| #ifndef SRC_NODE_OBJECT_WRAP_H_ |
| #define SRC_NODE_OBJECT_WRAP_H_ |
| |
| #include "v8.h" |
| #include <assert.h> |
| |
| |
| namespace node { |
| |
| class ObjectWrap { |
| public: |
| ObjectWrap() { |
| refs_ = 0; |
| } |
| |
| |
| virtual ~ObjectWrap() { |
| if (persistent().IsEmpty()) |
| return; |
| assert(persistent().IsNearDeath()); |
| persistent().ClearWeak(); |
| persistent().Reset(); |
| } |
| |
| |
| template <class T> |
| static inline T* Unwrap(v8::Local<v8::Object> handle) { |
| assert(!handle.IsEmpty()); |
| assert(handle->InternalFieldCount() > 0); |
| // Cast to ObjectWrap before casting to T. A direct cast from void |
| // to T won't work right when T has more than one base class. |
| void* ptr = handle->GetAlignedPointerFromInternalField(0); |
| ObjectWrap* wrap = static_cast<ObjectWrap*>(ptr); |
| return static_cast<T*>(wrap); |
| } |
| |
| |
| inline v8::Local<v8::Object> handle() { |
| return handle(v8::Isolate::GetCurrent()); |
| } |
| |
| |
| inline v8::Local<v8::Object> handle(v8::Isolate* isolate) { |
| return v8::Local<v8::Object>::New(isolate, persistent()); |
| } |
| |
| |
| inline v8::Persistent<v8::Object>& persistent() { |
| return handle_; |
| } |
| |
| |
| protected: |
| inline void Wrap(v8::Local<v8::Object> handle) { |
| assert(persistent().IsEmpty()); |
| assert(handle->InternalFieldCount() > 0); |
| handle->SetAlignedPointerInInternalField(0, this); |
| persistent().Reset(v8::Isolate::GetCurrent(), handle); |
| MakeWeak(); |
| } |
| |
| |
| inline void MakeWeak(void) { |
| persistent().SetWeak(this, WeakCallback); |
| persistent().MarkIndependent(); |
| } |
| |
| /* Ref() marks the object as being attached to an event loop. |
| * Refed objects will not be garbage collected, even if |
| * all references are lost. |
| */ |
| virtual void Ref() { |
| assert(!persistent().IsEmpty()); |
| persistent().ClearWeak(); |
| refs_++; |
| } |
| |
| /* Unref() marks an object as detached from the event loop. This is its |
| * default state. When an object with a "weak" reference changes from |
| * attached to detached state it will be freed. Be careful not to access |
| * the object after making this call as it might be gone! |
| * (A "weak reference" means an object that only has a |
| * persistent handle.) |
| * |
| * DO NOT CALL THIS FROM DESTRUCTOR |
| */ |
| virtual void Unref() { |
| assert(!persistent().IsEmpty()); |
| assert(!persistent().IsWeak()); |
| assert(refs_ > 0); |
| if (--refs_ == 0) |
| MakeWeak(); |
| } |
| |
| int refs_; // ro |
| |
| private: |
| static void WeakCallback( |
| const v8::WeakCallbackData<v8::Object, ObjectWrap>& data) { |
| v8::Isolate* isolate = data.GetIsolate(); |
| v8::HandleScope scope(isolate); |
| ObjectWrap* wrap = data.GetParameter(); |
| assert(wrap->refs_ == 0); |
| assert(wrap->handle_.IsNearDeath()); |
| assert( |
| data.GetValue() == v8::Local<v8::Object>::New(isolate, wrap->handle_)); |
| wrap->handle_.Reset(); |
| delete wrap; |
| } |
| |
| v8::Persistent<v8::Object> handle_; |
| }; |
| |
| } // namespace node |
| |
| #endif // SRC_NODE_OBJECT_WRAP_H_ |