blob: b1b88839c73643622c8f1a650a6f50b31c06c212 [file] [log] [blame]
// Copyright 2017-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import UIKit
import MaterialComponents.MaterialShadowLayer
class VanillaShadowedView: UIView {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.layer.shadowOffset = CGSize(width: 0, height: 8)
self.layer.shadowRadius = 8
self.layer.shadowOpacity = 0.6
}
}
class MaterialShadowedView: UIView {
override class var layerClass: AnyClass {
return MDCShadowLayer.self
}
func shadowLayer() -> MDCShadowLayer {
return self.layer as! MDCShadowLayer
}
func setElevation(points: CGFloat) {
(self.layer as! MDCShadowLayer).elevation = ShadowElevation(rawValue: points)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setElevation(points: 12)
}
}