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// Copyright 2019-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "MDCTextControlLabelSupport.h"
/**
The logic to animate labels is extracted into its own class so that any MDCTextControl can
make use of it.
*/
@interface MDCTextControlLabelAnimation : NSObject
/**
This method lays out the label in an animated fashion, often from normal position to the floating
position, and vice versa.
This method does not attempt an animation and passes @c NO to the completion block if an animation
is already in progress. It does the animation and passes @c YES to the completion block if there is
no animation in progress.
*/
+ (void)animateLabel:(nonnull UILabel *)label
state:(MDCTextControlLabelPosition)labelPosition
normalLabelFrame:(CGRect)normalLabelFrame
floatingLabelFrame:(CGRect)floatingLabelFrame
normalFont:(nonnull UIFont *)normalFont
floatingFont:(nonnull UIFont *)floatingFont
labelTruncationIsPresent:(BOOL)labelTruncationIsPresent
animationDuration:(NSTimeInterval)animationDuration
completion:(void (^__nullable)(BOOL))completion;
@end