| <!DOCTYPE html> | |
| <meta charset=utf-8> | |
| <meta name="assert" | |
| content="This test checks the output of step timing functions" /> | |
| <title>Tests for the output of step timing functions</title> | |
| <link rel="help" | |
| href="https://drafts.csswg.org/css-easing/#step-timing-functions"> | |
| <script src="/resources/testharness.js"></script> | |
| <script src="/resources/testharnessreport.js"></script> | |
| <script src="testcommon.js"></script> | |
| <body> | |
| <div id="log"></div> | |
| <script> | |
| 'use strict'; | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'step-start' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 1.5, 1, 1.5)' }); | |
| // The bezier function produces values greater than 1 (but always less than 2) | |
| // in (0.23368794, 1) | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 230; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 250; | |
| assert_equals(getComputedStyle(target).left, '200px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'step-start easing with input progress greater than 1'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'step-start' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 3, 1, 3)' }); | |
| // The bezier function produces values: | |
| // Input -> Output | |
| // 0.0 0.0 | |
| // 0.114 ~ 0.245 1.5~2.0, so current step is 2, jumps is 1 => 2.0 | |
| // 0.245 ~ 0.6 2.0~2.4, so current step is 3, jumps is 1 => 3.0 | |
| // 0.6 ~ 0.882 2.4~2.0, so current step is 3, jumps is 1 => 3.0 | |
| // 0.882 ~ 0.976 2.0~1.5, so current step is 2, jumps is 1 => 2.0 | |
| // 1.0 1.0 | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 114; | |
| assert_equals(getComputedStyle(target).left, '200px'); | |
| anim.currentTime = 500; | |
| assert_equals(getComputedStyle(target).left, '300px'); | |
| anim.currentTime = 900; | |
| assert_equals(getComputedStyle(target).left, '200px'); | |
| }, 'step-start easing with input progress greater than 2'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'step-start' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, -0.5, 1, -0.5)' }); | |
| // The bezier function produces negative values (but always greater than -1) | |
| // in (0, 0.766312060) | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 750; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 800; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'step-start easing with input progress less than 0'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'step-start' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, -2, 1, -2)' }); | |
| // The bezier function produces values less than -1 (but always greater than | |
| // -2) in the range (~0.118, ~0.755) | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 100; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 500; | |
| assert_equals(getComputedStyle(target).left, '-100px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'step-start easing with input progress less than -1'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'step-end' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 1.5, 1, 1.5)' }); | |
| // The bezier function produces values greater than 1 (but always less than 2) | |
| // in (0.23368794, 1) | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 230; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 250; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'step-end easing with input progress greater than 1'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'step-end' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 3, 1, 3)' }); | |
| // The bezier function produces values: | |
| // Input -> Output | |
| // 0.0 0.0 | |
| // 0.114 ~ 0.245 1.5~2.0, so current step is 1, jumps is 1 => 1.0 | |
| // 0.245 ~ 0.6 2.0~2.4, so current step is 2, jumps is 1 => 2.0 | |
| // 0.6 ~ 0.882 2.4~2.0, so current step is 2, jumps is 1 => 2.0 | |
| // 0.882 ~ 0.976 2.0~1.5, so current step is 1, jumps is 1 => 1.0 | |
| // 1.0 1.0 | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 114; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 500; | |
| assert_equals(getComputedStyle(target).left, '200px'); | |
| anim.currentTime = 900; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'step-end easing with input progress greater than 2'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'step-end' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, -0.5, 1, -0.5)' }); | |
| // The bezier function produces negative values (but always greater than -1) | |
| // in (0, 0.766312060) | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 750; | |
| assert_equals(getComputedStyle(target).left, '-100px'); | |
| anim.currentTime = 800; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'step-end easing with input progress less than 0'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 1.5, 1, 1.5)' }); | |
| // The bezier function produces values greater than 1 (but always less than 2) | |
| // in (0.23368794, 1) | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '50px'); | |
| anim.currentTime = 230; | |
| assert_equals(getComputedStyle(target).left, '50px'); | |
| anim.currentTime = 250; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'steps(1, jump-both) easing with input progress greater than 1'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 3, 1, 3)' }); | |
| // The bezier function produces values: | |
| // Input -> Output | |
| // 0.0 0.0, so current step is 1, jumps is 2 => 0.5 | |
| // 0.114 ~ 0.245 1.5~2.0, so current step is 2, jumps is 2 => 1.0 | |
| // 0.245 ~ 0.6 2.0~2.4, so current step is 3, jumps is 2 => 1.5 | |
| // 0.6 ~ 0.882 2.4~2.0, so current step is 3, jumps is 2 => 1.5 | |
| // 0.882 ~ 0.976 2.0~1.5, so current step is 2, jumps is 2 => 1.0 | |
| // 1.0 1.0 | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '50px'); | |
| anim.currentTime = 114; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 500; | |
| assert_equals(getComputedStyle(target).left, '150px'); | |
| anim.currentTime = 900; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'steps(1, jump-both) easing with input progress greater than 2'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, -0.5, 1, -0.5)' }); | |
| // The bezier function produces negative values (but always greater than -0.5) | |
| // in (0, 0.766312060). | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '50px'); | |
| anim.currentTime = 750; | |
| // current step is 0, jumps is 2. | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 800; | |
| assert_equals(getComputedStyle(target).left, '50px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'steps(1, jump-both) easing with input progress less than 0'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 1.5, 1, 1.5)' }); | |
| // The bezier function produces values between 0.5 and 1 in | |
| // (~0.0442, 0.23368), and values between 1 and 2 in (0.23368794, 1). | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 45; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 230; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| anim.currentTime = 250; | |
| assert_equals(getComputedStyle(target).left, '200px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'steps(2, jump-none) easing with input progress greater than 1'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, 3, 1, 3)' }); | |
| // The bezier function produces values: | |
| // Input -> Output | |
| // 0.0 0.0, so current step is 0, jumps is 1 => 0.0 | |
| // 0.114 ~ 0.245 1.5~2.0, so current step is 3, jumps is 1 => 3.0 | |
| // 0.245 ~ 0.6 2.0~2.4, so current step is 4, jumps is 1 => 4.0 | |
| // 0.6 ~ 0.882 2.4~2.0, so current step is 4, jumps is 1 => 4.0 | |
| // 0.882 ~ 0.976 2.0~1.5, so current step is 3, jumps is 1 => 3.0 | |
| // 1.0 1.0 | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 114; | |
| assert_equals(getComputedStyle(target).left, '300px'); | |
| anim.currentTime = 500; | |
| assert_equals(getComputedStyle(target).left, '400px'); | |
| anim.currentTime = 900; | |
| assert_equals(getComputedStyle(target).left, '300px'); | |
| }, 'steps(2, jump-none) easing with input progress greater than 2'); | |
| test(function(t) { | |
| var target = createDiv(t); | |
| target.style.position = 'absolute'; | |
| var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' }, | |
| { left: '100px' } ], | |
| { duration: 1000, | |
| fill: 'forwards', | |
| easing: 'cubic-bezier(0, -0.5, 1, -0.5)' }); | |
| // The bezier function produces negative values (but always greater than -0.5) | |
| // in (0, 0.766312060). | |
| anim.currentTime = 0; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 750; | |
| // current step is -1, jumps is 1. | |
| assert_equals(getComputedStyle(target).left, '-100px'); | |
| anim.currentTime = 800; | |
| assert_equals(getComputedStyle(target).left, '0px'); | |
| anim.currentTime = 1000; | |
| assert_equals(getComputedStyle(target).left, '100px'); | |
| }, 'steps(2, jump-none) easing with input progress less than 0'); | |
| </script> | |
| </body> |