This package contains a copy of the DirectX Shader Compiler redistributable and its associated development headers.
For help getting started, please see:
https://github.com/microsoft/DirectXShaderCompiler/wiki
The included licenses apply to the following files:
| License file | Applies to |
|---|---|
| LICENSE-MIT.txt | d3d12shader.h |
| LICENSE-LLVM.txt | all other files |
This file contains notes for releases that are not published. GitHub Releases contain notes for published releases.
Use Upcoming Release for all non-experimental changes. Use this section even if a change is first available in a preview build.
Use Upcoming Preview Release only for changes to experimental features. If an experimental feature becomes supported, add a note to Upcoming Release.
OpSelect being generated when optimizing for SPIR-V 1.3 and earlier #8603.These changes apply to experimental preview shader models only and will not be part of the next non-preview release.
These are incremental changes to the experimental Shader Model 6.10 features that first shipped in the 1.10.2605 preview.
InterlockedAccumulate #8459.BFloat16 to the ComponentType enum in DxilConstants and the linalg header #8722