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// This file contains implementation of error APIs exposed in node.h
#include "env-inl.h"
#include "node.h"
#include "node_errors.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
#include <cstring>
namespace node {
using v8::Exception;
using v8::Integer;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Object;
using v8::String;
using v8::Value;
Local<Value> ErrnoException(Isolate* isolate,
int errorno,
const char* syscall,
const char* msg,
const char* path) {
Environment* env = Environment::GetCurrent(isolate);
CHECK_NOT_NULL(env);
Local<Value> e;
Local<String> estring = OneByteString(isolate, errors::errno_string(errorno));
if (msg == nullptr || msg[0] == '\0') {
msg = strerror(errorno);
}
Local<String> message = OneByteString(isolate, msg);
Local<String> cons =
String::Concat(isolate, estring, FIXED_ONE_BYTE_STRING(isolate, ", "));
cons = String::Concat(isolate, cons, message);
Local<String> path_string;
if (path != nullptr) {
// FIXME(bnoordhuis) It's questionable to interpret the file path as UTF-8.
path_string = String::NewFromUtf8(isolate, path, NewStringType::kNormal)
.ToLocalChecked();
}
if (path_string.IsEmpty() == false) {
cons = String::Concat(isolate, cons, FIXED_ONE_BYTE_STRING(isolate, " '"));
cons = String::Concat(isolate, cons, path_string);
cons = String::Concat(isolate, cons, FIXED_ONE_BYTE_STRING(isolate, "'"));
}
e = Exception::Error(cons);
Local<Object> obj = e.As<Object>();
obj->Set(env->context(),
env->errno_string(),
Integer::New(isolate, errorno)).Check();
obj->Set(env->context(), env->code_string(), estring).Check();
if (path_string.IsEmpty() == false) {
obj->Set(env->context(), env->path_string(), path_string).Check();
}
if (syscall != nullptr) {
obj->Set(env->context(),
env->syscall_string(),
OneByteString(isolate, syscall)).Check();
}
return e;
}
static Local<String> StringFromPath(Isolate* isolate, const char* path) {
#ifdef _WIN32
if (strncmp(path, "\\\\?\\UNC\\", 8) == 0) {
return String::Concat(
isolate,
FIXED_ONE_BYTE_STRING(isolate, "\\\\"),
String::NewFromUtf8(isolate, path + 8, NewStringType::kNormal)
.ToLocalChecked());
} else if (strncmp(path, "\\\\?\\", 4) == 0) {
return String::NewFromUtf8(isolate, path + 4, NewStringType::kNormal)
.ToLocalChecked();
}
#endif
return String::NewFromUtf8(isolate, path, NewStringType::kNormal)
.ToLocalChecked();
}
Local<Value> UVException(Isolate* isolate,
int errorno,
const char* syscall,
const char* msg,
const char* path,
const char* dest) {
Environment* env = Environment::GetCurrent(isolate);
CHECK_NOT_NULL(env);
if (!msg || !msg[0])
msg = uv_strerror(errorno);
Local<String> js_code = OneByteString(isolate, uv_err_name(errorno));
Local<String> js_syscall = OneByteString(isolate, syscall);
Local<String> js_path;
Local<String> js_dest;
Local<String> js_msg = js_code;
js_msg =
String::Concat(isolate, js_msg, FIXED_ONE_BYTE_STRING(isolate, ": "));
js_msg = String::Concat(isolate, js_msg, OneByteString(isolate, msg));
js_msg =
String::Concat(isolate, js_msg, FIXED_ONE_BYTE_STRING(isolate, ", "));
js_msg = String::Concat(isolate, js_msg, js_syscall);
if (path != nullptr) {
js_path = StringFromPath(isolate, path);
js_msg =
String::Concat(isolate, js_msg, FIXED_ONE_BYTE_STRING(isolate, " '"));
js_msg = String::Concat(isolate, js_msg, js_path);
js_msg =
String::Concat(isolate, js_msg, FIXED_ONE_BYTE_STRING(isolate, "'"));
}
if (dest != nullptr) {
js_dest = StringFromPath(isolate, dest);
js_msg = String::Concat(
isolate, js_msg, FIXED_ONE_BYTE_STRING(isolate, " -> '"));
js_msg = String::Concat(isolate, js_msg, js_dest);
js_msg =
String::Concat(isolate, js_msg, FIXED_ONE_BYTE_STRING(isolate, "'"));
}
Local<Object> e =
Exception::Error(js_msg)->ToObject(isolate->GetCurrentContext())
.ToLocalChecked();
e->Set(env->context(),
env->errno_string(),
Integer::New(isolate, errorno)).Check();
e->Set(env->context(), env->code_string(), js_code).Check();
e->Set(env->context(), env->syscall_string(), js_syscall).Check();
if (!js_path.IsEmpty())
e->Set(env->context(), env->path_string(), js_path).Check();
if (!js_dest.IsEmpty())
e->Set(env->context(), env->dest_string(), js_dest).Check();
return e;
}
#ifdef _WIN32
// Does about the same as strerror(),
// but supports all windows error messages
static const char* winapi_strerror(const int errorno, bool* must_free) {
char* errmsg = nullptr;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr,
errorno,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
reinterpret_cast<LPTSTR>(&errmsg),
0,
nullptr);
if (errmsg) {
*must_free = true;
// Remove trailing newlines
for (int i = strlen(errmsg) - 1;
i >= 0 && (errmsg[i] == '\n' || errmsg[i] == '\r');
i--) {
errmsg[i] = '\0';
}
return errmsg;
} else {
// FormatMessage failed
*must_free = false;
return "Unknown error";
}
}
Local<Value> WinapiErrnoException(Isolate* isolate,
int errorno,
const char* syscall,
const char* msg,
const char* path) {
Environment* env = Environment::GetCurrent(isolate);
CHECK_NOT_NULL(env);
Local<Value> e;
bool must_free = false;
if (!msg || !msg[0]) {
msg = winapi_strerror(errorno, &must_free);
}
Local<String> message = OneByteString(isolate, msg);
if (path) {
Local<String> cons1 =
String::Concat(isolate, message, FIXED_ONE_BYTE_STRING(isolate, " '"));
Local<String> cons2 = String::Concat(
isolate,
cons1,
String::NewFromUtf8(isolate, path, NewStringType::kNormal)
.ToLocalChecked());
Local<String> cons3 =
String::Concat(isolate, cons2, FIXED_ONE_BYTE_STRING(isolate, "'"));
e = Exception::Error(cons3);
} else {
e = Exception::Error(message);
}
Local<Object> obj = e.As<Object>();
obj->Set(env->context(), env->errno_string(), Integer::New(isolate, errorno))
.Check();
if (path != nullptr) {
obj->Set(env->context(),
env->path_string(),
String::NewFromUtf8(isolate, path, NewStringType::kNormal)
.ToLocalChecked())
.Check();
}
if (syscall != nullptr) {
obj->Set(env->context(),
env->syscall_string(),
OneByteString(isolate, syscall))
.Check();
}
if (must_free) {
LocalFree(const_cast<char*>(msg));
}
return e;
}
#endif
// Implement the legacy name exposed in node.h. This has not been in fact
// fatal any more, as the user can handle the exception in the
// TryCatch by listening to `uncaughtException`.
// TODO(joyeecheung): deprecate it in favor of a more accurate name.
void FatalException(Isolate* isolate, const v8::TryCatch& try_catch) {
errors::TriggerUncaughtException(isolate, try_catch);
}
} // namespace node