| /* | |
| * Copyright (c) 2011 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef DUMP_SHELL_H | |
| #define DUMP_SHELL_H | |
| // This test holds worlds dumped using b2World::Dump. | |
| class DumpShell : public Test | |
| { | |
| public: | |
| DumpShell() | |
| { | |
| b2Vec2 g(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| m_world->SetGravity(g); | |
| b2Body** bodies = (b2Body**)b2Alloc(3 * sizeof(b2Body*)); | |
| b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*)); | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2BodyType(2); | |
| bd.position.Set(1.304347801208496e+01f, 2.500000000000000e+00f); | |
| bd.angle = 0.000000000000000e+00f; | |
| bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| bd.angularVelocity = 0.000000000000000e+00f; | |
| bd.linearDamping = 5.000000000000000e-01f; | |
| bd.angularDamping = 5.000000000000000e-01f; | |
| bd.allowSleep = bool(4); | |
| bd.awake = bool(2); | |
| bd.fixedRotation = bool(0); | |
| bd.bullet = bool(0); | |
| bd.active = bool(32); | |
| bd.gravityScale = 1.000000000000000e+00f; | |
| bodies[0] = m_world->CreateBody(&bd); | |
| { | |
| b2FixtureDef fd; | |
| fd.friction = 1.000000000000000e+00f; | |
| fd.restitution = 5.000000000000000e-01f; | |
| fd.density = 1.000000000000000e+01f; | |
| fd.isSensor = bool(0); | |
| fd.filter.categoryBits = uint16(1); | |
| fd.filter.maskBits = uint16(65535); | |
| fd.filter.groupIndex = int16(0); | |
| b2PolygonShape shape; | |
| b2Vec2 vs[8]; | |
| vs[0].Set(-6.900000095367432e+00f, -3.000000119209290e-01f); | |
| vs[1].Set(2.000000029802322e-01f, -3.000000119209290e-01f); | |
| vs[2].Set(2.000000029802322e-01f, 2.000000029802322e-01f); | |
| vs[3].Set(-6.900000095367432e+00f, 2.000000029802322e-01f); | |
| shape.Set(vs, 4); | |
| fd.shape = &shape; | |
| bodies[0]->CreateFixture(&fd); | |
| } | |
| } | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2BodyType(2); | |
| bd.position.Set(8.478260636329651e-01f, 2.500000000000000e+00f); | |
| bd.angle = 0.000000000000000e+00f; | |
| bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| bd.angularVelocity = 0.000000000000000e+00f; | |
| bd.linearDamping = 5.000000000000000e-01f; | |
| bd.angularDamping = 5.000000000000000e-01f; | |
| bd.allowSleep = bool(4); | |
| bd.awake = bool(2); | |
| bd.fixedRotation = bool(0); | |
| bd.bullet = bool(0); | |
| bd.active = bool(32); | |
| bd.gravityScale = 1.000000000000000e+00f; | |
| bodies[1] = m_world->CreateBody(&bd); | |
| { | |
| b2FixtureDef fd; | |
| fd.friction = 1.000000000000000e+00f; | |
| fd.restitution = 5.000000000000000e-01f; | |
| fd.density = 1.000000000000000e+01f; | |
| fd.isSensor = bool(0); | |
| fd.filter.categoryBits = uint16(1); | |
| fd.filter.maskBits = uint16(65535); | |
| fd.filter.groupIndex = int16(0); | |
| b2PolygonShape shape; | |
| b2Vec2 vs[8]; | |
| vs[0].Set(-3.228000104427338e-01f, -2.957000136375427e-01f); | |
| vs[1].Set(6.885900020599365e+00f, -3.641000092029572e-01f); | |
| vs[2].Set(6.907599925994873e+00f, 3.271999955177307e-01f); | |
| vs[3].Set(-3.228000104427338e-01f, 2.825999855995178e-01f); | |
| shape.Set(vs, 4); | |
| fd.shape = &shape; | |
| bodies[1]->CreateFixture(&fd); | |
| } | |
| } | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2BodyType(0); | |
| bd.position.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| bd.angle = 0.000000000000000e+00f; | |
| bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| bd.angularVelocity = 0.000000000000000e+00f; | |
| bd.linearDamping = 0.000000000000000e+00f; | |
| bd.angularDamping = 0.000000000000000e+00f; | |
| bd.allowSleep = bool(4); | |
| bd.awake = bool(2); | |
| bd.fixedRotation = bool(0); | |
| bd.bullet = bool(0); | |
| bd.active = bool(32); | |
| bd.gravityScale = 1.000000000000000e+00f; | |
| bodies[2] = m_world->CreateBody(&bd); | |
| { | |
| b2FixtureDef fd; | |
| fd.friction = 1.000000000000000e+01f; | |
| fd.restitution = 0.000000000000000e+00f; | |
| fd.density = 0.000000000000000e+00f; | |
| fd.isSensor = bool(0); | |
| fd.filter.categoryBits = uint16(1); | |
| fd.filter.maskBits = uint16(65535); | |
| fd.filter.groupIndex = int16(0); | |
| b2EdgeShape shape; | |
| shape.m_radius = 9.999999776482582e-03f; | |
| shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f); | |
| shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f); | |
| shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_hasVertex0 = bool(0); | |
| shape.m_hasVertex3 = bool(0); | |
| fd.shape = &shape; | |
| bodies[2]->CreateFixture(&fd); | |
| } | |
| { | |
| b2FixtureDef fd; | |
| fd.friction = 1.000000000000000e+01f; | |
| fd.restitution = 0.000000000000000e+00f; | |
| fd.density = 0.000000000000000e+00f; | |
| fd.isSensor = bool(0); | |
| fd.filter.categoryBits = uint16(1); | |
| fd.filter.maskBits = uint16(65535); | |
| fd.filter.groupIndex = int16(0); | |
| b2EdgeShape shape; | |
| shape.m_radius = 9.999999776482582e-03f; | |
| shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f); | |
| shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_hasVertex0 = bool(0); | |
| shape.m_hasVertex3 = bool(0); | |
| fd.shape = &shape; | |
| bodies[2]->CreateFixture(&fd); | |
| } | |
| { | |
| b2FixtureDef fd; | |
| fd.friction = 1.000000000000000e+01f; | |
| fd.restitution = 0.000000000000000e+00f; | |
| fd.density = 0.000000000000000e+00f; | |
| fd.isSensor = bool(0); | |
| fd.filter.categoryBits = uint16(1); | |
| fd.filter.maskBits = uint16(65535); | |
| fd.filter.groupIndex = int16(0); | |
| b2EdgeShape shape; | |
| shape.m_radius = 9.999999776482582e-03f; | |
| shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f); | |
| shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f); | |
| shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_hasVertex0 = bool(0); | |
| shape.m_hasVertex3 = bool(0); | |
| fd.shape = &shape; | |
| bodies[2]->CreateFixture(&fd); | |
| } | |
| { | |
| b2FixtureDef fd; | |
| fd.friction = 1.000000000000000e+01f; | |
| fd.restitution = 0.000000000000000e+00f; | |
| fd.density = 0.000000000000000e+00f; | |
| fd.isSensor = bool(0); | |
| fd.filter.categoryBits = uint16(1); | |
| fd.filter.maskBits = uint16(65535); | |
| fd.filter.groupIndex = int16(0); | |
| b2EdgeShape shape; | |
| shape.m_radius = 9.999999776482582e-03f; | |
| shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f); | |
| shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| shape.m_hasVertex0 = bool(0); | |
| shape.m_hasVertex3 = bool(0); | |
| fd.shape = &shape; | |
| bodies[2]->CreateFixture(&fd); | |
| } | |
| } | |
| { | |
| b2PrismaticJointDef jd; | |
| jd.bodyA = bodies[1]; | |
| jd.bodyB = bodies[0]; | |
| jd.collideConnected = bool(0); | |
| jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| jd.localAnchorB.Set(-1.219565200805664e+01f, 0.000000000000000e+00f); | |
| jd.localAxisA.Set(-1.219565200805664e+01f, 0.000000000000000e+00f); | |
| jd.referenceAngle = 0.000000000000000e+00f; | |
| jd.enableLimit = bool(1); | |
| jd.lowerTranslation = -2.000000000000000e+01f; | |
| jd.upperTranslation = 0.000000000000000e+00f; | |
| jd.enableMotor = bool(1); | |
| jd.motorSpeed = 0.000000000000000e+00f; | |
| jd.maxMotorForce = 1.000000000000000e+01f; | |
| joints[0] = m_world->CreateJoint(&jd); | |
| } | |
| { | |
| b2RevoluteJointDef jd; | |
| jd.bodyA = bodies[1]; | |
| jd.bodyB = bodies[2]; | |
| jd.collideConnected = bool(0); | |
| jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f); | |
| jd.localAnchorB.Set(8.478260636329651e-01f, 2.500000000000000e+00f); | |
| jd.referenceAngle = 0.000000000000000e+00f; | |
| jd.enableLimit = bool(0); | |
| jd.lowerAngle = 0.000000000000000e+00f; | |
| jd.upperAngle = 0.000000000000000e+00f; | |
| jd.enableMotor = bool(0); | |
| jd.motorSpeed = 0.000000000000000e+00f; | |
| jd.maxMotorTorque = 0.000000000000000e+00f; | |
| joints[1] = m_world->CreateJoint(&jd); | |
| } | |
| b2Free(joints); | |
| b2Free(bodies); | |
| joints = NULL; | |
| bodies = NULL; | |
| } | |
| static Test* Create() | |
| { | |
| return new DumpShell; | |
| } | |
| }; | |
| #endif |