| // Copyright 2017-present the Material Components for iOS authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #import "MDCActivityIndicatorMotionSpec.h" | |
| @implementation MDCActivityIndicatorMotionSpec | |
| + (NSTimeInterval)pointCycleDuration { | |
| return 4.0 / 3.0; | |
| } | |
| + (NSTimeInterval)pointCycleMinimumVariableDuration { | |
| return self.pointCycleDuration / 8; | |
| } | |
| + (MDCActivityIndicatorMotionSpecIndeterminate)loopIndeterminate { | |
| NSTimeInterval pointCycleDuration = self.pointCycleDuration; | |
| MDMMotionCurve linear = MDMMotionCurveMakeBezier(0, 0, 1, 1); | |
| return (MDCActivityIndicatorMotionSpecIndeterminate){ | |
| .outerRotation = | |
| { | |
| .duration = pointCycleDuration, | |
| .curve = linear, | |
| }, | |
| .innerRotation = | |
| { | |
| .duration = pointCycleDuration, | |
| .curve = linear, | |
| }, | |
| .strokeStart = | |
| { | |
| .delay = pointCycleDuration / 2, | |
| .duration = pointCycleDuration / 2, | |
| .curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1), | |
| }, | |
| .strokeEnd = | |
| { | |
| .duration = pointCycleDuration, | |
| .curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1), | |
| }, | |
| }; | |
| } | |
| + (MDCActivityIndicatorMotionSpecTransitionToDeterminate)willChangeToDeterminate { | |
| MDMMotionCurve linear = MDMMotionCurveMakeBezier(0, 0, 1, 1); | |
| return (MDCActivityIndicatorMotionSpecTransitionToDeterminate){ | |
| // Transition timing is calculated at runtime - any duration/delay values provided here will | |
| // by scaled by the calculated duration. | |
| .innerRotation = | |
| { | |
| .duration = 1, | |
| .curve = linear, | |
| }, | |
| .strokeEnd = | |
| { | |
| .duration = 1, | |
| .curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1), | |
| }, | |
| }; | |
| } | |
| + (MDCActivityIndicatorMotionSpecTransitionToIndeterminate)willChangeToIndeterminate { | |
| return (MDCActivityIndicatorMotionSpecTransitionToIndeterminate){ | |
| // Transition timing is calculated at runtime. | |
| .strokeStart = | |
| { | |
| .curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1), | |
| }, | |
| .strokeEnd = | |
| { | |
| .curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1), | |
| }, | |
| }; | |
| } | |
| + (MDCActivityIndicatorMotionSpecProgress)willChangeProgress { | |
| return (MDCActivityIndicatorMotionSpecProgress){ | |
| .strokeEnd = { | |
| .duration = self.pointCycleDuration / 2, | |
| .curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1), | |
| }}; | |
| } | |
| @end |