| # DirectX Shader Compiler Redistributable Package |
| |
| This package contains a copy of the DirectX Shader Compiler redistributable and its associated development headers. |
| |
| For help getting started, please see: |
| |
| <https://github.com/microsoft/DirectXShaderCompiler/wiki> |
| |
| ## Licenses |
| |
| The included licenses apply to the following files: |
| |
| | License file | Applies to | |
| |---|---| |
| |LICENSE-MIT.txt |d3d12shader.h| |
| |LICENSE-LLVM.txt |all other files| |
| |
| ## Changelog |
| |
| This file contains notes for releases that are not published. |
| [GitHub Releases](https://github.com/microsoft/DirectXShaderCompiler/releases) |
| contain notes for published releases. |
| |
| Use **Upcoming Release** for all non-experimental changes. Use this section |
| even if a change is first available in a preview build. |
| |
| Use **Upcoming Preview Release** only for changes to experimental features. If |
| an experimental feature becomes supported, add a note to **Upcoming Release**. |
| |
| ### Upcoming Release |
| |
| #### HLSL Language |
| |
| - Casting a scalar to a struct or array containing a resource is now an error |
| instead of crashing |
| [#6661](https://github.com/microsoft/DirectXShaderCompiler/issues/6661). |
| |
| #### Bug Fixes |
| |
| - Fixed derivative operations being moved into divergent control flow, which |
| could produce incorrect results |
| [#8001](https://github.com/microsoft/DirectXShaderCompiler/issues/8001). |
| - SPIR-V: Fixed an invalid `OpSelect` being generated when optimizing for |
| SPIR-V 1.3 and earlier |
| [#8603](https://github.com/microsoft/DirectXShaderCompiler/issues/8603). |
| - Fix a crash generating DXIL from sources containing a dynamic resource heap |
| access that was discarded. Identified during development of SPIR-V support for |
| [descriptor heaps](https://github.com/microsoft/DirectXShaderCompiler/pull/8517#discussion_r3752113078). |
| - Fixed internal compiler errors when a member method is called on a ray payload |
| or on one of its fields with payload access qualifiers enabled |
| [#6464](https://github.com/microsoft/DirectXShaderCompiler/issues/6464). |
| |
| ### Upcoming Preview Release |
| |
| These changes apply to experimental preview shader models only and will not be |
| part of the next non-preview release. |
| |
| #### Experimental Shader Model 6.10 |
| |
| These are incremental changes to the experimental Shader Model 6.10 features that |
| first shipped in the 1.10.2605 preview. |
| |
| - Fixed the set of numeric types allowed in LinAlg matrix intrinsics |
| [#8271](https://github.com/microsoft/DirectXShaderCompiler/issues/8271). |
| - Corrected the parameter order of `InterlockedAccumulate` |
| [#8459](https://github.com/microsoft/DirectXShaderCompiler/pull/8459). |
| - Added validation of LinAlg matrix builtin parameters and result K dimension |
| [#8588](https://github.com/microsoft/DirectXShaderCompiler/pull/8588). |
| - Restricted the component types allowed in LinAlg matrices |
| [#8608](https://github.com/microsoft/DirectXShaderCompiler/pull/8608). |
| - Added `BFloat16` to the ComponentType enum in DxilConstants and the linalg |
| header [#8722](https://github.com/microsoft/DirectXShaderCompiler/issues/8722) |