blob: b95b40574fe1fdf2fb3e586207b367188198fe49 [file] [log] [blame]
// Copyright 2017-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "MDCActivityIndicatorMotionSpec.h"
@implementation MDCActivityIndicatorMotionSpec
+ (NSTimeInterval)pointCycleDuration {
return 4.0 / 3.0;
}
+ (NSTimeInterval)pointCycleMinimumVariableDuration {
return self.pointCycleDuration / 8;
}
+ (MDCActivityIndicatorMotionSpecIndeterminate)loopIndeterminate {
NSTimeInterval pointCycleDuration = self.pointCycleDuration;
MDMMotionCurve linear = MDMMotionCurveMakeBezier(0, 0, 1, 1);
return (MDCActivityIndicatorMotionSpecIndeterminate){
.outerRotation =
{
.duration = pointCycleDuration,
.curve = linear,
},
.innerRotation =
{
.duration = pointCycleDuration,
.curve = linear,
},
.strokeStart =
{
.delay = pointCycleDuration / 2,
.duration = pointCycleDuration / 2,
.curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1),
},
.strokeEnd =
{
.duration = pointCycleDuration,
.curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1),
},
};
}
+ (MDCActivityIndicatorMotionSpecTransitionToDeterminate)willChangeToDeterminate {
MDMMotionCurve linear = MDMMotionCurveMakeBezier(0, 0, 1, 1);
return (MDCActivityIndicatorMotionSpecTransitionToDeterminate){
// Transition timing is calculated at runtime - any duration/delay values provided here will
// by scaled by the calculated duration.
.innerRotation =
{
.duration = 1,
.curve = linear,
},
.strokeEnd =
{
.duration = 1,
.curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1),
},
};
}
+ (MDCActivityIndicatorMotionSpecTransitionToIndeterminate)willChangeToIndeterminate {
return (MDCActivityIndicatorMotionSpecTransitionToIndeterminate){
// Transition timing is calculated at runtime.
.strokeStart =
{
.curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1),
},
.strokeEnd =
{
.curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1),
},
};
}
+ (MDCActivityIndicatorMotionSpecProgress)willChangeProgress {
return (MDCActivityIndicatorMotionSpecProgress){
.strokeEnd = {
.duration = self.pointCycleDuration / 2,
.curve = MDMMotionCurveMakeBezier((CGFloat)0.4, 0, (CGFloat)0.2, 1),
}};
}
@end