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// Copyright 2015-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import UIKit
// This viewcontroller contains a subview that has an MDCShadowLayer.
// A gesture recognizer allows the user to adjust the elevation of the
// shadowed view by pressing it, and move it by dragging it.
class ShadowDragSquareExampleViewController: UIViewController {
@IBOutlet weak var blueView: ExampleShadowedView!
// A UILongPressGestureRecognizer handles the changing of elevation
// and location of the shadowedView.
let longPressRecogniser = UILongPressGestureRecognizer()
// We store the offset from the initial touch to the center of the
// view to properly update its location when dragged.
var movingViewOffset = CGPoint.zero
override func viewDidLoad() {
super.viewDidLoad()
// MDCShadowLayer's elevation will implicitly animate when changed, so to disable that behavior
// we need to disable Core Animation actions inside of a transaction:
CATransaction.begin()
CATransaction.setDisableActions(true)
self.blueView.shadowLayer.elevation = .cardResting
CATransaction.commit()
longPressRecogniser.addTarget(self, action: #selector(longPressedInView))
longPressRecogniser.minimumPressDuration = 0.0
self.blueView.addGestureRecognizer(longPressRecogniser)
}
@objc func longPressedInView(_ sender: UILongPressGestureRecognizer) {
// Elevation of the view is changed to indicate that it has been pressed or released.
// view.center is changed to follow the touch events.
if sender.state == .began {
self.blueView.shadowLayer.elevation = .cardPickedUp
let selfPoint = sender.location(in: self.view)
movingViewOffset.x = selfPoint.x - self.blueView.center.x
movingViewOffset.y = selfPoint.y - self.blueView.center.y
} else if sender.state == .changed {
let selfPoint = sender.location(in: self.view)
let newCenterPoint =
CGPoint(x: selfPoint.x - movingViewOffset.x, y: selfPoint.y - movingViewOffset.y)
self.blueView.center = newCenterPoint
} else if sender.state == .ended {
self.blueView.shadowLayer.elevation = .cardResting
movingViewOffset = CGPoint.zero
}
}
// MARK: - CatalogByConvention
@objc class func catalogMetadata() -> [String: Any] {
return [
"breadcrumbs": ["Shadow", "Shadow Layer"],
"description": "Shadow Layer implements the Material Design specifications for "
+ "elevation and shadows.",
"primaryDemo": true,
"presentable": true,
"storyboardName": "ShadowDragSquareExample",
]
}
}