| <!DOCTYPE html> | |
| <title>Verify that currentTime and playState are correct when animation is paused</title> | |
| <link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/"> | |
| <script src="/resources/testharness.js"></script> | |
| <script src="/resources/testharnessreport.js"></script> | |
| <script src="/web-animations/testcommon.js"></script> | |
| <script src="common.js"></script> | |
| <div id="box"></div> | |
| <script> | |
| setup(setupAndRegisterTests, {explicit_done: true}); | |
| function createAnimation() { | |
| const box = document.getElementById('box'); | |
| const effect = new KeyframeEffect(box, | |
| { transform: ['translateY(100px)', 'translateY(200px)'] }, | |
| { duration: 100, iterations: 1 } | |
| ); | |
| return new WorkletAnimation('passthrough', effect); | |
| } | |
| async function setupAndRegisterTests() { | |
| await registerPassthroughAnimator(); | |
| promise_test(async t => { | |
| const animation = createAnimation(); | |
| animation.play(); | |
| // Immediately pausing animation should freeze the current time at 0. | |
| animation.pause(); | |
| assert_equals(animation.currentTime, 0); | |
| assert_equals(animation.playState, "paused"); | |
| // Wait some time to ensure a paused animation actually freezes. | |
| await waitForNextFrame(); | |
| assert_equals(animation.currentTime, 0); | |
| assert_equals(animation.playState, "paused"); | |
| }, 'pausing an animation freezes its current time'); | |
| promise_test(async t => { | |
| const animation = createAnimation(); | |
| animation.pause(); | |
| animation.play(); | |
| // Allow one async animation frame to pass so that animation is running. | |
| await waitForAsyncAnimationFrames(1); | |
| assert_equals(animation.playState, "running"); | |
| // Allow time to advance so that we have a non-zero current time. | |
| await waitForDocumentTimelineAdvance(); | |
| const timelineTime = document.timeline.currentTime; | |
| assert_greater_than(animation.currentTime, 0); | |
| assert_times_equal(animation.currentTime, (timelineTime - animation.startTime)); | |
| }, 'playing a paused animation should resume it'); | |
| done(); | |
| } | |
| </script> | |