| <!DOCTYPE html> | |
| <meta charset=utf-8> | |
| <title>Setting the start time of scroll animation</title> | |
| <link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-start-time-of-an-animation"> | |
| <script src="/resources/testharness.js"></script> | |
| <script src="/resources/testharnessreport.js"></script> | |
| <script src="/web-animations/testcommon.js"></script> | |
| <script src="testcommon.js"></script> | |
| <style> | |
| .scroller { | |
| overflow: auto; | |
| height: 200px; | |
| width: 100px; | |
| will-change: transform; | |
| } | |
| .contents { | |
| height: 1000px; | |
| width: 100%; | |
| } | |
| </style> | |
| <body> | |
| <div id="log"></div> | |
| <script> | |
| 'use strict'; | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| assert_throws_dom('NotSupportedError', () => { | |
| animation.startTime = CSSNumericValue.parse("300"); | |
| }); | |
| assert_throws_dom('NotSupportedError', () => { | |
| animation.startTime = CSSNumericValue.parse("300ms"); | |
| }); | |
| assert_throws_dom('NotSupportedError', () => { | |
| animation.startTime = CSSNumericValue.parse("0.3s"); | |
| }); | |
| }, 'Setting the start time to an absolute time value throws exception'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| const scroller = animation.timeline.source; | |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; | |
| scroller.scrollTop = 0.2 * maxScroll; | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| // So long as a hold time is set, querying the current time will return | |
| // the hold time. | |
| // Since the start time is unresolved at this point, setting the current time | |
| // will set the hold time | |
| animation.currentTime = CSSNumericValue.parse("30%"); | |
| assert_equals(animation.startTime, null, 'The start time stays unresolved'); | |
| assert_percents_equal(animation.currentTime, 30, | |
| 'The current time is calculated from the hold time'); | |
| // If we set the start time, however, we should clear the hold time. | |
| animation.startTime = CSSNumericValue.parse("0%"); | |
| assert_percents_equal(animation.startTime, 0, | |
| 'The start time is set to the requested value'); | |
| assert_percents_equal(animation.currentTime, 20, | |
| 'The current time is calculated from the start time, ' + | |
| 'not the hold time'); | |
| // Sanity check | |
| assert_equals(animation.playState, 'running', | |
| 'Animation reports it is running after setting a resolved ' + | |
| 'start time'); | |
| }, 'Setting the start time clears the hold time'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| const scroller = animation.timeline.source; | |
| // Make the scroll timeline inactive. | |
| scroller.style.overflow = 'visible'; | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| assert_equals(animation.timeline.currentTime, null, | |
| 'Sanity check the timeline is inactive'); | |
| // So long as a hold time is set, querying the current time will return | |
| // the hold time. | |
| // Since the start time is unresolved at this point, setting the current time | |
| // will set the hold time | |
| animation.currentTime = CSSNumericValue.parse("30%"); | |
| assert_equals(animation.startTime, null, 'The start time stays unresolved'); | |
| assert_percents_equal(animation.currentTime, 30, | |
| 'The current time is calculated from the hold time'); | |
| // If we set the start time, however, we should clear the hold time. | |
| animation.startTime = CSSNumericValue.parse("0%"); | |
| assert_percents_equal(animation.startTime, 0, | |
| 'The start time is set to the requested value'); | |
| assert_equals(animation.currentTime, null, | |
| 'The current time is calculated from the start time, not' + | |
| ' the hold time'); | |
| // Sanity check | |
| assert_equals(animation.playState, 'running', | |
| 'Animation reports it is running after setting a resolved ' + | |
| 'start time'); | |
| }, 'Setting the start time clears the hold time when the timeline is inactive'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| const scroller = animation.timeline.source; | |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; | |
| scroller.scrollTop = 0.2 * maxScroll; | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| // Set up a running animation (i.e. both start time and current time | |
| // are resolved). | |
| animation.startTime = CSSNumericValue.parse("5%"); | |
| assert_equals(animation.playState, 'running'); | |
| assert_percents_equal(animation.startTime, 5, | |
| 'The start time is set to the requested value'); | |
| assert_percents_equal(animation.currentTime, 15, | |
| 'Current time is resolved for a running animation'); | |
| // Clear start time | |
| animation.startTime = null; | |
| assert_equals(animation.startTime, null, | |
| 'The start time is set to the requested value'); | |
| assert_percents_equal(animation.currentTime, 15, | |
| 'Hold time is set after start time is made unresolved'); | |
| assert_equals(animation.playState, 'paused', | |
| 'Animation reports it is paused after setting an unresolved' | |
| + ' start time'); | |
| }, 'Setting an unresolved start time sets the hold time'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| const scroller = animation.timeline.source; | |
| // Make the scroll timeline inactive. | |
| scroller.style.overflow = 'visible'; | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| assert_equals(animation.timeline.currentTime, null, | |
| 'Sanity check the timeline is inactive'); | |
| // Set up a running animation (i.e. both start time and current time | |
| // are resolved). | |
| animation.startTime = CSSNumericValue.parse("5%"); | |
| assert_equals(animation.playState, 'running'); | |
| assert_percents_equal(animation.startTime, 5, | |
| 'The start time is set to the requested value'); | |
| assert_equals(animation.currentTime, null, | |
| 'Current time is unresolved for a running animation when the ' + | |
| 'timeline is inactive'); | |
| // Clear start time | |
| animation.startTime = null; | |
| assert_equals(animation.startTime, null, | |
| 'The start time is set to the requested value'); | |
| assert_equals(animation.currentTime, null, | |
| 'Hold time is set to unresolved after start time is made ' + | |
| 'unresolved'); | |
| assert_equals(animation.playState, 'idle', | |
| 'Animation reports it is idle after setting an unresolved' | |
| + ' start time'); | |
| }, 'Setting an unresolved start time sets the hold time to unresolved when ' + | |
| 'the timeline is inactive'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| let readyPromiseCallbackCalled = false; | |
| animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); | |
| // Put the animation in the play-pending state | |
| animation.play(); | |
| // Sanity check | |
| assert_true(animation.pending && animation.playState === 'running', | |
| 'Animation is in play-pending state'); | |
| // Setting the start time should resolve the 'ready' promise, i.e. | |
| // it should schedule a microtask to run the promise callbacks. | |
| animation.startTime = CSSNumericValue.parse("10%"); | |
| assert_percents_equal(animation.startTime, 10, | |
| 'The start time is set to the requested value'); | |
| assert_false(readyPromiseCallbackCalled, | |
| 'Ready promise callback is not called synchronously'); | |
| // If we schedule another microtask then it should run immediately after | |
| // the ready promise resolution microtask. | |
| await Promise.resolve(); | |
| assert_true(readyPromiseCallbackCalled, | |
| 'Ready promise callback called after setting startTime'); | |
| }, 'Setting the start time resolves a pending ready promise'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| const scroller = animation.timeline.source; | |
| // Make the scroll timeline inactive. | |
| scroller.style.overflow = 'visible'; | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| assert_equals(animation.timeline.currentTime, null, | |
| 'Sanity check the timeline is inactive'); | |
| let readyPromiseCallbackCalled = false; | |
| animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); | |
| // Put the animation in the play-pending state | |
| animation.play(); | |
| // Sanity check | |
| assert_true(animation.pending && animation.playState === 'running', | |
| 'Animation is in play-pending state'); | |
| // Setting the start time should resolve the 'ready' promise, i.e. | |
| // it should schedule a microtask to run the promise callbacks. | |
| animation.startTime = CSSNumericValue.parse("10%"); | |
| assert_percents_equal(animation.startTime, 10, | |
| 'The start time is set to the requested value'); | |
| assert_false(readyPromiseCallbackCalled, | |
| 'Ready promise callback is not called synchronously'); | |
| // If we schedule another microtask then it should run immediately after | |
| // the ready promise resolution microtask. | |
| await Promise.resolve(); | |
| assert_true(readyPromiseCallbackCalled, | |
| 'Ready promise callback called after setting startTime'); | |
| }, 'Setting the start time resolves a pending ready promise when the timeline' + | |
| 'is inactive'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| // Put the animation in the play-pending state | |
| animation.play(); | |
| // Sanity check | |
| assert_true(animation.pending, 'Animation is pending'); | |
| assert_equals(animation.playState, 'running', 'Animation is play-pending'); | |
| assert_percents_equal(animation.startTime, 0, 'Start time is zero'); | |
| // Setting start time should cancel the pending task. | |
| animation.startTime = null; | |
| assert_false(animation.pending, 'Animation is no longer pending'); | |
| assert_equals(animation.playState, 'paused', 'Animation is paused'); | |
| }, 'Setting an unresolved start time on a play-pending animation makes it' | |
| + ' paused'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| const scroller = animation.timeline.source; | |
| // Make the scroll timeline inactive. | |
| scroller.style.overflow = 'visible'; | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| assert_equals(animation.timeline.currentTime, null, | |
| 'Sanity check the timeline is inactive'); | |
| // Put the animation in the play-pending state | |
| animation.play(); | |
| // Sanity check | |
| assert_true(animation.pending, 'Animation is pending'); | |
| assert_equals(animation.playState, 'running', 'Animation is play-pending'); | |
| assert_percents_equal(animation.startTime, 0, 'Start time is zero'); | |
| // Setting start time should cancel the pending task. | |
| animation.startTime = null; | |
| assert_false(animation.pending, 'Animation is no longer pending'); | |
| assert_equals(animation.playState, 'idle', 'Animation is idle'); | |
| }, 'Setting an unresolved start time on a play-pending animation makes it' | |
| + ' idle when the timeline is inactive'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| // Set start time such that the current time is past the end time | |
| animation.startTime = CSSNumericValue.parse("-110%"); | |
| assert_percents_equal(animation.startTime, -110, | |
| 'The start time is set to the requested value'); | |
| assert_equals(animation.playState, 'finished', | |
| 'Seeked to finished state using the startTime'); | |
| // If the 'did seek' flag is true, the current time should be greater than | |
| // the effect end. | |
| assert_greater_than(animation.currentTime.value, | |
| animation.effect.getComputedTiming().endTime.value, | |
| 'Setting the start time updated the finished state with' | |
| + ' the \'did seek\' flag set to true'); | |
| // Furthermore, that time should persist if we have correctly updated | |
| // the hold time | |
| const finishedCurrentTime = animation.currentTime; | |
| await waitForNextFrame(); | |
| assert_percents_equal(animation.currentTime, finishedCurrentTime, | |
| 'Current time does not change after seeking past the ' + | |
| 'effect end time by setting the current time'); | |
| }, 'Setting the start time updates the finished state'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| animation.play(); | |
| await animation.ready; | |
| assert_equals(animation.playState, 'running'); | |
| // Setting the start time updates the finished state. The hold time is not | |
| // constrained by the effect end time. | |
| animation.startTime = CSSNumericValue.parse("-110%"); | |
| assert_equals(animation.playState, 'finished'); | |
| assert_percents_equal(animation.currentTime, 110); | |
| }, 'Setting the start time on a running animation updates the play state'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| animation.play(); | |
| await animation.ready; | |
| // Setting the start time updates the finished state. The hold time is not | |
| // constrained by the normal range of the animation time. | |
| animation.currentTime = CSSNumericValue.parse("100%"); | |
| assert_equals(animation.playState, 'finished', 'Animation is finished'); | |
| animation.playbackRate = -1; | |
| assert_equals(animation.playState, 'running', 'Animation is running'); | |
| animation.startTime = CSSNumericValue.parse("-200%"); | |
| assert_equals(animation.playState, 'finished', 'Animation is finished'); | |
| assert_percents_equal(animation.currentTime, -200); | |
| }, 'Setting the start time on a reverse running animation updates the play ' | |
| + 'state'); | |
| promise_test(async t => { | |
| const animation = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| let readyPromiseCallbackCalled = false; | |
| animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); | |
| animation.pause(); | |
| // Sanity check | |
| assert_true(animation.pending && animation.playState === 'paused', | |
| 'Animation is in pause-pending state'); | |
| // Setting the start time should resolve the 'ready' promise although | |
| // the resolution callbacks when be run in a separate microtask. | |
| animation.startTime = null; | |
| assert_false(readyPromiseCallbackCalled, | |
| 'Ready promise callback is not called synchronously'); | |
| await Promise.resolve(); | |
| assert_true(readyPromiseCallbackCalled, | |
| 'Ready promise callback called after setting startTime'); | |
| }, 'Setting the start time resolves a pending pause task'); | |
| promise_test(async t => { | |
| const anim = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| anim.play(); | |
| // We should be play-pending now | |
| assert_true(anim.pending); | |
| assert_equals(anim.playState, 'running'); | |
| // Apply a pending playback rate | |
| anim.updatePlaybackRate(2); | |
| assert_equals(anim.playbackRate, 1); | |
| assert_true(anim.pending); | |
| // Setting the start time should apply the pending playback rate | |
| anim.startTime = CSSNumericValue.parse( | |
| anim.timeline.currentTime.value - 2500 + "%"); | |
| assert_equals(anim.playbackRate, 2); | |
| assert_false(anim.pending); | |
| // Sanity check that the start time is preserved and current time is | |
| // calculated using the new playback rate | |
| assert_percents_equal(anim.startTime, | |
| anim.timeline.currentTime.value - 2500); | |
| assert_percents_equal(anim.currentTime, 5000); | |
| }, 'Setting the start time of a play-pending animation applies a pending ' | |
| + 'playback rate'); | |
| promise_test(async t => { | |
| const anim = createScrollLinkedAnimation(t); | |
| // Wait for new animation frame which allows the timeline to compute new | |
| // current time. | |
| await waitForNextFrame(); | |
| anim.play(); | |
| await anim.ready; | |
| // We should be running now | |
| assert_false(anim.pending); | |
| assert_equals(anim.playState, 'running'); | |
| // Apply a pending playback rate | |
| anim.updatePlaybackRate(2); | |
| assert_equals(anim.playbackRate, 1); | |
| assert_true(anim.pending); | |
| // Setting the start time should apply the pending playback rate | |
| anim.startTime = CSSNumericValue.parse( | |
| anim.timeline.currentTime.value - 25 + "%"); | |
| assert_equals(anim.playbackRate, 2); | |
| assert_false(anim.pending); | |
| // Sanity check that the start time is preserved and current time is | |
| // calculated using the new playback rate | |
| assert_percents_equal(anim.startTime, | |
| anim.timeline.currentTime.value - 25); | |
| assert_percents_equal(anim.currentTime, 50); | |
| }, 'Setting the start time of a playing animation applies a pending playback ' | |
| + 'rate'); | |
| </script> | |
| </body> |