| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title></title> |
| <script src="/resources/testharness.js"></script> |
| <script src="/resources/testharnessreport.js"></script> |
| </head> |
| <body> |
| <p> |
| This test requires a gamepad device to be connected. Please interact with |
| the gamepad for it to be recognized. The "Trigger rumble!" button will be |
| enabled after that. |
| </p> |
| <p> |
| After pressing the "Trigger rumble!" button below, you should expect to |
| feel a localized vibration in both triggers of all connected |
| trigger-rumble compatible gamepads for one second. |
| </p> |
| <p> |
| Please press the "Confirm effect has played" button to conclude |
| the test. |
| </p> |
| <button id="play_trigger_rumble_button" disabled>No trigger-rumble gamepads detected</button> |
| <button id="confirm_effect_button" disabled>Confirm effect has played</button> |
| <script> |
| async_test(t => { |
| let connectedTriggerRumbleGamepads = {}; |
| playEffectButton = document.getElementById('play_trigger_rumble_button'); |
| |
| function isTriggerRumbleSupported(gamepad) { |
| return gamepad.vibrationActuator.effects.includes('trigger-rumble'); |
| } |
| |
| window.addEventListener('gamepadconnected', (e) => { |
| if (!e.gamepad || !e.gamepad.vibrationActuator || !e.gamepad.vibrationActuator.effects) { |
| return; |
| } |
| |
| if (isTriggerRumbleSupported(e.gamepad)) { |
| connectedTriggerRumbleGamepads[e.gamepad.index] = e.gamepad; |
| |
| if (playEffectButton.disabled) { |
| playEffectButton.disabled = false; |
| playEffectButton.innerText = 'Trigger rumble!' |
| } |
| } |
| }); |
| |
| window.addEventListener('gamepaddisconnected', (e) => { |
| delete connectedTriggerRumbleGamepads[e.gamepad.index]; |
| |
| let anyTriggerRumbleGamepad = false; |
| for (let index in connectedTriggerRumbleGamepads){ |
| const gamepad = connectedTriggerRumbleGamepads[index]; |
| if (!gamepad || !gamepad.vibrationActuator || !gamepad.vibrationActuator.effects) { |
| continue; |
| } |
| |
| if (isTriggerRumbleSupported(gamepad)){ |
| anyTriggerRumbleGamepad = true; |
| break; |
| } |
| } |
| |
| if (!anyTriggerRumbleGamepad && !playEffectButton.disabled) { |
| playEffectButton.disabled = true; |
| playEffectButton.innerText = "No trigger-rumble gamepads detected"; |
| } |
| }); |
| |
| playEffectButton.addEventListener("click", () => { |
| let gamepads = navigator.getGamepads(); |
| for (const gamepad of gamepads) { |
| if (gamepad && isTriggerRumbleSupported(gamepad)) { |
| gamepad.vibrationActuator.playEffect("trigger-rumble", { |
| duration: 1000, |
| leftTrigger: 1.0, |
| rightTrigger: 1.0, |
| }); |
| } |
| } |
| |
| const confirmButton = document.getElementById("confirm_effect_button"); |
| if (confirmButton.disabled) { |
| confirmButton.disabled = false; |
| } |
| confirmButton.addEventListener('click', () => { |
| t.done(); |
| }); |
| }); |
| }, "Gamepads with trigger-rumble capabilities should have the triggers' motors activated."); |
| </script> |
| </body> |
| </html> |