| #include <SDL/SDL.h> |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten.h> |
| #endif |
| |
| int main(int argc, char **argv) { |
| SDL_Init(SDL_INIT_VIDEO); |
| SDL_Surface *screen = SDL_SetVideoMode(40, 40, 32, SDL_SWSURFACE); |
| |
| SDL_FillRect(screen, NULL, SDL_MapRGBA(screen->format, 0xff, 0, 0, 0xff)); |
| SDL_LockSurface(screen); |
| *((int*)screen->pixels + 95) = 0; |
| SDL_UnlockSurface(screen); |
| |
| SDL_FillRect(screen, NULL, SDL_MapRGBA(screen->format, 0, 0xff, 0, 0xff)); // wipe out previous pixel and fill |
| SDL_LockSurface(screen); |
| *((int*)screen->pixels + 205) = 0; |
| SDL_UnlockSurface(screen); |
| |
| SDL_Flip(screen); |
| |
| while(1) { SDL_WaitEvent(NULL); } |
| |
| return 0; |
| } |