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/*
Copyright 2017-present The Material Motion Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import UIKit
import MotionTransitioning
// A small helper function for creating bi-directional animations.
// See https://github.com/material-motion/motion-animator-objc for a more versatile
// bidirectional Core Animation implementation.
func addAnimationToLayer(animation: CABasicAnimation, layer: CALayer, direction: TransitionDirection) {
if direction == .backward {
let swap = animation.fromValue
animation.fromValue = animation.toValue
animation.toValue = swap
}
layer.add(animation, forKey: animation.keyPath)
layer.setValue(animation.toValue, forKeyPath: animation.keyPath!)
}
final class SpringFrameTransition: NSObject, Transition {
let target: TransitionTarget
let size: CGSize
init(target: TransitionTarget, size: CGSize) {
self.target = target
self.size = size
super.init()
}
func start(with context: TransitionContext) {
let contextView = target.resolve(with: context)
CATransaction.begin()
CATransaction.setCompletionBlock {
context.transitionDidEnd()
}
let shift = CASpringAnimation(keyPath: "position")
shift.damping = 500
shift.stiffness = 1000
shift.mass = 3
shift.duration = 0.5
shift.fromValue = contextView.layer.position
shift.toValue = CGPoint(x: context.foreViewController.view.bounds.midX,
y: context.foreViewController.view.bounds.midY)
addAnimationToLayer(animation: shift, layer: contextView.layer, direction: context.direction)
let expansion = CASpringAnimation(keyPath: "bounds.size")
expansion.damping = 500
expansion.stiffness = 1000
expansion.mass = 3
expansion.duration = 0.5
expansion.fromValue = contextView.layer.bounds.size
expansion.toValue = size
addAnimationToLayer(animation: expansion, layer: contextView.layer, direction: context.direction)
CATransaction.commit()
}
}