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// Copyright 2016-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "CAMediaTimingFunction+MDCAnimationTiming.h"
@implementation CAMediaTimingFunction (MDCAnimationTiming)
+ (CAMediaTimingFunction *)mdc_functionWithType:(MDCAnimationTimingFunction)type {
switch (type) {
case MDCAnimationTimingFunctionStandard:
return [[CAMediaTimingFunction alloc] initWithControlPoints:(float)0.4:0:(float)0.2:1];
case MDCAnimationTimingFunctionDeceleration:
return [[CAMediaTimingFunction alloc] initWithControlPoints:0:0:(float)0.2:1];
case MDCAnimationTimingFunctionAcceleration:
return [[CAMediaTimingFunction alloc] initWithControlPoints:(float)0.4:0:1:1];
case MDCAnimationTimingFunctionSharp:
return [[CAMediaTimingFunction alloc] initWithControlPoints:(float)0.4:0:(float)0.6:1];
}
NSAssert(NO, @"Invalid MDCAnimationTimingFunction value %i.", (int)type);
// Reasonable default to use in Release mode for garbage input.
return nil;
}
@end