| #include <emscripten/threading.h> |
| #include <emscripten.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #include <webgl/webgl1.h> |
| #include <webgl/webgl2.h> |
| |
| #if defined(__EMSCRIPTEN_PTHREADS__) && defined(__EMSCRIPTEN_OFFSCREEN_FRAMEBUFFER__) |
| |
| ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glReadBuffer, GLenum); |
| ASYNC_GL_FUNCTION_6(EM_FUNC_SIG_VIIIIII, void, glDrawRangeElements, GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); // TODO: Not async if rendering from client side memory |
| VOID_SYNC_GL_FUNCTION_10(EM_FUNC_SIG_VIIIIIIIIII, void, glTexImage3D, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
| VOID_SYNC_GL_FUNCTION_11(EM_FUNC_SIG_VIIIIIIIIIII, void, glTexSubImage3D, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
| ASYNC_GL_FUNCTION_9(EM_FUNC_SIG_VIIIIIIIII, void, glCopyTexSubImage3D, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
| VOID_SYNC_GL_FUNCTION_9(EM_FUNC_SIG_VIIIIIIIII, void, glCompressedTexImage3D, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
| VOID_SYNC_GL_FUNCTION_11(EM_FUNC_SIG_VIIIIIIIIIII, void, glCompressedTexSubImage3D, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenQueries, GLsizei, GLuint *); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteQueries, GLsizei, const GLuint *); |
| RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsQuery, GLuint); |
| ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glBeginQuery, GLenum, GLuint); |
| ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glEndQuery, GLenum); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetQueryiv, GLenum, GLenum, GLint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetQueryObjectuiv, GLuint, GLenum, GLuint *); |
| #ifdef __EMSCRIPTEN_FULL_ES3__ |
| RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glUnmapBuffer, GLenum); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetBufferPointerv, GLenum, GLenum, void **); |
| #endif |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDrawBuffers, GLsizei, const GLenum *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix2x3fv, GLint, GLsizei, GLboolean, const GLfloat *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix3x2fv, GLint, GLsizei, GLboolean, const GLfloat *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix2x4fv, GLint, GLsizei, GLboolean, const GLfloat *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix4x2fv, GLint, GLsizei, GLboolean, const GLfloat *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix3x4fv, GLint, GLsizei, GLboolean, const GLfloat *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniformMatrix4x3fv, GLint, GLsizei, GLboolean, const GLfloat *); |
| ASYNC_GL_FUNCTION_10(EM_FUNC_SIG_VIIIIIIIIII, void, glBlitFramebuffer, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glRenderbufferStorageMultisample, GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glFramebufferTextureLayer, GLenum, GLenum, GLuint, GLint, GLint); |
| #ifdef __EMSCRIPTEN_FULL_ES3__ |
| RET_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void *, glMapBufferRange, GLenum, GLintptr, GLsizeiptr, GLbitfield); |
| ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glFlushMappedBufferRange, GLenum, GLintptr, GLsizeiptr); |
| #endif |
| ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glBindVertexArray, GLuint); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteVertexArrays, GLsizei, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenVertexArrays, GLsizei, GLuint *); |
| RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsVertexArray, GLuint); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetIntegeri_v, GLenum, GLuint, GLint *); |
| ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glBeginTransformFeedback, GLenum); |
| ASYNC_GL_FUNCTION_0(EM_FUNC_SIG_V, void, glEndTransformFeedback); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glBindBufferRange, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); |
| ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glBindBufferBase, GLenum, GLuint, GLuint); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glTransformFeedbackVaryings, GLuint, GLsizei, const GLchar *const*, GLenum); |
| VOID_SYNC_GL_FUNCTION_7(EM_FUNC_SIG_VIIIIIII, void, glGetTransformFeedbackVarying, GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glVertexAttribIPointer, GLuint, GLint, GLenum, GLsizei, const void *); // TODO: Not async if not rendering from client side memory |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetVertexAttribIiv, GLuint, GLenum, GLint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetVertexAttribIuiv, GLuint, GLenum, GLuint *); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glVertexAttribI4i, GLuint, GLint, GLint, GLint, GLint); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glVertexAttribI4ui, GLuint, GLuint, GLuint, GLuint, GLuint); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glVertexAttribI4iv, GLuint, const GLint *); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glVertexAttribI4uiv, GLuint, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetUniformuiv, GLuint, GLint, GLuint *); |
| RET_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_III, GLint, glGetFragDataLocation, GLuint, const GLchar *); |
| ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glUniform1ui, GLint, GLuint); |
| ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform2ui, GLint, GLuint, GLuint); |
| ASYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glUniform3ui, GLint, GLuint, GLuint, GLuint); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glUniform4ui, GLint, GLuint, GLuint, GLuint, GLuint); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform1uiv, GLint, GLsizei, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform2uiv, GLint, GLsizei, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform3uiv, GLint, GLsizei, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniform4uiv, GLint, GLsizei, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glClearBufferiv, GLenum, GLint, const GLint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glClearBufferuiv, GLenum, GLint, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glClearBufferfv, GLenum, GLint, const GLfloat *); |
| ASYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIFI, void, glClearBufferfi, GLenum, GLint, GLfloat, GLint); |
| RET_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_III, const GLubyte *, glGetStringi, GLenum, GLuint); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glCopyBufferSubData, GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glGetUniformIndices, GLuint, GLsizei, const GLchar *const*, GLuint *); |
| VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetActiveUniformsiv, GLuint, GLsizei, const GLuint *, GLenum, GLint *); |
| RET_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_III, GLuint, glGetUniformBlockIndex, GLuint, const GLchar *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glGetActiveUniformBlockiv, GLuint, GLuint, GLenum, GLint *); |
| VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetActiveUniformBlockName, GLuint, GLuint, GLsizei, GLsizei *, GLchar *); |
| ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glUniformBlockBinding, GLuint, GLuint, GLuint); |
| ASYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glDrawArraysInstanced, GLenum, GLint, GLsizei, GLsizei); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glDrawElementsInstanced, GLenum, GLsizei, GLenum, const void *, GLsizei); // TODO: Not async if rendering from client side memory |
| RET_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_III, GLsync, glFenceSync, GLenum, GLbitfield); |
| RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsSync, GLsync); |
| ASYNC_GL_FUNCTION_1(EM_FUNC_SIG_VI, void, glDeleteSync, GLsync); |
| GLenum glClientWaitSync(GLsync p0, GLbitfield p1, GLuint64 p2) { |
| GL_FUNCTION_TRACE(glClientWaitSync); |
| if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) |
| return emscripten_glClientWaitSync(p0, p1, p2 & 0xFFFFFFFF, (p2 >> 32) & 0xFFFFFFFF); |
| else |
| return (GLenum)emscripten_sync_run_in_main_runtime_thread(EM_FUNC_SIG_IIIII, &emscripten_glClientWaitSync, p0, p1, p2 & 0xFFFFFFFF, (p2 >> 32) & 0xFFFFFFFF); |
| } |
| void glWaitSync(GLsync p0, GLbitfield p1, GLuint64 p2) { |
| GL_FUNCTION_TRACE(glWaitSync); |
| if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) |
| emscripten_glWaitSync(p0, p1, p2 & 0xFFFFFFFF, (p2 >> 32) & 0xFFFFFFFF); |
| else |
| emscripten_sync_run_in_main_runtime_thread(EM_FUNC_SIG_VIIII, &emscripten_glWaitSync, p0, p1, p2 & 0xFFFFFFFF, (p2 >> 32) & 0xFFFFFFFF); |
| } |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGetInteger64v, GLenum, GLint64 *); |
| VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetSynciv, GLsync, GLenum, GLsizei, GLsizei *, GLint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetInteger64i_v, GLenum, GLuint, GLint64 *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetBufferParameteri64v, GLenum, GLenum, GLint64 *); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenSamplers, GLsizei, GLuint *); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteSamplers, GLsizei, const GLuint *); |
| RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsSampler, GLuint); |
| ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glBindSampler, GLuint, GLuint); |
| ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glSamplerParameteri, GLuint, GLenum, GLint); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glSamplerParameteriv, GLuint, GLenum, const GLint *); |
| ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIIF, void, glSamplerParameterf, GLuint, GLenum, GLfloat); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glSamplerParameterfv, GLuint, GLenum, const GLfloat *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetSamplerParameteriv, GLuint, GLenum, GLint *); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glGetSamplerParameterfv, GLuint, GLenum, GLfloat *); |
| ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glVertexAttribDivisor, GLuint, GLuint); |
| ASYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glBindTransformFeedback, GLenum, GLuint); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glDeleteTransformFeedbacks, GLsizei, const GLuint *); |
| VOID_SYNC_GL_FUNCTION_2(EM_FUNC_SIG_VII, void, glGenTransformFeedbacks, GLsizei, GLuint *); |
| RET_SYNC_GL_FUNCTION_1(EM_FUNC_SIG_II, GLboolean, glIsTransformFeedback, GLuint); |
| ASYNC_GL_FUNCTION_0(EM_FUNC_SIG_V, void, glPauseTransformFeedback); |
| ASYNC_GL_FUNCTION_0(EM_FUNC_SIG_V, void, glResumeTransformFeedback); |
| VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetProgramBinary, GLuint, GLsizei, GLsizei *, GLenum *, void *); |
| VOID_SYNC_GL_FUNCTION_4(EM_FUNC_SIG_VIIII, void, glProgramBinary, GLuint, GLenum, const void *, GLsizei); |
| ASYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glProgramParameteri, GLuint, GLenum, GLint); |
| VOID_SYNC_GL_FUNCTION_3(EM_FUNC_SIG_VIII, void, glInvalidateFramebuffer, GLenum, GLsizei, const GLenum *); |
| VOID_SYNC_GL_FUNCTION_7(EM_FUNC_SIG_VIIIIIII, void, glInvalidateSubFramebuffer, GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); |
| ASYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glTexStorage2D, GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
| ASYNC_GL_FUNCTION_6(EM_FUNC_SIG_VIIIIII, void, glTexStorage3D, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
| VOID_SYNC_GL_FUNCTION_5(EM_FUNC_SIG_VIIIII, void, glGetInternalformativ, GLenum, GLenum, GLenum, GLsizei, GLint *); |
| |
| #endif // ~__EMSCRIPTEN_PTHREADS__ |
| |
| // Extensions: |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisorARB(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { glVertexAttribDivisor(index, divisor); } |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { glDrawArraysInstanced(mode, first, count, instancecount); } |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { glDrawElementsInstanced(mode, count, type, indices, instancecount); } |
| GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array) { glBindVertexArray(array); } |
| GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) { glDeleteVertexArrays(n, arrays); } |
| GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) { glGenVertexArrays(n, arrays); } |
| GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) { return glIsVertexArray(array); } |
| GL_APICALL void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) { glDrawBuffers(n, bufs); } |
| GL_APICALL void GL_APIENTRY glDrawBuffersWEBGL(GLsizei n, const GLenum *bufs) { glDrawBuffers(n, bufs); } |
| |
| // Returns a function pointer to the given WebGL 2 extension function, when queried without |
| // a GL extension suffix such as "EXT", "OES", or "ANGLE". This function is used by |
| // emscripten_GetProcAddress() to implement legacy GL emulation semantics for portability. |
| void *_webgl2_match_ext_proc_address_without_suffix(const char *name) |
| { |
| RETURN_FN_WITH_SUFFIX(glVertexAttribDivisor, EXT); |
| RETURN_FN_WITH_SUFFIX(glVertexAttribDivisor, ARB); |
| RETURN_FN_WITH_SUFFIX(glVertexAttribDivisor, ANGLE); |
| RETURN_FN_WITH_SUFFIX(glDrawArraysInstanced, EXT); |
| RETURN_FN_WITH_SUFFIX(glDrawArraysInstanced, ARB); |
| RETURN_FN_WITH_SUFFIX(glDrawArraysInstanced, ANGLE); |
| RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, NV); |
| RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, EXT); |
| RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, ARB); |
| RETURN_FN_WITH_SUFFIX(glDrawElementsInstanced, ANGLE); |
| RETURN_FN_WITH_SUFFIX(glBindVertexArray, OES); |
| RETURN_FN_WITH_SUFFIX(glDeleteVertexArrays, OES); |
| RETURN_FN_WITH_SUFFIX(glGenVertexArrays, OES); |
| RETURN_FN_WITH_SUFFIX(glIsVertexArray, OES); |
| RETURN_FN_WITH_SUFFIX(glDrawBuffers, EXT); |
| RETURN_FN_WITH_SUFFIX(glDrawBuffers, WEBGL); |
| |
| return 0; |
| } |
| |
| void *emscripten_webgl2_get_proc_address(const char *name) |
| { |
| RETURN_FN(glReadBuffer); |
| RETURN_FN(glDrawRangeElements); |
| RETURN_FN(glTexImage3D); |
| RETURN_FN(glTexSubImage3D); |
| RETURN_FN(glCopyTexSubImage3D); |
| RETURN_FN(glCompressedTexImage3D); |
| RETURN_FN(glCompressedTexSubImage3D); |
| RETURN_FN(glGenQueries); |
| RETURN_FN(glDeleteQueries); |
| RETURN_FN(glIsQuery); |
| RETURN_FN(glBeginQuery); |
| RETURN_FN(glEndQuery); |
| RETURN_FN(glGetQueryiv); |
| RETURN_FN(glGetQueryObjectuiv); |
| #ifdef __EMSCRIPTEN_FULL_ES3__ |
| RETURN_FN(glUnmapBuffer); |
| RETURN_FN(glGetBufferPointerv); |
| #endif |
| RETURN_FN(glDrawBuffers); |
| RETURN_FN(glUniformMatrix2x3fv); |
| RETURN_FN(glUniformMatrix3x2fv); |
| RETURN_FN(glUniformMatrix2x4fv); |
| RETURN_FN(glUniformMatrix4x2fv); |
| RETURN_FN(glUniformMatrix3x4fv); |
| RETURN_FN(glUniformMatrix4x3fv); |
| RETURN_FN(glBlitFramebuffer); |
| RETURN_FN(glRenderbufferStorageMultisample); |
| RETURN_FN(glFramebufferTextureLayer); |
| #ifdef __EMSCRIPTEN_FULL_ES3__ |
| RETURN_FN(glMapBufferRange); |
| RETURN_FN(glFlushMappedBufferRange); |
| #endif |
| RETURN_FN(glBindVertexArray); |
| RETURN_FN(glDeleteVertexArrays); |
| RETURN_FN(glGenVertexArrays); |
| RETURN_FN(glIsVertexArray); |
| RETURN_FN(glGetIntegeri_v); |
| RETURN_FN(glBeginTransformFeedback); |
| RETURN_FN(glEndTransformFeedback); |
| RETURN_FN(glBindBufferRange); |
| RETURN_FN(glBindBufferBase); |
| RETURN_FN(glTransformFeedbackVaryings); |
| RETURN_FN(glGetTransformFeedbackVarying); |
| RETURN_FN(glVertexAttribIPointer); |
| RETURN_FN(glGetVertexAttribIiv); |
| RETURN_FN(glGetVertexAttribIuiv); |
| RETURN_FN(glVertexAttribI4i); |
| RETURN_FN(glVertexAttribI4ui); |
| RETURN_FN(glVertexAttribI4iv); |
| RETURN_FN(glVertexAttribI4uiv); |
| RETURN_FN(glGetUniformuiv); |
| RETURN_FN(glGetFragDataLocation); |
| RETURN_FN(glUniform1ui); |
| RETURN_FN(glUniform2ui); |
| RETURN_FN(glUniform3ui); |
| RETURN_FN(glUniform4ui); |
| RETURN_FN(glUniform1uiv); |
| RETURN_FN(glUniform2uiv); |
| RETURN_FN(glUniform3uiv); |
| RETURN_FN(glUniform4uiv); |
| RETURN_FN(glClearBufferiv); |
| RETURN_FN(glClearBufferuiv); |
| RETURN_FN(glClearBufferfv); |
| RETURN_FN(glClearBufferfi); |
| RETURN_FN(glGetStringi); |
| RETURN_FN(glCopyBufferSubData); |
| RETURN_FN(glGetUniformIndices); |
| RETURN_FN(glGetActiveUniformsiv); |
| RETURN_FN(glGetUniformBlockIndex); |
| RETURN_FN(glGetActiveUniformBlockiv); |
| RETURN_FN(glGetActiveUniformBlockName); |
| RETURN_FN(glUniformBlockBinding); |
| RETURN_FN(glDrawArraysInstanced); |
| RETURN_FN(glDrawElementsInstanced); |
| RETURN_FN(glFenceSync); |
| RETURN_FN(glIsSync); |
| RETURN_FN(glDeleteSync); |
| RETURN_FN(glClientWaitSync); |
| RETURN_FN(glWaitSync); |
| RETURN_FN(glGetInteger64v); |
| RETURN_FN(glGetSynciv); |
| RETURN_FN(glGetInteger64i_v); |
| RETURN_FN(glGetBufferParameteri64v); |
| RETURN_FN(glGenSamplers); |
| RETURN_FN(glDeleteSamplers); |
| RETURN_FN(glIsSampler); |
| RETURN_FN(glBindSampler); |
| RETURN_FN(glSamplerParameteri); |
| RETURN_FN(glSamplerParameteriv); |
| RETURN_FN(glSamplerParameterf); |
| RETURN_FN(glSamplerParameterfv); |
| RETURN_FN(glGetSamplerParameteriv); |
| RETURN_FN(glGetSamplerParameterfv); |
| RETURN_FN(glVertexAttribDivisor); |
| RETURN_FN(glBindTransformFeedback); |
| RETURN_FN(glDeleteTransformFeedbacks); |
| RETURN_FN(glGenTransformFeedbacks); |
| RETURN_FN(glIsTransformFeedback); |
| RETURN_FN(glPauseTransformFeedback); |
| RETURN_FN(glResumeTransformFeedback); |
| RETURN_FN(glGetProgramBinary); |
| RETURN_FN(glProgramBinary); |
| RETURN_FN(glProgramParameteri); |
| RETURN_FN(glInvalidateFramebuffer); |
| RETURN_FN(glInvalidateSubFramebuffer); |
| RETURN_FN(glTexStorage2D); |
| RETURN_FN(glTexStorage3D); |
| RETURN_FN(glGetInternalformativ); |
| RETURN_FN(glVertexAttribDivisorNV); |
| RETURN_FN(glVertexAttribDivisorEXT); |
| RETURN_FN(glVertexAttribDivisorARB); |
| RETURN_FN(glVertexAttribDivisorANGLE); |
| RETURN_FN(glDrawArraysInstancedNV); |
| RETURN_FN(glDrawArraysInstancedEXT); |
| RETURN_FN(glDrawArraysInstancedARB); |
| RETURN_FN(glDrawArraysInstancedANGLE); |
| RETURN_FN(glDrawElementsInstancedNV); |
| RETURN_FN(glDrawElementsInstancedEXT); |
| RETURN_FN(glDrawElementsInstancedARB); |
| RETURN_FN(glDrawElementsInstancedANGLE); |
| RETURN_FN(glBindVertexArrayOES); |
| RETURN_FN(glDeleteVertexArraysOES); |
| RETURN_FN(glGenVertexArraysOES); |
| RETURN_FN(glIsVertexArrayOES); |
| RETURN_FN(glDrawBuffersEXT); |
| RETURN_FN(glDrawBuffersWEBGL); |
| |
| // WebGL 2 extensions: |
| // (currently none) |
| |
| return 0; |
| } |