| /* | |
| ** 2006 January 07 | |
| ** | |
| ** The author disclaims copyright to this source code. In place of | |
| ** a legal notice, here is a blessing: | |
| ** | |
| ** May you do good and not evil. | |
| ** May you find forgiveness for yourself and forgive others. | |
| ** May you share freely, never taking more than you give. | |
| ** | |
| ****************************************************************************** | |
| ** | |
| ** This file contains demonstration code. Nothing in this file gets compiled | |
| ** or linked into the SQLite library unless you use a non-standard option: | |
| ** | |
| ** -DSQLITE_SERVER=1 | |
| ** | |
| ** The configure script will never generate a Makefile with the option | |
| ** above. You will need to manually modify the Makefile if you want to | |
| ** include any of the code from this file in your project. Or, at your | |
| ** option, you may copy and paste the code from this file and | |
| ** thereby avoiding a recompile of SQLite. | |
| ** | |
| ** | |
| ** This source file demonstrates how to use SQLite to create an SQL database | |
| ** server thread in a multiple-threaded program. One or more client threads | |
| ** send messages to the server thread and the server thread processes those | |
| ** messages in the order received and returns the results to the client. | |
| ** | |
| ** One might ask: "Why bother? Why not just let each thread connect | |
| ** to the database directly?" There are a several of reasons to | |
| ** prefer the client/server approach. | |
| ** | |
| ** (1) Some systems (ex: Redhat9) have broken threading implementations | |
| ** that prevent SQLite database connections from being used in | |
| ** a thread different from the one where they were created. With | |
| ** the client/server approach, all database connections are created | |
| ** and used within the server thread. Client calls to the database | |
| ** can be made from multiple threads (though not at the same time!) | |
| ** | |
| ** (2) Beginning with SQLite version 3.3.0, when two or more | |
| ** connections to the same database occur within the same thread, | |
| ** they can optionally share their database cache. This reduces | |
| ** I/O and memory requirements. Cache shared is controlled using | |
| ** the sqlite3_enable_shared_cache() API. | |
| ** | |
| ** (3) Database connections on a shared cache use table-level locking | |
| ** instead of file-level locking for improved concurrency. | |
| ** | |
| ** (4) Database connections on a shared cache can by optionally | |
| ** set to READ UNCOMMITTED isolation. (The default isolation for | |
| ** SQLite is SERIALIZABLE.) When this occurs, readers will | |
| ** never be blocked by a writer and writers will not be | |
| ** blocked by readers. There can still only be a single writer | |
| ** at a time, but multiple readers can simultaneously exist with | |
| ** that writer. This is a huge increase in concurrency. | |
| ** | |
| ** To summarize the rational for using a client/server approach: prior | |
| ** to SQLite version 3.3.0 it probably was not worth the trouble. But | |
| ** with SQLite version 3.3.0 and beyond you can get significant performance | |
| ** and concurrency improvements and memory usage reductions by going | |
| ** client/server. | |
| ** | |
| ** Note: The extra features of version 3.3.0 described by points (2) | |
| ** through (4) above are only available if you compile without the | |
| ** option -DSQLITE_OMIT_SHARED_CACHE. | |
| ** | |
| ** Here is how the client/server approach works: The database server | |
| ** thread is started on this procedure: | |
| ** | |
| ** void *sqlite3_server(void *NotUsed); | |
| ** | |
| ** The sqlite_server procedure runs as long as the g.serverHalt variable | |
| ** is false. A mutex is used to make sure no more than one server runs | |
| ** at a time. The server waits for messages to arrive on a message | |
| ** queue and processes the messages in order. | |
| ** | |
| ** Two convenience routines are provided for starting and stopping the | |
| ** server thread: | |
| ** | |
| ** void sqlite3_server_start(void); | |
| ** void sqlite3_server_stop(void); | |
| ** | |
| ** Both of the convenience routines return immediately. Neither will | |
| ** ever give an error. If a server is already started or already halted, | |
| ** then the routines are effectively no-ops. | |
| ** | |
| ** Clients use the following interfaces: | |
| ** | |
| ** sqlite3_client_open | |
| ** sqlite3_client_prepare | |
| ** sqlite3_client_step | |
| ** sqlite3_client_reset | |
| ** sqlite3_client_finalize | |
| ** sqlite3_client_close | |
| ** | |
| ** These interfaces work exactly like the standard core SQLite interfaces | |
| ** having the same names without the "_client_" infix. Many other SQLite | |
| ** interfaces can be used directly without having to send messages to the | |
| ** server as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. | |
| ** The following interfaces fall into this second category: | |
| ** | |
| ** sqlite3_bind_* | |
| ** sqlite3_changes | |
| ** sqlite3_clear_bindings | |
| ** sqlite3_column_* | |
| ** sqlite3_complete | |
| ** sqlite3_create_collation | |
| ** sqlite3_create_function | |
| ** sqlite3_data_count | |
| ** sqlite3_db_handle | |
| ** sqlite3_errcode | |
| ** sqlite3_errmsg | |
| ** sqlite3_last_insert_rowid | |
| ** sqlite3_total_changes | |
| ** sqlite3_transfer_bindings | |
| ** | |
| ** A single SQLite connection (an sqlite3* object) or an SQLite statement | |
| ** (an sqlite3_stmt* object) should only be passed to a single interface | |
| ** function at a time. The connections and statements can be passed from | |
| ** any thread to any of the functions listed in the second group above as | |
| ** long as the same connection is not in use by two threads at once and | |
| ** as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. Additional | |
| ** information about the SQLITE_ENABLE_MEMORY_MANAGEMENT constraint is | |
| ** below. | |
| ** | |
| ** The busy handler for all database connections should remain turned | |
| ** off. That means that any lock contention will cause the associated | |
| ** sqlite3_client_step() call to return immediately with an SQLITE_BUSY | |
| ** error code. If a busy handler is enabled and lock contention occurs, | |
| ** then the entire server thread will block. This will cause not only | |
| ** the requesting client to block but every other database client as | |
| ** well. It is possible to enhance the code below so that lock | |
| ** contention will cause the message to be placed back on the top of | |
| ** the queue to be tried again later. But such enhanced processing is | |
| ** not included here, in order to keep the example simple. | |
| ** | |
| ** This example code assumes the use of pthreads. Pthreads | |
| ** implementations are available for windows. (See, for example | |
| ** http://sourceware.org/pthreads-win32/announcement.html.) Or, you | |
| ** can translate the locking and thread synchronization code to use | |
| ** windows primitives easily enough. The details are left as an | |
| ** exercise to the reader. | |
| ** | |
| **** Restrictions Associated With SQLITE_ENABLE_MEMORY_MANAGEMENT **** | |
| ** | |
| ** If you compile with SQLITE_ENABLE_MEMORY_MANAGEMENT defined, then | |
| ** SQLite includes code that tracks how much memory is being used by | |
| ** each thread. These memory counts can become confused if memory | |
| ** is allocated by one thread and then freed by another. For that | |
| ** reason, when SQLITE_ENABLE_MEMORY_MANAGEMENT is used, all operations | |
| ** that might allocate or free memory should be performanced in the same | |
| ** thread that originally created the database connection. In that case, | |
| ** many of the operations that are listed above as safe to be performed | |
| ** in separate threads would need to be sent over to the server to be | |
| ** done there. If SQLITE_ENABLE_MEMORY_MANAGEMENT is defined, then | |
| ** the following functions can be used safely from different threads | |
| ** without messing up the allocation counts: | |
| ** | |
| ** sqlite3_bind_parameter_name | |
| ** sqlite3_bind_parameter_index | |
| ** sqlite3_changes | |
| ** sqlite3_column_blob | |
| ** sqlite3_column_count | |
| ** sqlite3_complete | |
| ** sqlite3_data_count | |
| ** sqlite3_db_handle | |
| ** sqlite3_errcode | |
| ** sqlite3_errmsg | |
| ** sqlite3_last_insert_rowid | |
| ** sqlite3_total_changes | |
| ** | |
| ** The remaining functions are not thread-safe when memory management | |
| ** is enabled. So one would have to define some new interface routines | |
| ** along the following lines: | |
| ** | |
| ** sqlite3_client_bind_* | |
| ** sqlite3_client_clear_bindings | |
| ** sqlite3_client_column_* | |
| ** sqlite3_client_create_collation | |
| ** sqlite3_client_create_function | |
| ** sqlite3_client_transfer_bindings | |
| ** | |
| ** The example code in this file is intended for use with memory | |
| ** management turned off. So the implementation of these additional | |
| ** client interfaces is left as an exercise to the reader. | |
| ** | |
| ** It may seem surprising to the reader that the list of safe functions | |
| ** above does not include things like sqlite3_bind_int() or | |
| ** sqlite3_column_int(). But those routines might, in fact, allocate | |
| ** or deallocate memory. In the case of sqlite3_bind_int(), if the | |
| ** parameter was previously bound to a string that string might need | |
| ** to be deallocated before the new integer value is inserted. In | |
| ** the case of sqlite3_column_int(), the value of the column might be | |
| ** a UTF-16 string which will need to be converted to UTF-8 then into | |
| ** an integer. | |
| */ | |
| /* Include this to get the definition of SQLITE_THREADSAFE, in the | |
| ** case that default values are used. | |
| */ | |
| #include "sqliteInt.h" | |
| /* | |
| ** Only compile the code in this file on UNIX with a SQLITE_THREADSAFE build | |
| ** and only if the SQLITE_SERVER macro is defined. | |
| */ | |
| #if defined(SQLITE_SERVER) && !defined(SQLITE_OMIT_SHARED_CACHE) | |
| #if SQLITE_OS_UNIX && SQLITE_THREADSAFE | |
| /* | |
| ** We require only pthreads and the public interface of SQLite. | |
| */ | |
| #include <pthread.h> | |
| #include "sqlite3.h" | |
| /* | |
| ** Messages are passed from client to server and back again as | |
| ** instances of the following structure. | |
| */ | |
| typedef struct SqlMessage SqlMessage; | |
| struct SqlMessage { | |
| int op; /* Opcode for the message */ | |
| sqlite3 *pDb; /* The SQLite connection */ | |
| sqlite3_stmt *pStmt; /* A specific statement */ | |
| int errCode; /* Error code returned */ | |
| const char *zIn; /* Input filename or SQL statement */ | |
| int nByte; /* Size of the zIn parameter for prepare() */ | |
| const char *zOut; /* Tail of the SQL statement */ | |
| SqlMessage *pNext; /* Next message in the queue */ | |
| SqlMessage *pPrev; /* Previous message in the queue */ | |
| pthread_mutex_t clientMutex; /* Hold this mutex to access the message */ | |
| pthread_cond_t clientWakeup; /* Signal to wake up the client */ | |
| }; | |
| /* | |
| ** Legal values for SqlMessage.op | |
| */ | |
| #define MSG_Open 1 /* sqlite3_open(zIn, &pDb) */ | |
| #define MSG_Prepare 2 /* sqlite3_prepare(pDb, zIn, nByte, &pStmt, &zOut) */ | |
| #define MSG_Step 3 /* sqlite3_step(pStmt) */ | |
| #define MSG_Reset 4 /* sqlite3_reset(pStmt) */ | |
| #define MSG_Finalize 5 /* sqlite3_finalize(pStmt) */ | |
| #define MSG_Close 6 /* sqlite3_close(pDb) */ | |
| #define MSG_Done 7 /* Server has finished with this message */ | |
| /* | |
| ** State information about the server is stored in a static variable | |
| ** named "g" as follows: | |
| */ | |
| static struct ServerState { | |
| pthread_mutex_t queueMutex; /* Hold this mutex to access the msg queue */ | |
| pthread_mutex_t serverMutex; /* Held by the server while it is running */ | |
| pthread_cond_t serverWakeup; /* Signal this condvar to wake up the server */ | |
| volatile int serverHalt; /* Server halts itself when true */ | |
| SqlMessage *pQueueHead; /* Head of the message queue */ | |
| SqlMessage *pQueueTail; /* Tail of the message queue */ | |
| } g = { | |
| PTHREAD_MUTEX_INITIALIZER, | |
| PTHREAD_MUTEX_INITIALIZER, | |
| PTHREAD_COND_INITIALIZER, | |
| }; | |
| /* | |
| ** Send a message to the server. Block until we get a reply. | |
| ** | |
| ** The mutex and condition variable in the message are uninitialized | |
| ** when this routine is called. This routine takes care of | |
| ** initializing them and destroying them when it has finished. | |
| */ | |
| static void sendToServer(SqlMessage *pMsg){ | |
| /* Initialize the mutex and condition variable on the message | |
| */ | |
| pthread_mutex_init(&pMsg->clientMutex, 0); | |
| pthread_cond_init(&pMsg->clientWakeup, 0); | |
| /* Add the message to the head of the server's message queue. | |
| */ | |
| pthread_mutex_lock(&g.queueMutex); | |
| pMsg->pNext = g.pQueueHead; | |
| if( g.pQueueHead==0 ){ | |
| g.pQueueTail = pMsg; | |
| }else{ | |
| g.pQueueHead->pPrev = pMsg; | |
| } | |
| pMsg->pPrev = 0; | |
| g.pQueueHead = pMsg; | |
| pthread_mutex_unlock(&g.queueMutex); | |
| /* Signal the server that the new message has be queued, then | |
| ** block waiting for the server to process the message. | |
| */ | |
| pthread_mutex_lock(&pMsg->clientMutex); | |
| pthread_cond_signal(&g.serverWakeup); | |
| while( pMsg->op!=MSG_Done ){ | |
| pthread_cond_wait(&pMsg->clientWakeup, &pMsg->clientMutex); | |
| } | |
| pthread_mutex_unlock(&pMsg->clientMutex); | |
| /* Destroy the mutex and condition variable of the message. | |
| */ | |
| pthread_mutex_destroy(&pMsg->clientMutex); | |
| pthread_cond_destroy(&pMsg->clientWakeup); | |
| } | |
| /* | |
| ** The following 6 routines are client-side implementations of the | |
| ** core SQLite interfaces: | |
| ** | |
| ** sqlite3_open | |
| ** sqlite3_prepare | |
| ** sqlite3_step | |
| ** sqlite3_reset | |
| ** sqlite3_finalize | |
| ** sqlite3_close | |
| ** | |
| ** Clients should use the following client-side routines instead of | |
| ** the core routines above. | |
| ** | |
| ** sqlite3_client_open | |
| ** sqlite3_client_prepare | |
| ** sqlite3_client_step | |
| ** sqlite3_client_reset | |
| ** sqlite3_client_finalize | |
| ** sqlite3_client_close | |
| ** | |
| ** Each of these routines creates a message for the desired operation, | |
| ** sends that message to the server, waits for the server to process | |
| ** then message and return a response. | |
| */ | |
| int sqlite3_client_open(const char *zDatabaseName, sqlite3 **ppDb){ | |
| SqlMessage msg; | |
| msg.op = MSG_Open; | |
| msg.zIn = zDatabaseName; | |
| sendToServer(&msg); | |
| *ppDb = msg.pDb; | |
| return msg.errCode; | |
| } | |
| int sqlite3_client_prepare( | |
| sqlite3 *pDb, | |
| const char *zSql, | |
| int nByte, | |
| sqlite3_stmt **ppStmt, | |
| const char **pzTail | |
| ){ | |
| SqlMessage msg; | |
| msg.op = MSG_Prepare; | |
| msg.pDb = pDb; | |
| msg.zIn = zSql; | |
| msg.nByte = nByte; | |
| sendToServer(&msg); | |
| *ppStmt = msg.pStmt; | |
| if( pzTail ) *pzTail = msg.zOut; | |
| return msg.errCode; | |
| } | |
| int sqlite3_client_step(sqlite3_stmt *pStmt){ | |
| SqlMessage msg; | |
| msg.op = MSG_Step; | |
| msg.pStmt = pStmt; | |
| sendToServer(&msg); | |
| return msg.errCode; | |
| } | |
| int sqlite3_client_reset(sqlite3_stmt *pStmt){ | |
| SqlMessage msg; | |
| msg.op = MSG_Reset; | |
| msg.pStmt = pStmt; | |
| sendToServer(&msg); | |
| return msg.errCode; | |
| } | |
| int sqlite3_client_finalize(sqlite3_stmt *pStmt){ | |
| SqlMessage msg; | |
| msg.op = MSG_Finalize; | |
| msg.pStmt = pStmt; | |
| sendToServer(&msg); | |
| return msg.errCode; | |
| } | |
| int sqlite3_client_close(sqlite3 *pDb){ | |
| SqlMessage msg; | |
| msg.op = MSG_Close; | |
| msg.pDb = pDb; | |
| sendToServer(&msg); | |
| return msg.errCode; | |
| } | |
| /* | |
| ** This routine implements the server. To start the server, first | |
| ** make sure g.serverHalt is false, then create a new detached thread | |
| ** on this procedure. See the sqlite3_server_start() routine below | |
| ** for an example. This procedure loops until g.serverHalt becomes | |
| ** true. | |
| */ | |
| void *sqlite3_server(void *NotUsed){ | |
| if( pthread_mutex_trylock(&g.serverMutex) ){ | |
| return 0; /* Another server is already running */ | |
| } | |
| sqlite3_enable_shared_cache(1); | |
| while( !g.serverHalt ){ | |
| SqlMessage *pMsg; | |
| /* Remove the last message from the message queue. | |
| */ | |
| pthread_mutex_lock(&g.queueMutex); | |
| while( g.pQueueTail==0 && g.serverHalt==0 ){ | |
| pthread_cond_wait(&g.serverWakeup, &g.queueMutex); | |
| } | |
| pMsg = g.pQueueTail; | |
| if( pMsg ){ | |
| if( pMsg->pPrev ){ | |
| pMsg->pPrev->pNext = 0; | |
| }else{ | |
| g.pQueueHead = 0; | |
| } | |
| g.pQueueTail = pMsg->pPrev; | |
| } | |
| pthread_mutex_unlock(&g.queueMutex); | |
| if( pMsg==0 ) break; | |
| /* Process the message just removed | |
| */ | |
| pthread_mutex_lock(&pMsg->clientMutex); | |
| switch( pMsg->op ){ | |
| case MSG_Open: { | |
| pMsg->errCode = sqlite3_open(pMsg->zIn, &pMsg->pDb); | |
| break; | |
| } | |
| case MSG_Prepare: { | |
| pMsg->errCode = sqlite3_prepare(pMsg->pDb, pMsg->zIn, pMsg->nByte, | |
| &pMsg->pStmt, &pMsg->zOut); | |
| break; | |
| } | |
| case MSG_Step: { | |
| pMsg->errCode = sqlite3_step(pMsg->pStmt); | |
| break; | |
| } | |
| case MSG_Reset: { | |
| pMsg->errCode = sqlite3_reset(pMsg->pStmt); | |
| break; | |
| } | |
| case MSG_Finalize: { | |
| pMsg->errCode = sqlite3_finalize(pMsg->pStmt); | |
| break; | |
| } | |
| case MSG_Close: { | |
| pMsg->errCode = sqlite3_close(pMsg->pDb); | |
| break; | |
| } | |
| } | |
| /* Signal the client that the message has been processed. | |
| */ | |
| pMsg->op = MSG_Done; | |
| pthread_mutex_unlock(&pMsg->clientMutex); | |
| pthread_cond_signal(&pMsg->clientWakeup); | |
| } | |
| pthread_mutex_unlock(&g.serverMutex); | |
| return 0; | |
| } | |
| /* | |
| ** Start a server thread if one is not already running. If there | |
| ** is aleady a server thread running, the new thread will quickly | |
| ** die and this routine is effectively a no-op. | |
| */ | |
| void sqlite3_server_start(void){ | |
| pthread_t x; | |
| int rc; | |
| g.serverHalt = 0; | |
| rc = pthread_create(&x, 0, sqlite3_server, 0); | |
| if( rc==0 ){ | |
| pthread_detach(x); | |
| } | |
| } | |
| /* | |
| ** A wrapper around sqlite3_server() that decrements the int variable | |
| ** pointed to by the first argument after the sqlite3_server() call | |
| ** returns. | |
| */ | |
| static void *serverWrapper(void *pnDecr){ | |
| void *p = sqlite3_server(0); | |
| (*(int*)pnDecr)--; | |
| return p; | |
| } | |
| /* | |
| ** This function is the similar to sqlite3_server_start(), except that | |
| ** the integer pointed to by the first argument is decremented when | |
| ** the server thread exits. | |
| */ | |
| void sqlite3_server_start2(int *pnDecr){ | |
| pthread_t x; | |
| int rc; | |
| g.serverHalt = 0; | |
| rc = pthread_create(&x, 0, serverWrapper, (void*)pnDecr); | |
| if( rc==0 ){ | |
| pthread_detach(x); | |
| } | |
| } | |
| /* | |
| ** If a server thread is running, then stop it. If no server is | |
| ** running, this routine is effectively a no-op. | |
| ** | |
| ** This routine waits until the server has actually stopped before | |
| ** returning. | |
| */ | |
| void sqlite3_server_stop(void){ | |
| g.serverHalt = 1; | |
| pthread_cond_broadcast(&g.serverWakeup); | |
| pthread_mutex_lock(&g.serverMutex); | |
| pthread_mutex_unlock(&g.serverMutex); | |
| } | |
| #endif /* SQLITE_OS_UNIX && SQLITE_THREADSAFE */ | |
| #endif /* defined(SQLITE_SERVER) */ |