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///////////////////////////////////////////////////////////////////////////////
// //
// DxilShaderModel.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
///////////////////////////////////////////////////////////////////////////////
#include <limits.h>
#include "dxc/DXIL/DxilSemantic.h"
#include "dxc/DXIL/DxilShaderModel.h"
#include "dxc/Support/Global.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm/Support/ErrorHandling.h"
#include <algorithm>
namespace hlsl {
ShaderModel::ShaderModel(Kind Kind, unsigned Major, unsigned Minor,
const char *pszName, unsigned NumInputRegs,
unsigned NumOutputRegs, bool bUAVs, bool bTypedUavs,
unsigned NumUAVRegs)
: m_Kind(Kind), m_Major(Major), m_Minor(Minor), m_pszName(pszName),
m_NumInputRegs(NumInputRegs), m_NumOutputRegs(NumOutputRegs),
m_bTypedUavs(bTypedUavs), m_NumUAVRegs(NumUAVRegs) {}
bool ShaderModel::operator==(const ShaderModel &other) const {
return m_Kind == other.m_Kind && m_Major == other.m_Major &&
m_Minor == other.m_Minor && strcmp(m_pszName, other.m_pszName) == 0 &&
m_NumInputRegs == other.m_NumInputRegs &&
m_NumOutputRegs == other.m_NumOutputRegs &&
m_bTypedUavs == other.m_bTypedUavs &&
m_NumUAVRegs == other.m_NumUAVRegs;
}
bool ShaderModel::IsValid() const {
DXASSERT(IsPS() || IsVS() || IsGS() || IsHS() || IsDS() || IsCS() ||
IsLib() || IsMS() || IsAS() || m_Kind == Kind::Invalid,
"invalid shader model");
return m_Kind != Kind::Invalid;
}
bool ShaderModel::IsValidForDxil() const {
if (!IsValid())
return false;
switch (m_Major) {
case 6: {
switch (m_Minor) {
// clang-format off
// Python lines need to be not formatted.
/* <py::lines('VALRULE-TEXT')>hctdb_instrhelp.get_is_valid_for_dxil()</py>*/
// clang-format on
// VALRULE-TEXT:BEGIN
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
// VALRULE-TEXT:END
return true;
case kOfflineMinor:
return m_Kind == Kind::Library;
}
} break;
}
return false;
}
const ShaderModel *ShaderModel::Get(Kind Kind, unsigned Major, unsigned Minor) {
/* <py::lines('VALRULE-TEXT')>hctdb_instrhelp.get_shader_model_get()</py>*/
// VALRULE-TEXT:BEGIN
const static std::pair<unsigned, unsigned> hashToIdxMap[] = {
{1024, 0}, // ps_4_0
{1025, 1}, // ps_4_1
{1280, 2}, // ps_5_0
{1281, 3}, // ps_5_1
{1536, 4}, // ps_6_0
{1537, 5}, // ps_6_1
{1538, 6}, // ps_6_2
{1539, 7}, // ps_6_3
{1540, 8}, // ps_6_4
{1541, 9}, // ps_6_5
{1542, 10}, // ps_6_6
{1543, 11}, // ps_6_7
{1544, 12}, // ps_6_8
{1545, 13}, // ps_6_9
{1546, 14}, // ps_6_10
{66560, 15}, // vs_4_0
{66561, 16}, // vs_4_1
{66816, 17}, // vs_5_0
{66817, 18}, // vs_5_1
{67072, 19}, // vs_6_0
{67073, 20}, // vs_6_1
{67074, 21}, // vs_6_2
{67075, 22}, // vs_6_3
{67076, 23}, // vs_6_4
{67077, 24}, // vs_6_5
{67078, 25}, // vs_6_6
{67079, 26}, // vs_6_7
{67080, 27}, // vs_6_8
{67081, 28}, // vs_6_9
{67082, 29}, // vs_6_10
{132096, 30}, // gs_4_0
{132097, 31}, // gs_4_1
{132352, 32}, // gs_5_0
{132353, 33}, // gs_5_1
{132608, 34}, // gs_6_0
{132609, 35}, // gs_6_1
{132610, 36}, // gs_6_2
{132611, 37}, // gs_6_3
{132612, 38}, // gs_6_4
{132613, 39}, // gs_6_5
{132614, 40}, // gs_6_6
{132615, 41}, // gs_6_7
{132616, 42}, // gs_6_8
{132617, 43}, // gs_6_9
{132618, 44}, // gs_6_10
{197632, 45}, // hs_4_0
{197633, 46}, // hs_4_1
{197888, 47}, // hs_5_0
{197889, 48}, // hs_5_1
{198144, 49}, // hs_6_0
{198145, 50}, // hs_6_1
{198146, 51}, // hs_6_2
{198147, 52}, // hs_6_3
{198148, 53}, // hs_6_4
{198149, 54}, // hs_6_5
{198150, 55}, // hs_6_6
{198151, 56}, // hs_6_7
{198152, 57}, // hs_6_8
{198153, 58}, // hs_6_9
{198154, 59}, // hs_6_10
{263168, 60}, // ds_4_0
{263169, 61}, // ds_4_1
{263424, 62}, // ds_5_0
{263425, 63}, // ds_5_1
{263680, 64}, // ds_6_0
{263681, 65}, // ds_6_1
{263682, 66}, // ds_6_2
{263683, 67}, // ds_6_3
{263684, 68}, // ds_6_4
{263685, 69}, // ds_6_5
{263686, 70}, // ds_6_6
{263687, 71}, // ds_6_7
{263688, 72}, // ds_6_8
{263689, 73}, // ds_6_9
{263690, 74}, // ds_6_10
{328704, 75}, // cs_4_0
{328705, 76}, // cs_4_1
{328960, 77}, // cs_5_0
{328961, 78}, // cs_5_1
{329216, 79}, // cs_6_0
{329217, 80}, // cs_6_1
{329218, 81}, // cs_6_2
{329219, 82}, // cs_6_3
{329220, 83}, // cs_6_4
{329221, 84}, // cs_6_5
{329222, 85}, // cs_6_6
{329223, 86}, // cs_6_7
{329224, 87}, // cs_6_8
{329225, 88}, // cs_6_9
{329226, 89}, // cs_6_10
{394241, 90}, // lib_4_1
{394497, 91}, // lib_5_1
{394753, 92}, // lib_6_1
{394754, 93}, // lib_6_2
{394755, 94}, // lib_6_3
{394756, 95}, // lib_6_4
{394757, 96}, // lib_6_5
{394758, 97}, // lib_6_6
{394759, 98}, // lib_6_7
{394760, 99}, // lib_6_8
{394761, 100}, // lib_6_9
{394762, 101}, // lib_6_10
// lib_6_x is for offline linking only, and relaxes restrictions
{394767, 102}, // lib_6_x
{853509, 103}, // ms_6_5
{853510, 104}, // ms_6_6
{853511, 105}, // ms_6_7
{853512, 106}, // ms_6_8
{853513, 107}, // ms_6_9
{853514, 108}, // ms_6_10
{919045, 109}, // as_6_5
{919046, 110}, // as_6_6
{919047, 111}, // as_6_7
{919048, 112}, // as_6_8
{919049, 113}, // as_6_9
{919050, 114}, // as_6_10
};
unsigned hash = (unsigned)Kind << 16 | Major << 8 | Minor;
auto pred = [](const std::pair<unsigned, unsigned> &elem, unsigned val) {
return elem.first < val;
};
auto it = std::lower_bound(std::begin(hashToIdxMap), std::end(hashToIdxMap),
hash, pred);
if (it == std::end(hashToIdxMap) || it->first != hash)
return GetInvalid();
return &ms_ShaderModels[it->second];
// VALRULE-TEXT:END
}
bool ShaderModel::IsPreReleaseShaderModel(int major, int minor) {
if (DXIL::CompareVersions(major, minor, kHighestReleasedMajor,
kHighestReleasedMinor) <= 0)
return false;
// now compare against highest recognized
if (DXIL::CompareVersions(major, minor, kHighestMajor, kHighestMinor) <= 0)
return true;
return false;
}
ShaderModel::Kind ShaderModel::GetKindFromName(llvm::StringRef Name) {
return llvm::StringSwitch<Kind>(Name)
.Case("ps", Kind::Pixel)
.Case("vs", Kind::Vertex)
.Case("gs", Kind::Geometry)
.Case("hs", Kind::Hull)
.Case("ds", Kind::Domain)
.Case("cs", Kind::Compute)
.Case("lib", Kind::Library)
.Case("ms", Kind::Mesh)
.Case("as", Kind::Amplification)
.Default(Kind::Invalid);
}
// Parse a target profile string of the form "<stage>_<major>_<minor>".
// Returns true on success, false on failure.
// OutStage/OutMajor/OutMinor may be left unassigned if false is returned
// Rules applied:
// - three parts separated by "_"
// - 2 <= stage length <= 7
// - major length == 1 and is digit
// - minor length == 1 and (minor == 'x' or is digit)
// - or: minor length == 2 and minor[0] == '1' and minor[1] is digit
bool ShaderModel::ParseTargetProfile(llvm::StringRef Ref,
llvm::StringRef &OutStage,
unsigned &OutMajor, unsigned &OutMinor) {
// sanity check: 6 (2 + 1 + 1 + 1 + 1) <= length <= 12 (7 + 1 + 1 + 1 + 2)
if (Ref.size() < 6 || Ref.size() > 12)
return false;
// three parts separated by "_"
auto Split = Ref.split('_');
llvm::StringRef Stage = Split.first;
Split = Split.second.split('_');
llvm::StringRef Major = Split.first;
Split = Split.second.split('_');
llvm::StringRef Minor = Split.first;
if (!Split.second.empty() || Stage.empty() || Major.empty() || Minor.empty())
return false;
// 2 <= stage length <= 7
if (Stage.size() < 2 || Stage.size() > 7)
return false;
OutStage = Stage;
// major length == 1 and is digit
auto isDigit = [](char c) { return c >= '0' && c <= '9'; };
if (Major.size() != 1 || !isDigit(Major[0]))
return false;
OutMajor = (unsigned)(Major[0] - '0');
// minor length == 1
if (Minor.size() == 1) {
// minor == 'x' or is digit
if (Minor[0] == 'x')
OutMinor = 0xF;
else if (isDigit(Minor[0]))
OutMinor = Minor[0] - '0';
else
return false;
} else if (Minor.size() == 2 && Minor[0] == '1' && isDigit(Minor[1])) {
// or minor length == 2 and minor[0] == '1' and minor[1] is digit
OutMinor = 10 + Minor[1] - '0';
} else {
return false;
}
return true;
}
const ShaderModel *ShaderModel::GetByName(llvm::StringRef Name) {
llvm::StringRef Stage;
unsigned Major;
unsigned Minor;
if (!ParseTargetProfile(Name, Stage, Major, Minor))
return GetInvalid();
Kind kind = GetKindFromName(Stage);
return Get(kind, Major, Minor);
}
void ShaderModel::GetDxilVersion(unsigned &DxilMajor,
unsigned &DxilMinor) const {
DXASSERT(IsValidForDxil(), "invalid shader model");
DxilMajor = 1;
switch (m_Minor) {
/* <py::lines('VALRULE-TEXT')>hctdb_instrhelp.get_dxil_version()</py>*/
// VALRULE-TEXT:BEGIN
case 0:
DxilMinor = 0;
break;
case 1:
DxilMinor = 1;
break;
case 2:
DxilMinor = 2;
break;
case 3:
DxilMinor = 3;
break;
case 4:
DxilMinor = 4;
break;
case 5:
DxilMinor = 5;
break;
case 6:
DxilMinor = 6;
break;
case 7:
DxilMinor = 7;
break;
case 8:
DxilMinor = 8;
break;
case 9:
DxilMinor = 9;
break;
case 10:
DxilMinor = 10;
break;
case kOfflineMinor: // Always update this to highest dxil version
DxilMinor = DXIL::kDxilMinor;
break;
// VALRULE-TEXT:END
default:
DXASSERT(0, "IsValidForDxil() should have caught this.");
break;
}
}
void ShaderModel::GetMinValidatorVersion(unsigned &ValMajor,
unsigned &ValMinor) const {
DXASSERT(IsValidForDxil(), "invalid shader model");
ValMajor = 1;
switch (m_Minor) {
// clang-format off
// Python lines need to be not formatted.
/* <py::lines('VALRULE-TEXT')>hctdb_instrhelp.get_min_validator_version()</py>*/
// clang-format on
// VALRULE-TEXT:BEGIN
case 0:
ValMinor = 0;
break;
case 1:
ValMinor = 1;
break;
case 2:
ValMinor = 2;
break;
case 3:
ValMinor = 3;
break;
case 4:
ValMinor = 4;
break;
case 5:
ValMinor = 5;
break;
case 6:
ValMinor = 6;
break;
case 7:
ValMinor = 7;
break;
case 8:
ValMinor = 8;
break;
case 9:
ValMinor = 9;
break;
case 10:
ValMinor = 10;
break;
// VALRULE-TEXT:END
case kOfflineMinor:
ValMajor = 0;
ValMinor = 0;
break;
default:
DXASSERT(0, "IsValidForDxil() should have caught this.");
break;
}
}
static const char *ShaderModelKindNames[] = {
"ps", "vs", "gs", "hs",
"ds", "cs", "lib", "raygeneration",
"intersection", "anyhit", "closesthit", "miss",
"callable", "ms", "as", "node",
"invalid",
};
const char *ShaderModel::GetKindName() const { return GetKindName(m_Kind); }
const char *ShaderModel::GetKindName(Kind kind) {
static_assert(static_cast<unsigned>(Kind::Invalid) ==
std::size(ShaderModelKindNames) - 1,
"Invalid kinds or names");
return ShaderModelKindNames[static_cast<unsigned int>(kind)];
}
const ShaderModel *ShaderModel::GetInvalid() {
return &ms_ShaderModels[kNumShaderModels - 1];
}
DXIL::ShaderKind ShaderModel::KindFromFullName(llvm::StringRef Name) {
return llvm::StringSwitch<DXIL::ShaderKind>(Name)
.Case("pixel", DXIL::ShaderKind::Pixel)
.Case("vertex", DXIL::ShaderKind::Vertex)
.Case("geometry", DXIL::ShaderKind::Geometry)
.Case("hull", DXIL::ShaderKind::Hull)
.Case("domain", DXIL::ShaderKind::Domain)
.Case("compute", DXIL::ShaderKind::Compute)
.Case("raygeneration", DXIL::ShaderKind::RayGeneration)
.Case("intersection", DXIL::ShaderKind::Intersection)
.Case("anyhit", DXIL::ShaderKind::AnyHit)
.Case("closesthit", DXIL::ShaderKind::ClosestHit)
.Case("miss", DXIL::ShaderKind::Miss)
.Case("callable", DXIL::ShaderKind::Callable)
.Case("mesh", DXIL::ShaderKind::Mesh)
.Case("amplification", DXIL::ShaderKind::Amplification)
.Case("node", DXIL::ShaderKind::Node)
.Default(DXIL::ShaderKind::Invalid);
}
const llvm::StringRef ShaderModel::FullNameFromKind(DXIL::ShaderKind sk) {
switch (sk) {
case DXIL::ShaderKind::Pixel:
return "pixel";
case DXIL::ShaderKind::Vertex:
return "vertex";
case DXIL::ShaderKind::Geometry:
return "geometry";
case DXIL::ShaderKind::Hull:
return "hull";
case DXIL::ShaderKind::Domain:
return "domain";
case DXIL::ShaderKind::Compute:
return "compute";
// Library has no full name for use with shader attribute.
case DXIL::ShaderKind::Library:
case DXIL::ShaderKind::Invalid:
return llvm::StringRef();
case DXIL::ShaderKind::RayGeneration:
return "raygeneration";
case DXIL::ShaderKind::Intersection:
return "intersection";
case DXIL::ShaderKind::AnyHit:
return "anyhit";
case DXIL::ShaderKind::ClosestHit:
return "closesthit";
case DXIL::ShaderKind::Miss:
return "miss";
case DXIL::ShaderKind::Callable:
return "callable";
case DXIL::ShaderKind::Mesh:
return "mesh";
case DXIL::ShaderKind::Amplification:
return "amplification";
case DXIL::ShaderKind::Node:
return "node";
default:
llvm_unreachable("unknown ShaderKind");
}
}
bool ShaderModel::AllowDerivatives(DXIL::ShaderKind sk) const {
switch (sk) {
case DXIL::ShaderKind::Pixel:
case DXIL::ShaderKind::Library:
case DXIL::ShaderKind::Node:
return true;
case DXIL::ShaderKind::Compute:
case DXIL::ShaderKind::Amplification:
case DXIL::ShaderKind::Mesh:
return IsSM66Plus();
case DXIL::ShaderKind::Vertex:
case DXIL::ShaderKind::Geometry:
case DXIL::ShaderKind::Hull:
case DXIL::ShaderKind::Domain:
case DXIL::ShaderKind::RayGeneration:
case DXIL::ShaderKind::Intersection:
case DXIL::ShaderKind::AnyHit:
case DXIL::ShaderKind::ClosestHit:
case DXIL::ShaderKind::Miss:
case DXIL::ShaderKind::Callable:
case DXIL::ShaderKind::Invalid:
return false;
}
static_assert(DXIL::ShaderKind::LastValid == DXIL::ShaderKind::Node,
"otherwise, switch needs to be updated.");
llvm_unreachable("unknown ShaderKind");
}
typedef ShaderModel SM;
typedef Semantic SE;
const ShaderModel ShaderModel::ms_ShaderModels[kNumShaderModels] = {
// IR OR UAV? TyUAV? UAV base
/* <py::lines('VALRULE-TEXT')>hctdb_instrhelp.get_shader_models()</py>*/
// VALRULE-TEXT:BEGIN
SM(Kind::Pixel, 4, 0, "ps_4_0", 32, 8, false, false, 0),
SM(Kind::Pixel, 4, 1, "ps_4_1", 32, 8, false, false, 0),
SM(Kind::Pixel, 5, 0, "ps_5_0", 32, 8, true, true, 64),
SM(Kind::Pixel, 5, 1, "ps_5_1", 32, 8, true, true, 64),
SM(Kind::Pixel, 6, 0, "ps_6_0", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 1, "ps_6_1", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 2, "ps_6_2", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 3, "ps_6_3", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 4, "ps_6_4", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 5, "ps_6_5", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 6, "ps_6_6", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 7, "ps_6_7", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 8, "ps_6_8", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 9, "ps_6_9", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 10, "ps_6_10", 32, 8, true, true, UINT_MAX),
SM(Kind::Vertex, 4, 0, "vs_4_0", 16, 16, false, false, 0),
SM(Kind::Vertex, 4, 1, "vs_4_1", 32, 32, false, false, 0),
SM(Kind::Vertex, 5, 0, "vs_5_0", 32, 32, true, true, 64),
SM(Kind::Vertex, 5, 1, "vs_5_1", 32, 32, true, true, 64),
SM(Kind::Vertex, 6, 0, "vs_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 1, "vs_6_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 2, "vs_6_2", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 3, "vs_6_3", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 4, "vs_6_4", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 5, "vs_6_5", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 6, "vs_6_6", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 7, "vs_6_7", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 8, "vs_6_8", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 9, "vs_6_9", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 10, "vs_6_10", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 4, 0, "gs_4_0", 16, 32, false, false, 0),
SM(Kind::Geometry, 4, 1, "gs_4_1", 32, 32, false, false, 0),
SM(Kind::Geometry, 5, 0, "gs_5_0", 32, 32, true, true, 64),
SM(Kind::Geometry, 5, 1, "gs_5_1", 32, 32, true, true, 64),
SM(Kind::Geometry, 6, 0, "gs_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 1, "gs_6_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 2, "gs_6_2", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 3, "gs_6_3", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 4, "gs_6_4", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 5, "gs_6_5", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 6, "gs_6_6", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 7, "gs_6_7", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 8, "gs_6_8", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 9, "gs_6_9", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 10, "gs_6_10", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 4, 0, "hs_4_0", 32, 32, false, false, 0),
SM(Kind::Hull, 4, 1, "hs_4_1", 32, 32, false, false, 0),
SM(Kind::Hull, 5, 0, "hs_5_0", 32, 32, true, true, 64),
SM(Kind::Hull, 5, 1, "hs_5_1", 32, 32, true, true, 64),
SM(Kind::Hull, 6, 0, "hs_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 1, "hs_6_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 2, "hs_6_2", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 3, "hs_6_3", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 4, "hs_6_4", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 5, "hs_6_5", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 6, "hs_6_6", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 7, "hs_6_7", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 8, "hs_6_8", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 9, "hs_6_9", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 10, "hs_6_10", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 4, 0, "ds_4_0", 32, 32, false, false, 0),
SM(Kind::Domain, 4, 1, "ds_4_1", 32, 32, false, false, 0),
SM(Kind::Domain, 5, 0, "ds_5_0", 32, 32, true, true, 64),
SM(Kind::Domain, 5, 1, "ds_5_1", 32, 32, true, true, 64),
SM(Kind::Domain, 6, 0, "ds_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 1, "ds_6_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 2, "ds_6_2", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 3, "ds_6_3", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 4, "ds_6_4", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 5, "ds_6_5", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 6, "ds_6_6", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 7, "ds_6_7", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 8, "ds_6_8", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 9, "ds_6_9", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 10, "ds_6_10", 32, 32, true, true, UINT_MAX),
SM(Kind::Compute, 4, 0, "cs_4_0", 0, 0, false, false, 0),
SM(Kind::Compute, 4, 1, "cs_4_1", 0, 0, false, false, 0),
SM(Kind::Compute, 5, 0, "cs_5_0", 0, 0, true, true, 64),
SM(Kind::Compute, 5, 1, "cs_5_1", 0, 0, true, true, 64),
SM(Kind::Compute, 6, 0, "cs_6_0", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 1, "cs_6_1", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 2, "cs_6_2", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 3, "cs_6_3", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 4, "cs_6_4", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 5, "cs_6_5", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 6, "cs_6_6", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 7, "cs_6_7", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 8, "cs_6_8", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 9, "cs_6_9", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 10, "cs_6_10", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 4, 1, "lib_4_1", 0, 0, false, false, 0),
SM(Kind::Library, 5, 1, "lib_5_1", 0, 0, true, true, 64),
SM(Kind::Library, 6, 1, "lib_6_1", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 2, "lib_6_2", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 3, "lib_6_3", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 4, "lib_6_4", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 5, "lib_6_5", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 6, "lib_6_6", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 7, "lib_6_7", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 8, "lib_6_8", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 9, "lib_6_9", 0, 0, true, true, UINT_MAX),
SM(Kind::Library, 6, 10, "lib_6_10", 0, 0, true, true, UINT_MAX),
// lib_6_x is for offline linking only, and relaxes restrictions
SM(Kind::Library, 6, kOfflineMinor, "lib_6_x", 32, 32, true, true,
UINT_MAX),
SM(Kind::Mesh, 6, 5, "ms_6_5", 0, 0, true, true, UINT_MAX),
SM(Kind::Mesh, 6, 6, "ms_6_6", 0, 0, true, true, UINT_MAX),
SM(Kind::Mesh, 6, 7, "ms_6_7", 0, 0, true, true, UINT_MAX),
SM(Kind::Mesh, 6, 8, "ms_6_8", 0, 0, true, true, UINT_MAX),
SM(Kind::Mesh, 6, 9, "ms_6_9", 0, 0, true, true, UINT_MAX),
SM(Kind::Mesh, 6, 10, "ms_6_10", 0, 0, true, true, UINT_MAX),
SM(Kind::Amplification, 6, 5, "as_6_5", 0, 0, true, true, UINT_MAX),
SM(Kind::Amplification, 6, 6, "as_6_6", 0, 0, true, true, UINT_MAX),
SM(Kind::Amplification, 6, 7, "as_6_7", 0, 0, true, true, UINT_MAX),
SM(Kind::Amplification, 6, 8, "as_6_8", 0, 0, true, true, UINT_MAX),
SM(Kind::Amplification, 6, 9, "as_6_9", 0, 0, true, true, UINT_MAX),
SM(Kind::Amplification, 6, 10, "as_6_10", 0, 0, true, true, UINT_MAX),
// Values before Invalid must remain sorted by Kind, then Major, then Minor.
SM(Kind::Invalid, 0, 0, "invalid", 0, 0, false, false, 0),
// VALRULE-TEXT:END
};
static const char *NodeLaunchTypeNames[] = {"invalid", "broadcasting",
"coalescing", "thread"};
const char *ShaderModel::GetNodeLaunchTypeName(DXIL::NodeLaunchType launchTy) {
static_assert(static_cast<unsigned>(DXIL::NodeLaunchType::Thread) ==
std::size(NodeLaunchTypeNames) - 1,
"Invalid launch type or names");
return NodeLaunchTypeNames[static_cast<unsigned int>(launchTy)];
}
DXIL::NodeLaunchType ShaderModel::NodeLaunchTypeFromName(llvm::StringRef name) {
return llvm::StringSwitch<DXIL::NodeLaunchType>(name.lower())
.Case("broadcasting", DXIL::NodeLaunchType::Broadcasting)
.Case("coalescing", DXIL::NodeLaunchType::Coalescing)
.Case("thread", DXIL::NodeLaunchType::Thread)
.Default(DXIL::NodeLaunchType::Invalid);
}
} // namespace hlsl