| /////////////////////////////////////////////////////////////////////////////// |
| // // |
| // D3DReflectionStrings.h // |
| // Copyright (C) Microsoft Corporation. All rights reserved. // |
| // This file is distributed under the University of Illinois Open Source // |
| // License. See LICENSE.TXT for details. // |
| // // |
| // Used to convert reflection data types into strings. // |
| // // |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #pragma once |
| |
| #include "dxc/WinAdapter.h" |
| |
| #include "dxc/DxilContainer/DxilRuntimeReflection.h" |
| #include "dxc/Support/D3DReflection.h" |
| |
| namespace hlsl { |
| using namespace RDAT; |
| namespace dump { |
| |
| // ToString functions for D3D types |
| LPCSTR ToString(D3D_CBUFFER_TYPE CBType); |
| LPCSTR ToString(D3D_SHADER_INPUT_TYPE Type); |
| LPCSTR ToString(D3D_RESOURCE_RETURN_TYPE ReturnType); |
| LPCSTR ToString(D3D_SRV_DIMENSION Dimension); |
| LPCSTR ToString(D3D_PRIMITIVE_TOPOLOGY GSOutputTopology); |
| LPCSTR ToString(D3D_PRIMITIVE InputPrimitive); |
| LPCSTR ToString(D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive); |
| LPCSTR ToString(D3D_TESSELLATOR_PARTITIONING HSPartitioning); |
| LPCSTR ToString(D3D_TESSELLATOR_DOMAIN TessellatorDomain); |
| LPCSTR ToString(D3D_SHADER_VARIABLE_CLASS Class); |
| LPCSTR ToString(D3D_SHADER_VARIABLE_TYPE Type); |
| LPCSTR ToString(D3D_SHADER_VARIABLE_FLAGS Flag); |
| LPCSTR ToString(D3D_SHADER_INPUT_FLAGS Flag); |
| LPCSTR ToString(D3D_SHADER_CBUFFER_FLAGS Flag); |
| LPCSTR ToString(D3D_PARAMETER_FLAGS Flag); |
| LPCSTR ToString(D3D_NAME Name); |
| LPCSTR ToString(D3D_REGISTER_COMPONENT_TYPE CompTy); |
| LPCSTR ToString(D3D_MIN_PRECISION MinPrec); |
| LPCSTR CompMaskToString(unsigned CompMask); |
| |
| // These macros declare the ToString functions for DXC types |
| #define DEF_RDAT_ENUMS DEF_RDAT_DUMP_DECL |
| #define DEF_DXIL_ENUMS DEF_RDAT_DUMP_DECL |
| #include "dxc/DxilContainer/RDAT_Macros.inl" |
| |
| } // namespace dump |
| } // namespace hlsl |