
| else if (event.wheel.y < 0) { printf("You scrolled to the wrong direction (downwards)!\n"); report_result(1); } |
| } |
| else if (!gotWheelDown) |
| { |
| if (event.wheel.y < 0 && event.wheel.y > -2) { gotWheelDown = 1; instruction(); } |
| else if (event.wheel.y <= -2) { printf("The scroll amount was too large. Either you scrolled very fast or the normalization is not working."); report_result(1); } |
| } |
| break; |
| case SDL_MOUSEBUTTONDOWN: |
| printf("SDL_MOUSEBUTTONDOWN: button: %d\n", event.button.button); |
| if (event.button.button == SDL_BUTTON_WHEELDOWN) { printf("SDL_BUTTON_WHEELDOWN\n"); gotWheelButtonDown = 1; instruction(); } |
| else if (event.button.button == SDL_BUTTON_WHEELUP) { printf("SDL_BUTTON_WHEELUP\n"); gotWheelButtonUp = 1; instruction(); } |
| else if (event.button.button == SDL_BUTTON_MIDDLE) { printf("SDL_BUTTON_MIDDLE\n"); gotWheelClick = 1; instruction(); } |
| break; |
| } |
| } |
| } |
| |
| int main() |
| { |
| SDL_Init(SDL_INIT_VIDEO); |
| SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE); |
| SDL_FillRect(screen, NULL, 0xFF000000); |
| instruction(); |
| emscripten_set_main_loop(main_tick, 0, 0); |
| |
| #ifdef AUTOMATE_SUCCESS |
| EM_ASM( |
| function sendEvent(type, data) { |
| var event = document.createEvent('Event'); |
| event.initEvent(type, true, true); |
| for(var d in data) event[d] = data[d]; |
| Module['canvas'].dispatchEvent(event); |
| } |
| // Scroll up by a tiny amount. |
| sendEvent('wheel', { screenX: 1, screenY: 1, clientX: 1, clientY: 1, button: 0, buttons: 0, 'deltaX': 0, 'deltaY': -0.1, 'deltaZ': 0, 'deltaMode': 1 }); |
| // Scroll down by a tiny amount. |
| sendEvent('wheel', { screenX: 1, screenY: 1, clientX: 1, clientY: 1, button: 0, buttons: 0, 'deltaX': 0, 'deltaY': 0.1, 'deltaZ': 0, 'deltaMode': 1 }); |
| // Press mouse middle button. |
| sendEvent('mousedown', { screenX: 1, screenY: 1, clientX: 1, clientY: 1, button: 1, buttons: 2 }); |
| ); |
| #endif |
| } |