| # Python on iOS README |
| |
| **iOS support is [tier 3](https://peps.python.org/pep-0011/#tier-3).** |
| |
| This document provides a quick overview of some iOS specific features in the |
| Python distribution. |
| |
| These instructions are only needed if you're planning to compile Python for iOS |
| yourself. Most users should *not* need to do this. If you're looking to |
| experiment with writing an iOS app in Python, tools such as [BeeWare's |
| Briefcase](https://briefcase.readthedocs.io) and [Kivy's |
| Buildozer](https://buildozer.readthedocs.io) will provide a much more |
| approachable user experience. |
| |
| ## Compilers for building on iOS |
| |
| Building for iOS requires the use of Apple's Xcode tooling. It is strongly |
| recommended that you use the most recent stable release of Xcode. This will |
| require the use of the most (or second-most) recently released macOS version, |
| as Apple does not maintain Xcode for older macOS versions. The Xcode Command |
| Line Tools are not sufficient for iOS development; you need a *full* Xcode |
| install. |
| |
| If you want to run your code on the iOS simulator, you'll also need to install |
| an iOS Simulator Platform. You should be prompted to select an iOS Simulator |
| Platform when you first run Xcode. Alternatively, you can add an iOS Simulator |
| Platform by selecting an open the Platforms tab of the Xcode Settings panel. |
| |
| ## Building Python on iOS |
| |
| ### ABIs and Architectures |
| |
| iOS apps can be deployed on physical devices, and on the iOS simulator. Although |
| the API used on these devices is identical, the ABI is different - you need to |
| link against different libraries for an iOS device build (`iphoneos`) or an |
| iOS simulator build (`iphonesimulator`). |
| |
| Apple uses the `XCframework` format to allow specifying a single dependency |
| that supports multiple ABIs. An `XCframework` is a wrapper around multiple |
| ABI-specific frameworks that share a common API. |
| |
| iOS can also support different CPU architectures within each ABI. At present, |
| there is only a single supported architecture on physical devices - ARM64. |
| However, the *simulator* supports 2 architectures - ARM64 (for running on Apple |
| Silicon machines), and x86_64 (for running on older Intel-based machines). |
| |
| To support multiple CPU architectures on a single platform, Apple uses a "fat |
| binary" format - a single physical file that contains support for multiple |
| architectures. It is possible to compile and use a "thin" single architecture |
| version of a binary for testing purposes; however, the "thin" binary will not be |
| portable to machines using other architectures. |
| |
| ### Building a multi-architecture iOS XCframework |
| |
| The `Apple` subfolder of the Python repository acts as a build script that |
| can be used to coordinate the compilation of a complete iOS XCframework. To use |
| it, run:: |
| |
| python Apple build iOS |
| |
| This will: |
| |
| * Configure and compile a version of Python to run on the build machine |
| * Download pre-compiled binary dependencies for each platform |
| * Configure and build a `Python.framework` for each required architecture and |
| iOS SDK |
| * Merge the multiple `Python.framework` folders into a single `Python.xcframework` |
| * Produce a `.tar.gz` archive in the `cross-build/dist` folder containing |
| the `Python.xcframework`, plus a copy of the Testbed app pre-configured to |
| use the XCframework. |
| |
| The `Apple` build script has other entry points that will perform the |
| individual parts of the overall `build` target, plus targets to test the |
| build, clean the `cross-build` folder of iOS build products, and perform a |
| complete "build and test" CI run. The `--clean` flag can also be used on |
| individual commands to ensure that a stale build product are removed before |
| building. |
| |
| ### Building a single-architecture framework |
| |
| If you're using the `Apple` build script, you won't need to build |
| individual frameworks. However, if you do need to manually configure an iOS |
| Python build for a single framework, the following options are available. |
| |
| #### iOS specific arguments to configure |
| |
| * `--enable-framework[=DIR]` |
| |
| This argument specifies the location where the Python.framework will be |
| installed. If `DIR` is not specified, the framework will be installed into |
| a subdirectory of the `iOS/Frameworks` folder. |
| |
| This argument *must* be provided when configuring iOS builds. iOS does not |
| support non-framework builds. |
| |
| * `--with-framework-name=NAME` |
| |
| Specify the name for the Python framework; defaults to `Python`. |
| |
| > [!NOTE] |
| > Unless you know what you're doing, changing the name of the Python |
| > framework on iOS is not advised. If you use this option, you won't be able |
| > to run the `Apple` build script without making significant manual |
| > alterations, and you won't be able to use any binary packages unless you |
| > compile them yourself using your own framework name. |
| |
| #### Building Python for iOS |
| |
| The Python build system will create a `Python.framework` that supports a |
| *single* ABI with a *single* architecture. Unlike macOS, iOS does not allow a |
| framework to contain non-library content, so the iOS build will produce a |
| `bin` and `lib` folder in the same output folder as `Python.framework`. |
| The `lib` folder will be needed at runtime to support the Python library. |
| |
| If you want to use Python in a real iOS project, you need to produce multiple |
| `Python.framework` builds, one for each ABI and architecture. iOS builds of |
| Python *must* be constructed as framework builds. To support this, you must |
| provide the `--enable-framework` flag when configuring the build. The build |
| also requires the use of cross-compilation. The minimal commands for building |
| Python for the ARM64 iOS simulator will look something like: |
| ``` |
| export PATH="$(pwd)/Apple/iOS/Resources/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Library/Apple/usr/bin" |
| ./configure \ |
| --enable-framework \ |
| --host=arm64-apple-ios-simulator \ |
| --build=arm64-apple-darwin \ |
| --with-build-python=/path/to/python.exe |
| make |
| make install |
| ``` |
| |
| In this invocation: |
| |
| * `Apple/iOS/Resources/bin` has been added to the path, providing some shims for the |
| compilers and linkers needed by the build. Xcode requires the use of `xcrun` |
| to invoke compiler tooling. However, if `xcrun` is pre-evaluated and the |
| result passed to `configure`, these results can embed user- and |
| version-specific paths into the sysconfig data, which limits the portability |
| of the compiled Python. Alternatively, if `xcrun` is used *as* the compiler, |
| it requires that compiler variables like `CC` include spaces, which can |
| cause significant problems with many C configuration systems which assume that |
| `CC` will be a single executable. |
| |
| To work around this problem, the `Apple/iOS/Resources/bin` folder contains some |
| wrapper scripts that present as simple compilers and linkers, but wrap |
| underlying calls to `xcrun`. This allows configure to use a `CC` |
| definition without spaces, and without user- or version-specific paths, while |
| retaining the ability to adapt to the local Xcode install. These scripts are |
| included in the `bin` directory of an iOS install. |
| |
| These scripts will, by default, use the currently active Xcode installation. |
| If you want to use a different Xcode installation, you can use |
| `xcode-select` to set a new default Xcode globally, or you can use the |
| `DEVELOPER_DIR` environment variable to specify an Xcode install. The |
| scripts will use the default `iphoneos`/`iphonesimulator` SDK version for |
| the select Xcode install; if you want to use a different SDK, you can set the |
| `IOS_SDK_VERSION` environment variable. (e.g, setting |
| `IOS_SDK_VERSION=17.1` would cause the scripts to use the `iphoneos17.1` |
| and `iphonesimulator17.1` SDKs, regardless of the Xcode default.) |
| |
| The path has also been cleared of any user customizations. A common source of |
| bugs is for tools like Homebrew to accidentally leak macOS binaries into an iOS |
| build. Resetting the path to a known "bare bones" value is the easiest way to |
| avoid these problems. |
| |
| * `--host` is the architecture and ABI that you want to build, in GNU compiler |
| triple format. This will be one of: |
| |
| - `arm64-apple-ios` for ARM64 iOS devices. |
| - `arm64-apple-ios-simulator` for the iOS simulator running on Apple |
| Silicon devices. |
| - `x86_64-apple-ios-simulator` for the iOS simulator running on Intel |
| devices. |
| |
| * `--build` is the GNU compiler triple for the machine that will be running |
| the compiler. This is one of: |
| |
| - `arm64-apple-darwin` for Apple Silicon devices. |
| - `x86_64-apple-darwin` for Intel devices. |
| |
| * `/path/to/python.exe` is the path to a Python binary on the machine that |
| will be running the compiler. This is needed because the Python compilation |
| process involves running some Python code. On a normal desktop build of |
| Python, you can compile a python interpreter and then use that interpreter to |
| run Python code. However, the binaries produced for iOS won't run on macOS, so |
| you need to provide an external Python interpreter. This interpreter must be |
| the same version as the Python that is being compiled. To be completely safe, |
| this should be the *exact* same commit hash. However, the longer a Python |
| release has been stable, the more likely it is that this constraint can be |
| relaxed - the same micro version will often be sufficient. |
| |
| * The `install` target for iOS builds is slightly different to other |
| platforms. On most platforms, `make install` will install the build into |
| the final runtime location. This won't be the case for iOS, as the final |
| runtime location will be on a physical device. |
| |
| However, you still need to run the `install` target for iOS builds, as it |
| performs some final framework assembly steps. The location specified with |
| `--enable-framework` will be the location where `make install` will |
| assemble the complete iOS framework. This completed framework can then |
| be copied and relocated as required. |
| |
| For a full CPython build, you also need to specify the paths to iOS builds of |
| the binary libraries that CPython depends on (such as XZ, LibFFI and OpenSSL). |
| This can be done by defining library specific environment variables (such as |
| `LIBLZMA_CFLAGS`, `LIBLZMA_LIBS`), and the `--with-openssl` configure |
| option. Versions of these libraries pre-compiled for iOS can be found in [this |
| repository](https://github.com/beeware/cpython-apple-source-deps/releases). |
| LibFFI is especially important, as many parts of the standard library |
| (including the `platform`, `sysconfig` and `webbrowser` modules) require |
| the use of the `ctypes` module at runtime. |
| |
| By default, Python will be compiled with an iOS deployment target (i.e., the |
| minimum supported iOS version) of 13.0. To specify a different deployment |
| target, provide the version number as part of the `--host` argument - for |
| example, `--host=arm64-apple-ios15.4-simulator` would compile an ARM64 |
| simulator build with a deployment target of 15.4. |
| |
| ## Testing Python on iOS |
| |
| ### Testing a multi-architecture framework |
| |
| Once you have a built an XCframework, you can test that framework by running: |
| |
| $ python Apple test iOS |
| |
| This test will attempt to find an "SE-class" simulator (i.e., an iPhone SE, or |
| iPhone 16e, or similar), and run the test suite on the most recent version of |
| iOS that is available. You can specify a simulator using the `--simulator` |
| command line argument, providing the name of the simulator (e.g., `--simulator |
| 'iPhone 16 Pro'`). You can also use this argument to control the OS version used |
| for testing; `--simulator 'iPhone 16 Pro,OS=18.2'` would attempt to run the |
| tests on an iPhone 16 Pro running iOS 18.2. |
| |
| If the test runner is executed on GitHub Actions, the `GITHUB_ACTIONS` |
| environment variable will be exposed to the iOS process at runtime. |
| |
| ### Testing a single-architecture framework |
| |
| The `Apple/testbed` folder that contains an Xcode project that is able to run |
| the Python test suite on Apple platforms. This project converts the Python test |
| suite into a single test case in Xcode's XCTest framework. The single XCTest |
| passes if the test suite passes. |
| |
| To run the test suite, configure a Python build for an iOS simulator (i.e., |
| `--host=arm64-apple-ios-simulator` or `--host=x86_64-apple-ios-simulator` |
| ), specifying a framework build (i.e. `--enable-framework`). Ensure that your |
| `PATH` has been configured to include the `Apple/iOS/Resources/bin` folder and |
| exclude any non-iOS tools, then run: |
| ``` |
| make all |
| make install |
| make testios |
| ``` |
| |
| This will: |
| |
| * Build an iOS framework for your chosen architecture; |
| * Finalize the single-platform framework; |
| * Make a clean copy of the testbed project; |
| * Install the Python iOS framework into the copy of the testbed project; and |
| * Run the test suite on an "entry-level device" simulator (i.e., an iPhone SE, |
| iPhone 16e, or a similar). |
| |
| On success, the test suite will exit and report successful completion of the |
| test suite. On a 2022 M1 MacBook Pro, the test suite takes approximately 15 |
| minutes to run; a couple of extra minutes is required to compile the testbed |
| project, and then boot and prepare the iOS simulator. |
| |
| ### Debugging test failures |
| |
| Running `python Apple test iOS` generates a standalone version of the |
| `Apple/testbed` project, and runs the full test suite. It does this using |
| `Apple/testbed` itself - the folder is an executable module that can be used |
| to create and run a clone of the testbed project. The standalone version of the |
| testbed will be created in a directory named |
| `cross-build/iOS-testbed.<timestamp>`. |
| |
| You can generate your own standalone testbed instance by running: |
| ``` |
| python cross-build/iOS/testbed clone my-testbed |
| ``` |
| |
| In this invocation, `my-testbed` is the name of the folder for the new |
| testbed clone. |
| |
| If you've built your own XCframework, or you only want to test a single architecture, |
| you can construct a standalone testbed instance by running: |
| ``` |
| python Apple/testbed clone --platform iOS --framework <path/to/framework> my-testbed |
| ``` |
| |
| The framework path can be the path path to a `Python.xcframework`, or the |
| path to a folder that contains a single-platform `Python.framework`. |
| |
| You can then use the `my-testbed` folder to run the Python test suite, |
| passing in any command line arguments you may require. For example, if you're |
| trying to diagnose a failure in the `os` module, you might run: |
| ``` |
| python my-testbed run -- test -W test_os |
| ``` |
| |
| This is the equivalent of running `python -m test -W test_os` on a desktop |
| Python build. Any arguments after the `--` will be passed to testbed as if |
| they were arguments to `python -m` on a desktop machine. |
| |
| ### Testing in Xcode |
| |
| You can also open the testbed project in Xcode by running: |
| ``` |
| open my-testbed/iOSTestbed.xcodeproj |
| ``` |
| |
| This will allow you to use the full Xcode suite of tools for debugging. |
| |
| The arguments used to run the test suite are defined as part of the test plan. |
| To modify the test plan, select the test plan node of the project tree (it |
| should be the first child of the root node), and select the "Configurations" |
| tab. Modify the "Arguments Passed On Launch" value to change the testing |
| arguments. |
| |
| The test plan also disables parallel testing, and specifies the use of the |
| `Testbed.lldbinit` file for providing configuration of the debugger. The |
| default debugger configuration disables automatic breakpoints on the |
| `SIGINT`, `SIGUSR1`, `SIGUSR2`, and `SIGXFSZ` signals. |
| |
| ### Testing on an iOS device |
| |
| To test on an iOS device, the app needs to be signed with known developer |
| credentials. To obtain these credentials, you must have an iOS Developer |
| account, and your Xcode install will need to be logged into your account (see |
| the Accounts tab of the Preferences dialog). |
| |
| Once the project is open, and you're signed into your Apple Developer account, |
| select the root node of the project tree (labeled "iOSTestbed"), then the |
| "Signing & Capabilities" tab in the details page. Select a development team |
| (this will likely be your own name), and plug in a physical device to your |
| macOS machine with a USB cable. You should then be able to select your physical |
| device from the list of targets in the pulldown in the Xcode titlebar. |