| /* |
| ** 2024-09-24 |
| ** |
| ** The author disclaims copyright to this source code. In place of |
| ** a legal notice, here is a blessing: |
| ** |
| ** May you do good and not evil. |
| ** May you find forgiveness for yourself and forgive others. |
| ** May you share freely, never taking more than you give. |
| ** |
| ************************************************************************* |
| ** |
| ** Implementation of standard I/O interfaces for UTF-8 that are missing |
| ** on Windows. |
| */ |
| #ifdef _WIN32 /* This file is a no-op on all platforms except Windows */ |
| #ifndef _SQLITE3_STDIO_H_ |
| #include "sqlite3_stdio.h" |
| #endif |
| #undef WIN32_LEAN_AND_MEAN |
| #define WIN32_LEAN_AND_MEAN |
| #include <windows.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <stdio.h> |
| #include <assert.h> |
| #include "sqlite3.h" |
| #include <ctype.h> |
| #include <stdarg.h> |
| #include <io.h> |
| #include <fcntl.h> |
| |
| /* |
| ** If the SQLITE_U8TEXT_ONLY option is defined, then use O_U8TEXT |
| ** when appropriate on all output. (Sometimes use O_BINARY when |
| ** rendering ASCII text in cases where NL-to-CRLF expansion would |
| ** not be correct.) |
| ** |
| ** If the SQLITE_U8TEXT_STDIO option is defined, then use O_U8TEXT |
| ** when appropriate when writing to stdout or stderr. Use O_BINARY |
| ** or O_TEXT (depending on things like the .mode and the .crlf setting |
| ** in the CLI, or other context clues in other applications) for all |
| ** other output channels. |
| ** |
| ** The default behavior, if neither of the above is defined is to |
| ** use O_U8TEXT when writing to the Windows console (or anything |
| ** else for which _isatty() returns true) and to use O_BINARY or O_TEXT |
| ** for all other output channels. |
| ** |
| ** The SQLITE_USE_W32_FOR_CONSOLE_IO macro is also available. If |
| ** defined, it forces the use of Win32 APIs for all console I/O, both |
| ** input and output. This is necessary for some non-Microsoft run-times |
| ** that implement stdio differently from Microsoft/Visual-Studio. |
| */ |
| #if defined(SQLITE_U8TEXT_ONLY) |
| # define UseWtextForOutput(fd) 1 |
| # define UseWtextForInput(fd) 1 |
| # define IsConsole(fd) _isatty(_fileno(fd)) |
| #elif defined(SQLITE_U8TEXT_STDIO) |
| # define UseWtextForOutput(fd) ((fd)==stdout || (fd)==stderr) |
| # define UseWtextForInput(fd) ((fd)==stdin) |
| # define IsConsole(fd) _isatty(_fileno(fd)) |
| #else |
| # define UseWtextForOutput(fd) _isatty(_fileno(fd)) |
| # define UseWtextForInput(fd) _isatty(_fileno(fd)) |
| # define IsConsole(fd) 1 |
| #endif |
| |
| /* |
| ** Global variables determine if simulated O_BINARY mode is to be |
| ** used for stdout or other, respectively. Simulated O_BINARY mode |
| ** means the mode is usually O_BINARY, but switches to O_U8TEXT for |
| ** unicode characters U+0080 or greater (any character that has a |
| ** multi-byte representation in UTF-8). This is the only way we |
| ** have found to render Unicode characters on a Windows console while |
| ** at the same time avoiding undesirable \n to \r\n translation. |
| */ |
| static int simBinaryStdout = 0; |
| static int simBinaryOther = 0; |
| |
| |
| /* |
| ** Determine if simulated binary mode should be used for output to fd |
| */ |
| static int UseBinaryWText(FILE *fd){ |
| if( fd==stdout || fd==stderr ){ |
| return simBinaryStdout; |
| }else{ |
| return simBinaryOther; |
| } |
| } |
| |
| |
| /* |
| ** Work-alike for the fopen() routine from the standard C library. |
| */ |
| FILE *sqlite3_fopen(const char *zFilename, const char *zMode){ |
| FILE *fp = 0; |
| wchar_t *b1, *b2; |
| int sz1, sz2; |
| |
| sz1 = (int)strlen(zFilename); |
| sz2 = (int)strlen(zMode); |
| b1 = sqlite3_malloc( (sz1+1)*sizeof(b1[0]) ); |
| b2 = sqlite3_malloc( (sz2+1)*sizeof(b1[0]) ); |
| if( b1 && b2 ){ |
| sz1 = MultiByteToWideChar(CP_UTF8, 0, zFilename, sz1, b1, sz1); |
| b1[sz1] = 0; |
| sz2 = MultiByteToWideChar(CP_UTF8, 0, zMode, sz2, b2, sz2); |
| b2[sz2] = 0; |
| fp = _wfopen(b1, b2); |
| } |
| sqlite3_free(b1); |
| sqlite3_free(b2); |
| simBinaryOther = 0; |
| return fp; |
| } |
| |
| |
| /* |
| ** Work-alike for the popen() routine from the standard C library. |
| */ |
| FILE *sqlite3_popen(const char *zCommand, const char *zMode){ |
| FILE *fp = 0; |
| wchar_t *b1, *b2; |
| int sz1, sz2; |
| |
| sz1 = (int)strlen(zCommand); |
| sz2 = (int)strlen(zMode); |
| b1 = sqlite3_malloc( (sz1+1)*sizeof(b1[0]) ); |
| b2 = sqlite3_malloc( (sz2+1)*sizeof(b1[0]) ); |
| if( b1 && b2 ){ |
| sz1 = MultiByteToWideChar(CP_UTF8, 0, zCommand, sz1, b1, sz1); |
| b1[sz1] = 0; |
| sz2 = MultiByteToWideChar(CP_UTF8, 0, zMode, sz2, b2, sz2); |
| b2[sz2] = 0; |
| fp = _wpopen(b1, b2); |
| } |
| sqlite3_free(b1); |
| sqlite3_free(b2); |
| return fp; |
| } |
| |
| /* |
| ** Work-alike for fgets() from the standard C library. |
| */ |
| char *sqlite3_fgets(char *buf, int sz, FILE *in){ |
| if( UseWtextForInput(in) ){ |
| /* When reading from the command-prompt in Windows, it is necessary |
| ** to use _O_WTEXT input mode to read UTF-16 characters, then translate |
| ** that into UTF-8. Otherwise, non-ASCII characters all get translated |
| ** into '?'. |
| */ |
| wchar_t *b1 = sqlite3_malloc( sz*sizeof(wchar_t) ); |
| if( b1==0 ) return 0; |
| #ifdef SQLITE_USE_W32_FOR_CONSOLE_IO |
| DWORD nRead = 0; |
| if( IsConsole(in) |
| && ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), b1, sz-1, &nRead, 0) |
| ){ |
| b1[nRead] = 0; |
| }else |
| #endif |
| { |
| _setmode(_fileno(in), IsConsole(in) ? _O_WTEXT : _O_U8TEXT); |
| if( fgetws(b1, sz/4, in)==0 ){ |
| sqlite3_free(b1); |
| return 0; |
| } |
| } |
| WideCharToMultiByte(CP_UTF8, 0, b1, -1, buf, sz, 0, 0); |
| sqlite3_free(b1); |
| return buf; |
| }else{ |
| /* Reading from a file or other input source, just read bytes without |
| ** any translation. */ |
| return fgets(buf, sz, in); |
| } |
| } |
| |
| /* |
| ** Send ASCII text as O_BINARY. But for Unicode characters U+0080 and |
| ** greater, switch to O_U8TEXT. |
| */ |
| static void piecemealOutput(wchar_t *b1, int sz, FILE *out){ |
| int i; |
| wchar_t c; |
| while( sz>0 ){ |
| for(i=0; i<sz && b1[i]>=0x80; i++){} |
| if( i>0 ){ |
| c = b1[i]; |
| b1[i] = 0; |
| fflush(out); |
| _setmode(_fileno(out), _O_U8TEXT); |
| fputws(b1, out); |
| fflush(out); |
| b1 += i; |
| b1[0] = c; |
| sz -= i; |
| }else{ |
| fflush(out); |
| _setmode(_fileno(out), _O_TEXT); |
| _setmode(_fileno(out), _O_BINARY); |
| fwrite(&b1[0], 1, 1, out); |
| for(i=1; i<sz && b1[i]<0x80; i++){ |
| fwrite(&b1[i], 1, 1, out); |
| } |
| fflush(out); |
| _setmode(_fileno(out), _O_U8TEXT); |
| b1 += i; |
| sz -= i; |
| } |
| } |
| } |
| |
| /* |
| ** Work-alike for fputs() from the standard C library. |
| */ |
| int sqlite3_fputs(const char *z, FILE *out){ |
| if( !UseWtextForOutput(out) ){ |
| /* Writing to a file or other destination, just write bytes without |
| ** any translation. */ |
| return fputs(z, out); |
| }else{ |
| /* One must use UTF16 in order to get unicode support when writing |
| ** to the console on Windows. |
| */ |
| int sz = (int)strlen(z); |
| wchar_t *b1 = sqlite3_malloc( (sz+1)*sizeof(wchar_t) ); |
| if( b1==0 ) return 0; |
| sz = MultiByteToWideChar(CP_UTF8, 0, z, sz, b1, sz); |
| b1[sz] = 0; |
| |
| #ifdef SQLITE_USE_W32_FOR_CONSOLE_IO |
| DWORD nWr = 0; |
| if( IsConsole(out) |
| && WriteConsoleW(GetStdHandle(STD_OUTPUT_HANDLE),b1,sz,&nWr,0) |
| ){ |
| /* If writing to the console, then the WriteConsoleW() is all we |
| ** need to do. */ |
| }else |
| #endif |
| { |
| /* As long as SQLITE_USE_W32_FOR_CONSOLE_IO is not defined, or for |
| ** non-console I/O even if that macro is defined, write using the |
| ** standard library. */ |
| _setmode(_fileno(out), _O_U8TEXT); |
| if( UseBinaryWText(out) ){ |
| piecemealOutput(b1, sz, out); |
| }else{ |
| fputws(b1, out); |
| } |
| } |
| sqlite3_free(b1); |
| return 0; |
| } |
| } |
| |
| |
| /* |
| ** Work-alike for fprintf() from the standard C library. |
| */ |
| int sqlite3_fprintf(FILE *out, const char *zFormat, ...){ |
| int rc; |
| if( UseWtextForOutput(out) ){ |
| /* When writing to the command-prompt in Windows, it is necessary |
| ** to use _O_WTEXT input mode and write UTF-16 characters. |
| */ |
| char *z; |
| va_list ap; |
| |
| va_start(ap, zFormat); |
| z = sqlite3_vmprintf(zFormat, ap); |
| va_end(ap); |
| sqlite3_fputs(z, out); |
| rc = (int)strlen(z); |
| sqlite3_free(z); |
| }else{ |
| /* Writing to a file or other destination, just write bytes without |
| ** any translation. */ |
| va_list ap; |
| va_start(ap, zFormat); |
| rc = vfprintf(out, zFormat, ap); |
| va_end(ap); |
| } |
| return rc; |
| } |
| |
| /* |
| ** Set the mode for an output stream. mode argument is typically _O_BINARY or |
| ** _O_TEXT. |
| */ |
| void sqlite3_fsetmode(FILE *fp, int mode){ |
| if( !UseWtextForOutput(fp) ){ |
| fflush(fp); |
| _setmode(_fileno(fp), mode); |
| }else if( fp==stdout || fp==stderr ){ |
| simBinaryStdout = (mode==_O_BINARY); |
| }else{ |
| simBinaryOther = (mode==_O_BINARY); |
| } |
| } |
| |
| #endif /* defined(_WIN32) */ |