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| <title>WebVR - Bringing Virtual Reality to the Web</title> |
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| <a href="./" class="selected">About</a> |
| <a href="./developers">Developers</a> |
| </div> |
| |
| <h1><a href="" class="wordmark"><span>WebVR</span></a></h1> |
| <h2 class="tagline">Bringing Virtual Reality to the Web</h2> |
| </header> |
| |
| <main class="main" id="main"> |
| <h3> |
| <a id="what-is-webvr" class="anchor" href="#what-is-webvr" aria-hidden="true"><span class="octicon octicon-link"></span></a> |
| What is WebVR? |
| </h3> |
| |
| <p> |
| WebVR is an open specification that makes it possible to experience VR in your browser. |
| The goal is to make it easier for everyone to get into VR experiences, no matter what device you have. |
| </p> |
| |
| <h3> |
| <a id="how-do-i-experience-webvr" class="anchor" href="#how-do-i-experience-webvr" aria-hidden="true"><span class="octicon octicon-link"></span></a> |
| How do I experience WebVR? |
| </h3> |
| <p> |
| You need two things to experience WebVR: a headset and a compatible browser. |
| </p> |
| |
| <h3> |
| <a id="got-a-headset" class="anchor" href="#got-a-headset" aria-hidden="true"><span class="octicon octicon-link"></span></a> |
| I’ve already got a headset. |
| </h3> |
| <p> |
| Select your headset below to find out which browsers work best for you. |
| </p> |
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| <p> |
| |
| <div class="devices"> |
| <div class="device-col"> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/Google%20Cardboard.png" alt="Google Cardboard"> |
| <span class="carrot"></span> |
| <div class="device-box-header">Google Cardboard</div> |
| <span> |
| Works best with <a href="https://play.google.com/store/apps/details?id=com.android.chrome">Chrome</a> on Android devices. |
| </span> |
| <span> |
| You can still experience WebVR content in other browsers on Android and iOS, but it might not be as smooth since those browsers don’t fully support WebVR. |
| </span> |
| </div> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/DayDream.png" alt="Daydream"> |
| <span class="carrot"></span> |
| <div class="device-box-header">Daydream</div> |
| <span> |
| Works with <a href="https://play.google.com/store/apps/details?id=com.android.chrome">Chrome</a> and <a href="https://play.google.com/store/apps/details?id=org.mozilla.vrbrowser">Firefox Reality</a> on Daydream-ready Android devices. |
| </span> |
| </div> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/GearVR.png" alt="Gear VR"> |
| <span class="carrot"></span> |
| <div class="device-box-header">Samsung Gear VR</div> |
| <span> |
| Works with <a href="https://www.oculus.com/experiences/gear-vr/1257988667656584/">Oculus Browser</a> and <a href="https://www.oculus.com/experiences/gear-vr/849609821813454/">Samsung Internet</a>. |
| </span> |
| </div> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/Oculus.png" alt="Oculus"> |
| <span class="carrot"></span> |
| <div class="device-box-header">Oculus Rift</div> |
| <span> |
| Works with <a href="https://webvr.rocks/firefox">Firefox</a> and |
| <a href="https://www.supermedium.com">Supermedium</a> |
| on Windows. |
| </span> |
| </div> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/Oculus.png" alt="Oculus"> |
| <span class="carrot"></span> |
| <div class="device-box-header">Oculus Go</div> |
| <span> |
| Works with <a href="https://www.oculus.com/experiences/gear-vr/1257988667656584/">Oculus Browser</a> and <a href="https://www.oculus.com/experiences/go/2208418715853974/">Firefox Reality</a>. |
| </span> |
| </div> |
| </div> |
| <div class="device-col"> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/HTC%20Vive.png" alt="HTC VIVE"> |
| <span class="carrot"></span> |
| <div class="device-box-header">HTC VIVE</div> |
| <span> |
| Works with <a href="https://webvr.rocks/firefox">Firefox</a>, |
| <a href="https://webvr.rocks/servo">Servo</a>, and |
| <a href="https://www.supermedium.com">Supermedium</a> |
| on Windows. |
| </span> |
| <span> |
| On macOS, you can use <a href="https://nightly.mozilla.org/">Firefox Nightly</a>. |
| </span> |
| </div> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/HTC%20Vive.png" alt="VIVEPORT"> |
| <span class="carrot"></span> |
| <div class="device-box-header">VIVEPORT</div> |
| <span> |
| Works with <a href="https://mixedreality.mozilla.org/firefox-reality/">Firefox Reality</a>. |
| </span> |
| </div> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/Playstation%20VR.png" alt="PlayStation VR"> |
| <span class="carrot"></span> |
| <div class="device-box-header">PlayStation VR</div> |
| <span> |
| Does not currently support WebVR. |
| </span> |
| </div> |
| <div class="device-box" onclick="this.classList.toggle('open');"> |
| <img src="images/Microsoft.png" alt="Microsoft Windows"> |
| <span class="carrot"></span> |
| <div class="device-box-header">Windows Mixed Reality headsets</div> |
| <span> |
| <a href="https://developer.microsoft.com/en-us/microsoft-edge/platform/status/webvr/">WebVR v1.1</a> is supported by <a href="https://docs.microsoft.com/en-us/microsoft-edge/webvr/webvr-with-edge">Microsoft Edge on Windows</a>. |
| </span> |
| <span> |
| <a href="https://webvr.rocks/firefox">Firefox</a> and <a href="https://www.supermedium.com">Supermedium</a> are also supported with <a href="https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality">SteamVR</a>. |
| </span> |
| </div> |
| </div> |
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| </p> |
| |
| <h3> |
| <a id="no-headset" class="anchor" href="#no-headset" aria-hidden="true"><span class="octicon octicon-link"></span></a> |
| I don’t have a headset. |
| </h3> |
| |
| <p class="no-headset"> |
| <img src="images/mobile.png" alt="Mobile Phone"> |
| The easiest way to get started is with a basic headset like <a href="https://vr.google.com/cardboard/">Google Cardboard</a>. |
| Just drop your phone in, and you’re ready to go. You can also use your phone with more advanced headsets like |
| <a href="https://www.samsung.com/global/galaxy/gear-vr/">Samsung Gear VR</a> and |
| <a href="https://vr.google.com/daydream/">Google Daydream</a>. |
| </p> |
| <p class="no-headset"> |
| <img src="images/pc.png" alt="PC"> |
| For the best performance and most features, you can use a VR headset connected to a computer, like |
| <a href="https://www.oculus.com/rift/">Oculus Rift</a> or <a href="https://www.vive.com/">HTC VIVE</a>. |
| Those will allow for higher framerates, higher resolutions, and even let you walk around in VR. |
| </p> |
| <p class="no-headset"> |
| <img src="images/laptop.png" alt="Laptop or phone"> |
| Or, on some sites, you can just use your computer or phone without a headset. |
| You won’t be able to see in 3D or interact as fully in most VR worlds, but you can still look around in 360 degrees. |
| </p> |
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