| // Copyright 2017-present the Material Components for iOS authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| import UIKit |
| import MaterialComponents.MaterialShadowLayer |
| |
| class VanillaShadowedView: UIView { |
| required init?(coder aDecoder: NSCoder) { |
| super.init(coder: aDecoder) |
| self.layer.shadowOffset = CGSize(width: 0, height: 8) |
| self.layer.shadowRadius = 8 |
| self.layer.shadowOpacity = 0.6 |
| } |
| } |
| |
| class MaterialShadowedView: UIView { |
| override class var layerClass: AnyClass { |
| return MDCShadowLayer.self |
| } |
| |
| func shadowLayer() -> MDCShadowLayer { |
| return self.layer as! MDCShadowLayer |
| } |
| |
| func setElevation(points: CGFloat) { |
| (self.layer as! MDCShadowLayer).elevation = ShadowElevation(rawValue: points) |
| } |
| |
| required init?(coder aDecoder: NSCoder) { |
| super.init(coder: aDecoder) |
| self.setElevation(points: 12) |
| } |
| } |