|  | // RUN: %clang_scudo %s -O2 -o %t | 
|  | // RUN: %env_scudo_opts="QuarantineChunksUpToSize=0" %run %t 2>&1 | 
|  |  | 
|  | // This test attempts to reproduce a race condition in the deallocation path | 
|  | // when bypassing the Quarantine. The old behavior was to zero-out the chunk | 
|  | // header after checking its checksum, state & various other things, but that | 
|  | // left a window during which 2 (or more) threads could deallocate the same | 
|  | // chunk, with a net result of having said chunk present in those distinct | 
|  | // thread caches. | 
|  |  | 
|  | // A passing test means all the children died with an error. The failing | 
|  | // scenario involves winning a race, so repro can be scarce. | 
|  |  | 
|  | #include <pthread.h> | 
|  | #include <stdlib.h> | 
|  | #include <unistd.h> | 
|  | #include <sys/types.h> | 
|  | #include <sys/wait.h> | 
|  |  | 
|  | const int kNumThreads = 2; | 
|  | pthread_t tid[kNumThreads]; | 
|  |  | 
|  | pthread_cond_t cond = PTHREAD_COND_INITIALIZER; | 
|  | pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; | 
|  | char go = 0; | 
|  |  | 
|  | // Frees the pointer passed when signaled to. | 
|  | void *thread_free(void *p) { | 
|  | pthread_mutex_lock(&mutex); | 
|  | while (!go) | 
|  | pthread_cond_wait(&cond, &mutex); | 
|  | pthread_mutex_unlock(&mutex); | 
|  | free(p); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | // Allocates a chunk, and attempts to free it "simultaneously" by 2 threads. | 
|  | void child(void) { | 
|  | void *p = malloc(16); | 
|  | for (int i = 0; i < kNumThreads; i++) | 
|  | pthread_create(&tid[i], 0, thread_free, p); | 
|  | pthread_mutex_lock(&mutex); | 
|  | go = 1; | 
|  | pthread_cond_broadcast(&cond); | 
|  | pthread_mutex_unlock(&mutex); | 
|  | for (int i = 0; i < kNumThreads; i++) | 
|  | pthread_join(tid[i], 0); | 
|  | } | 
|  |  | 
|  | int main(int argc, char** argv) { | 
|  | const int kChildren = 40; | 
|  | pid_t pid; | 
|  | for (int i = 0; i < kChildren; ++i) { | 
|  | pid = fork(); | 
|  | if (pid < 0) { | 
|  | exit(1); | 
|  | } else if (pid == 0) { | 
|  | child(); | 
|  | exit(0); | 
|  | } else { | 
|  | int status; | 
|  | wait(&status); | 
|  | // A 0 status means the child didn't die with an error. The race was won. | 
|  | if (status == 0) | 
|  | exit(1); | 
|  | } | 
|  | } | 
|  | return 0; | 
|  | } |