| <!DOCTYPE html> | |
| <html class="reftest-wait"> | |
| <link rel="help" href="https://drafts.css-houdini.org/css-paint-api/"> | |
| <link rel="match" href="one-custom-property-animation-half-opaque-ref.html"> | |
| <style> | |
| .container { | |
| width: 500px; | |
| height: 500px; | |
| } | |
| @keyframes expand { | |
| 0% { --foo: rgba(0, 200, 0, 1); } | |
| 100% { --foo: rgba(200, 0, 0, 0.6); } | |
| } | |
| .animate { | |
| background-image: paint(geometry); | |
| /* Use a long animation that start at 50% progress where the slope of the | |
| selected timing function is zero. By setting up the animation in this way, | |
| we accommodate lengthy delays in running the test without a potential drift | |
| in the animated property value. This is important for avoiding flakes, | |
| especially on debug builds. The screenshots are taken as soon as the | |
| animation is ready, thus the long animation duration has no bearing on | |
| the actual duration of the test. */ | |
| animation: expand 1000000s cubic-bezier(0,1,1,0) -500000s; | |
| will-change: transform; | |
| } | |
| </style> | |
| <script src="/common/reftest-wait.js"></script> | |
| <script src="/common/worklet-reftest.js"></script> | |
| <body> | |
| <div id="canvas-geometry" class="container"></div> | |
| <script id="code" type="text/worklet"> | |
| registerPaint('geometry', class { | |
| static get inputProperties() { return ['--foo']; } | |
| paint(ctx, geom, properties) { | |
| ctx.fillStyle = properties.get('--foo').toString(); | |
| ctx.fillRect(0, 0, geom.width, geom.height); | |
| } | |
| }); | |
| </script> | |
| <script> | |
| CSS.registerProperty({ | |
| name: '--foo', | |
| syntax: '<color>', | |
| initialValue: 'rgb(0, 0, 0)', | |
| inherits: false | |
| }); | |
| </script> | |
| <script> | |
| var blob = new Blob([document.getElementById('code').textContent], | |
| {type: 'text/javascript'}); | |
| CSS.paintWorklet.addModule(URL.createObjectURL(blob)).then(function() { | |
| document.getElementById('canvas-geometry').classList.add('animate'); | |
| const animations = document.getAnimations(); | |
| // Wait for the animation to start before completing the test. | |
| document.getAnimations()[0].ready.then(() => { | |
| takeScreenshot(); | |
| }); | |
| }); | |
| </script> | |
| </body> | |
| </html> |