| gitformat-pack(5) | 
 | ================= | 
 |  | 
 | NAME | 
 | ---- | 
 | gitformat-pack - Git pack format | 
 |  | 
 |  | 
 | SYNOPSIS | 
 | -------- | 
 | [verse] | 
 | $GIT_DIR/objects/pack/pack-*.{pack,idx} | 
 | $GIT_DIR/objects/pack/pack-*.rev | 
 | $GIT_DIR/objects/pack/pack-*.mtimes | 
 | $GIT_DIR/objects/pack/multi-pack-index | 
 |  | 
 | DESCRIPTION | 
 | ----------- | 
 |  | 
 | The Git pack format is how Git stores most of its primary repository | 
 | data. Over the lifetime of a repository, loose objects (if any) and | 
 | smaller packs are consolidated into larger pack(s). See | 
 | linkgit:git-gc[1] and linkgit:git-pack-objects[1]. | 
 |  | 
 | The pack format is also used over-the-wire, see | 
 | e.g. linkgit:gitprotocol-v2[5], as well as being a part of | 
 | other container formats in the case of linkgit:gitformat-bundle[5]. | 
 |  | 
 | == Checksums and object IDs | 
 |  | 
 | In a repository using the traditional SHA-1, pack checksums, index checksums, | 
 | and object IDs (object names) mentioned below are all computed using SHA-1. | 
 | Similarly, in SHA-256 repositories, these values are computed using SHA-256. | 
 |  | 
 | CRC32 checksums are always computed over the entire packed object, including | 
 | the header (n-byte type and length); the base object name or offset, if any; | 
 | and the entire compressed object.  The CRC32 algorithm used is that of zlib. | 
 |  | 
 | == pack-*.pack files have the following format: | 
 |  | 
 |    - A header appears at the beginning and consists of the following: | 
 |  | 
 |      4-byte signature: | 
 |          The signature is: {'P', 'A', 'C', 'K'} | 
 |  | 
 |      4-byte version number (network byte order): | 
 | 	 Git currently accepts version number 2 or 3 but | 
 |          generates version 2 only. | 
 |  | 
 |      4-byte number of objects contained in the pack (network byte order) | 
 |  | 
 |      Observation: we cannot have more than 4G versions ;-) and | 
 |      more than 4G objects in a pack. | 
 |  | 
 |    - The header is followed by a number of object entries, each of | 
 |      which looks like this: | 
 |  | 
 |      (undeltified representation) | 
 |      n-byte type and length (3-bit type, (n-1)*7+4-bit length) | 
 |      compressed data | 
 |  | 
 |      (deltified representation) | 
 |      n-byte type and length (3-bit type, (n-1)*7+4-bit length) | 
 |      base object name if OBJ_REF_DELTA or a negative relative | 
 | 	 offset from the delta object's position in the pack if this | 
 | 	 is an OBJ_OFS_DELTA object | 
 |      compressed delta data | 
 |  | 
 |      Observation: the length of each object is encoded in a variable | 
 |      length format and is not constrained to 32-bit or anything. | 
 |  | 
 |   - The trailer records a pack checksum of all of the above. | 
 |  | 
 | === Object types | 
 |  | 
 | Valid object types are: | 
 |  | 
 | - OBJ_COMMIT (1) | 
 | - OBJ_TREE (2) | 
 | - OBJ_BLOB (3) | 
 | - OBJ_TAG (4) | 
 | - OBJ_OFS_DELTA (6) | 
 | - OBJ_REF_DELTA (7) | 
 |  | 
 | Type 5 is reserved for future expansion. Type 0 is invalid. | 
 |  | 
 | === Object encoding | 
 |  | 
 | Unlike loose objects, packed objects do not have a prefix containing the type, | 
 | size, and a NUL byte. These are not necessary because they can be determined by | 
 | the n-byte type and length that prefixes the data and so they are omitted from | 
 | the compressed and deltified data. | 
 |  | 
 | The computation of the object ID still uses this prefix by reconstructing it | 
 | from the type and length as needed. | 
 |  | 
 | === Size encoding | 
 |  | 
 | This document uses the following "size encoding" of non-negative | 
 | integers: From each byte, the seven least significant bits are | 
 | used to form the resulting integer. As long as the most significant | 
 | bit is 1, this process continues; the byte with MSB 0 provides the | 
 | last seven bits.  The seven-bit chunks are concatenated. Later | 
 | values are more significant. | 
 |  | 
 | This size encoding should not be confused with the "offset encoding", | 
 | which is also used in this document. | 
 |  | 
 | When encoding the size of an undeltified object in a pack, the size is that of | 
 | the uncompressed raw object. For deltified objects, it is the size of the | 
 | uncompressed delta.  The base object name or offset is not included in the size | 
 | computation. | 
 |  | 
 | === Deltified representation | 
 |  | 
 | Conceptually there are only four object types: commit, tree, tag and | 
 | blob. However to save space, an object could be stored as a "delta" of | 
 | another "base" object. These representations are assigned new types | 
 | ofs-delta and ref-delta, which is only valid in a pack file. | 
 |  | 
 | Both ofs-delta and ref-delta store the "delta" to be applied to | 
 | another object (called 'base object') to reconstruct the object. The | 
 | difference between them is, ref-delta directly encodes base object | 
 | name. If the base object is in the same pack, ofs-delta encodes | 
 | the offset of the base object in the pack instead. | 
 |  | 
 | The base object could also be deltified if it's in the same pack. | 
 | Ref-delta can also refer to an object outside the pack (i.e. the | 
 | so-called "thin pack"). When stored on disk however, the pack should | 
 | be self contained to avoid cyclic dependency. | 
 |  | 
 | The delta data starts with the size of the base object and the | 
 | size of the object to be reconstructed. These sizes are | 
 | encoded using the size encoding from above.  The remainder of | 
 | the delta data is a sequence of instructions to reconstruct the object | 
 | from the base object. If the base object is deltified, it must be | 
 | converted to canonical form first. Each instruction appends more and | 
 | more data to the target object until it's complete. There are two | 
 | supported instructions so far: one for copying a byte range from the | 
 | source object and one for inserting new data embedded in the | 
 | instruction itself. | 
 |  | 
 | Each instruction has variable length. Instruction type is determined | 
 | by the seventh bit of the first octet. The following diagrams follow | 
 | the convention in RFC 1951 (Deflate compressed data format). | 
 |  | 
 | ==== Instruction to copy from base object | 
 |  | 
 |   +----------+---------+---------+---------+---------+-------+-------+-------+ | 
 |   | 1xxxxxxx | offset1 | offset2 | offset3 | offset4 | size1 | size2 | size3 | | 
 |   +----------+---------+---------+---------+---------+-------+-------+-------+ | 
 |  | 
 | This is the instruction format to copy a byte range from the source | 
 | object. It encodes the offset to copy from and the number of bytes to | 
 | copy. Offset and size are in little-endian order. | 
 |  | 
 | All offset and size bytes are optional. This is to reduce the | 
 | instruction size when encoding small offsets or sizes. The first seven | 
 | bits in the first octet determine which of the next seven octets is | 
 | present. If bit zero is set, offset1 is present. If bit one is set | 
 | offset2 is present and so on. | 
 |  | 
 | Note that a more compact instruction does not change offset and size | 
 | encoding. For example, if only offset2 is omitted like below, offset3 | 
 | still contains bits 16-23. It does not become offset2 and contains | 
 | bits 8-15 even if it's right next to offset1. | 
 |  | 
 |   +----------+---------+---------+ | 
 |   | 10000101 | offset1 | offset3 | | 
 |   +----------+---------+---------+ | 
 |  | 
 | In its most compact form, this instruction only takes up one byte | 
 | (0x80) with both offset and size omitted, which will have default | 
 | values zero. There is another exception: size zero is automatically | 
 | converted to 0x10000. | 
 |  | 
 | ==== Instruction to add new data | 
 |  | 
 |   +----------+============+ | 
 |   | 0xxxxxxx |    data    | | 
 |   +----------+============+ | 
 |  | 
 | This is the instruction to construct the target object without the base | 
 | object. The following data is appended to the target object. The first | 
 | seven bits of the first octet determine the size of data in | 
 | bytes. The size must be non-zero. | 
 |  | 
 | ==== Reserved instruction | 
 |  | 
 |   +----------+============ | 
 |   | 00000000 | | 
 |   +----------+============ | 
 |  | 
 | This is the instruction reserved for future expansion. | 
 |  | 
 | == Original (version 1) pack-*.idx files have the following format: | 
 |  | 
 |   - The header consists of 256 4-byte network byte order | 
 |     integers.  N-th entry of this table records the number of | 
 |     objects in the corresponding pack, the first byte of whose | 
 |     object name is less than or equal to N.  This is called the | 
 |     'first-level fan-out' table. | 
 |  | 
 |   - The header is followed by sorted 24-byte entries, one entry | 
 |     per object in the pack.  Each entry is: | 
 |  | 
 |     4-byte network byte order integer, recording where the | 
 |     object is stored in the packfile as the offset from the | 
 |     beginning. | 
 |  | 
 |     one object name of the appropriate size. | 
 |  | 
 |   - The file is concluded with a trailer: | 
 |  | 
 |     A copy of the pack checksum at the end of the corresponding | 
 |     packfile. | 
 |  | 
 |     Index checksum of all of the above. | 
 |  | 
 | Pack Idx file: | 
 |  | 
 | 	--  +--------------------------------+ | 
 | fanout	    | fanout[0] = 2 (for example)    |-. | 
 | table	    +--------------------------------+ | | 
 | 	    | fanout[1]                      | | | 
 | 	    +--------------------------------+ | | 
 | 	    | fanout[2]                      | | | 
 | 	    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | 
 | 	    | fanout[255] = total objects    |---. | 
 | 	--  +--------------------------------+ | | | 
 | main	    | offset                         | | | | 
 | index	    | object name 00XXXXXXXXXXXXXXXX | | | | 
 | table	    +--------------------------------+ | | | 
 | 	    | offset                         | | | | 
 | 	    | object name 00XXXXXXXXXXXXXXXX | | | | 
 | 	    +--------------------------------+<+ | | 
 | 	  .-| offset                         |   | | 
 | 	  | | object name 01XXXXXXXXXXXXXXXX |   | | 
 | 	  | +--------------------------------+   | | 
 | 	  | | offset                         |   | | 
 | 	  | | object name 01XXXXXXXXXXXXXXXX |   | | 
 | 	  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   | | 
 | 	  | | offset                         |   | | 
 | 	  | | object name FFXXXXXXXXXXXXXXXX |   | | 
 | 	--| +--------------------------------+<--+ | 
 | trailer	  | | packfile checksum              | | 
 | 	  | +--------------------------------+ | 
 | 	  | | idxfile checksum               | | 
 | 	  | +--------------------------------+ | 
 |           .-------. | 
 |                   | | 
 | Pack file entry: <+ | 
 |  | 
 |      packed object header: | 
 | 	1-byte size extension bit (MSB) | 
 | 	       type (next 3 bit) | 
 | 	       size0 (lower 4-bit) | 
 |         n-byte sizeN (as long as MSB is set, each 7-bit) | 
 | 		size0..sizeN form 4+7+7+..+7 bit integer, size0 | 
 | 		is the least significant part, and sizeN is the | 
 | 		most significant part. | 
 |      packed object data: | 
 |         If it is not DELTA, then deflated bytes (the size above | 
 | 		is the size before compression). | 
 | 	If it is REF_DELTA, then | 
 | 	  base object name (the size above is the | 
 | 		size of the delta data that follows). | 
 |           delta data, deflated. | 
 | 	If it is OFS_DELTA, then | 
 | 	  n-byte offset (see below) interpreted as a negative | 
 | 		offset from the type-byte of the header of the | 
 | 		ofs-delta entry (the size above is the size of | 
 | 		the delta data that follows). | 
 | 	  delta data, deflated. | 
 |  | 
 |      offset encoding: | 
 | 	  n bytes with MSB set in all but the last one. | 
 | 	  The offset is then the number constructed by | 
 | 	  concatenating the lower 7 bit of each byte, and | 
 | 	  for n >= 2 adding 2^7 + 2^14 + ... + 2^(7*(n-1)) | 
 | 	  to the result. | 
 |  | 
 |  | 
 |  | 
 | == Version 2 pack-*.idx files support packs larger than 4 GiB, and | 
 |    have some other reorganizations.  They have the format: | 
 |  | 
 |   - A 4-byte magic number '\377tOc' which is an unreasonable | 
 |     fanout[0] value. | 
 |  | 
 |   - A 4-byte version number (= 2) | 
 |  | 
 |   - A 256-entry fan-out table just like v1. | 
 |  | 
 |   - A table of sorted object names.  These are packed together | 
 |     without offset values to reduce the cache footprint of the | 
 |     binary search for a specific object name. | 
 |  | 
 |   - A table of 4-byte CRC32 values of the packed object data. | 
 |     This is new in v2 so compressed data can be copied directly | 
 |     from pack to pack during repacking without undetected | 
 |     data corruption. | 
 |  | 
 |   - A table of 4-byte offset values (in network byte order). | 
 |     These are usually 31-bit pack file offsets, but large | 
 |     offsets are encoded as an index into the next table with | 
 |     the msbit set. | 
 |  | 
 |   - A table of 8-byte offset entries (empty for pack files less | 
 |     than 2 GiB).  Pack files are organized with heavily used | 
 |     objects toward the front, so most object references should | 
 |     not need to refer to this table. | 
 |  | 
 |   - The same trailer as a v1 pack file: | 
 |  | 
 |     A copy of the pack checksum at the end of the | 
 |     corresponding packfile. | 
 |  | 
 |     Index checksum of all of the above. | 
 |  | 
 | == pack-*.rev files have the format: | 
 |  | 
 |   - A 4-byte magic number '0x52494458' ('RIDX'). | 
 |  | 
 |   - A 4-byte version identifier (= 1). | 
 |  | 
 |   - A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256). | 
 |  | 
 |   - A table of index positions (one per packed object, num_objects in | 
 |     total, each a 4-byte unsigned integer in network order), sorted by | 
 |     their corresponding offsets in the packfile. | 
 |  | 
 |   - A trailer, containing a: | 
 |  | 
 |     checksum of the corresponding packfile, and | 
 |  | 
 |     a checksum of all of the above. | 
 |  | 
 | All 4-byte numbers are in network order. | 
 |  | 
 | == pack-*.mtimes files have the format: | 
 |  | 
 | All 4-byte numbers are in network byte order. | 
 |  | 
 |   - A 4-byte magic number '0x4d544d45' ('MTME'). | 
 |  | 
 |   - A 4-byte version identifier (= 1). | 
 |  | 
 |   - A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256). | 
 |  | 
 |   - A table of 4-byte unsigned integers. The ith value is the | 
 |     modification time (mtime) of the ith object in the corresponding | 
 |     pack by lexicographic (index) order. The mtimes count standard | 
 |     epoch seconds. | 
 |  | 
 |   - A trailer, containing a checksum of the corresponding packfile, | 
 |     and a checksum of all of the above (each having length according | 
 |     to the specified hash function). | 
 |  | 
 | == multi-pack-index (MIDX) files have the following format: | 
 |  | 
 | The multi-pack-index files refer to multiple pack-files and loose objects. | 
 |  | 
 | In order to allow extensions that add extra data to the MIDX, we organize | 
 | the body into "chunks" and provide a lookup table at the beginning of the | 
 | body. The header includes certain length values, such as the number of packs, | 
 | the number of base MIDX files, hash lengths and types. | 
 |  | 
 | All 4-byte numbers are in network order. | 
 |  | 
 | HEADER: | 
 |  | 
 | 	4-byte signature: | 
 | 	    The signature is: {'M', 'I', 'D', 'X'} | 
 |  | 
 | 	1-byte version number: | 
 | 	    Git only writes or recognizes version 1. | 
 |  | 
 | 	1-byte Object Id Version | 
 | 	    We infer the length of object IDs (OIDs) from this value: | 
 | 		1 => SHA-1 | 
 | 		2 => SHA-256 | 
 | 	    If the hash type does not match the repository's hash algorithm, | 
 | 	    the multi-pack-index file should be ignored with a warning | 
 | 	    presented to the user. | 
 |  | 
 | 	1-byte number of "chunks" | 
 |  | 
 | 	1-byte number of base multi-pack-index files: | 
 | 	    This value is currently always zero. | 
 |  | 
 | 	4-byte number of pack files | 
 |  | 
 | CHUNK LOOKUP: | 
 |  | 
 | 	(C + 1) * 12 bytes providing the chunk offsets: | 
 | 	    First 4 bytes describe chunk id. Value 0 is a terminating label. | 
 | 	    Other 8 bytes provide offset in current file for chunk to start. | 
 | 	    (Chunks are provided in file-order, so you can infer the length | 
 | 	    using the next chunk position if necessary.) | 
 |  | 
 | 	The CHUNK LOOKUP matches the table of contents from | 
 | 	the chunk-based file format, see linkgit:gitformat-chunk[5]. | 
 |  | 
 | 	The remaining data in the body is described one chunk at a time, and | 
 | 	these chunks may be given in any order. Chunks are required unless | 
 | 	otherwise specified. | 
 |  | 
 | CHUNK DATA: | 
 |  | 
 | 	Packfile Names (ID: {'P', 'N', 'A', 'M'}) | 
 | 	    Store the names of packfiles as a sequence of NUL-terminated | 
 | 	    strings. There is no extra padding between the filenames, | 
 | 	    and they are listed in lexicographic order. The chunk itself | 
 | 	    is padded at the end with between 0 and 3 NUL bytes to make the | 
 | 	    chunk size a multiple of 4 bytes. | 
 |  | 
 | 	Bitmapped Packfiles (ID: {'B', 'T', 'M', 'P'}) | 
 | 	    Stores a table of two 4-byte unsigned integers in network order. | 
 | 	    Each table entry corresponds to a single pack (in the order that | 
 | 	    they appear above in the `PNAM` chunk). The values for each table | 
 | 	    entry are as follows: | 
 | 	    - The first bit position (in pseudo-pack order, see below) to | 
 | 	      contain an object from that pack. | 
 | 	    - The number of bits whose objects are selected from that pack. | 
 |  | 
 | 	OID Fanout (ID: {'O', 'I', 'D', 'F'}) | 
 | 	    The ith entry, F[i], stores the number of OIDs with first | 
 | 	    byte at most i. Thus F[255] stores the total | 
 | 	    number of objects. | 
 |  | 
 | 	OID Lookup (ID: {'O', 'I', 'D', 'L'}) | 
 | 	    The OIDs for all objects in the MIDX are stored in lexicographic | 
 | 	    order in this chunk. | 
 |  | 
 | 	Object Offsets (ID: {'O', 'O', 'F', 'F'}) | 
 | 	    Stores two 4-byte values for every object. | 
 | 	    1: The pack-int-id for the pack storing this object. | 
 | 	    2: The offset within the pack. | 
 | 		If all offsets are less than 2^32, then the large offset chunk | 
 | 		will not exist and offsets are stored as in IDX v1. | 
 | 		If there is at least one offset value larger than 2^32-1, then | 
 | 		the large offset chunk must exist, and offsets larger than | 
 | 		2^31-1 must be stored in it instead. If the large offset chunk | 
 | 		exists and the 31st bit is on, then removing that bit reveals | 
 | 		the row in the large offsets containing the 8-byte offset of | 
 | 		this object. | 
 |  | 
 | 	[Optional] Object Large Offsets (ID: {'L', 'O', 'F', 'F'}) | 
 | 	    8-byte offsets into large packfiles. | 
 |  | 
 | 	[Optional] Bitmap pack order (ID: {'R', 'I', 'D', 'X'}) | 
 | 	    A list of MIDX positions (one per object in the MIDX, num_objects in | 
 | 	    total, each a 4-byte unsigned integer in network byte order), sorted | 
 | 	    according to their relative bitmap/pseudo-pack positions. | 
 |  | 
 | TRAILER: | 
 |  | 
 | 	Index checksum of the above contents. | 
 |  | 
 | == multi-pack-index reverse indexes | 
 |  | 
 | Similar to the pack-based reverse index, the multi-pack index can also | 
 | be used to generate a reverse index. | 
 |  | 
 | Instead of mapping between offset, pack-, and index position, this | 
 | reverse index maps between an object's position within the MIDX, and | 
 | that object's position within a pseudo-pack that the MIDX describes | 
 | (i.e., the ith entry of the multi-pack reverse index holds the MIDX | 
 | position of ith object in pseudo-pack order). | 
 |  | 
 | To clarify the difference between these orderings, consider a multi-pack | 
 | reachability bitmap (which does not yet exist, but is what we are | 
 | building towards here). Each bit needs to correspond to an object in the | 
 | MIDX, and so we need an efficient mapping from bit position to MIDX | 
 | position. | 
 |  | 
 | One solution is to let bits occupy the same position in the oid-sorted | 
 | index stored by the MIDX. But because oids are effectively random, their | 
 | resulting reachability bitmaps would have no locality, and thus compress | 
 | poorly. (This is the reason that single-pack bitmaps use the pack | 
 | ordering, and not the .idx ordering, for the same purpose.) | 
 |  | 
 | So we'd like to define an ordering for the whole MIDX based around | 
 | pack ordering, which has far better locality (and thus compresses more | 
 | efficiently). We can think of a pseudo-pack created by the concatenation | 
 | of all of the packs in the MIDX. E.g., if we had a MIDX with three packs | 
 | (a, b, c), with 10, 15, and 20 objects respectively, we can imagine an | 
 | ordering of the objects like: | 
 |  | 
 |     |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19| | 
 |  | 
 | where the ordering of the packs is defined by the MIDX's pack list, | 
 | and then the ordering of objects within each pack is the same as the | 
 | order in the actual packfile. | 
 |  | 
 | Given the list of packs and their counts of objects, you can | 
 | naïvely reconstruct that pseudo-pack ordering (e.g., the object at | 
 | position 27 must be (c,1) because packs "a" and "b" consumed 25 of the | 
 | slots). But there's a catch. Objects may be duplicated between packs, in | 
 | which case the MIDX only stores one pointer to the object (and thus we'd | 
 | want only one slot in the bitmap). | 
 |  | 
 | Callers could handle duplicates themselves by reading objects in order | 
 | of their bit-position, but that's linear in the number of objects, and | 
 | much too expensive for ordinary bitmap lookups. Building a reverse index | 
 | solves this, since it is the logical inverse of the index, and that | 
 | index has already removed duplicates. But, building a reverse index on | 
 | the fly can be expensive. Since we already have an on-disk format for | 
 | pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack, | 
 | too. | 
 |  | 
 | Objects from the MIDX are ordered as follows to string together the | 
 | pseudo-pack. Let `pack(o)` return the pack from which `o` was selected | 
 | by the MIDX, and define an ordering of packs based on their numeric ID | 
 | (as stored by the MIDX). Let `offset(o)` return the object offset of `o` | 
 | within `pack(o)`. Then, compare `o1` and `o2` as follows: | 
 |  | 
 |   - If one of `pack(o1)` and `pack(o2)` is preferred and the other | 
 |     is not, then the preferred one sorts first. | 
 | + | 
 | (This is a detail that allows the MIDX bitmap to determine which | 
 | pack should be used by the pack-reuse mechanism, since it can ask | 
 | the MIDX for the pack containing the object at bit position 0). | 
 |  | 
 |   - If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending | 
 |     order based on the pack ID. | 
 |  | 
 |   - Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in | 
 |     pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1) | 
 |     < offset(o2)`). | 
 |  | 
 | In short, a MIDX's pseudo-pack is the de-duplicated concatenation of | 
 | objects in packs stored by the MIDX, laid out in pack order, and the | 
 | packs arranged in MIDX order (with the preferred pack coming first). | 
 |  | 
 | The MIDX's reverse index is stored in the optional 'RIDX' chunk within | 
 | the MIDX itself. | 
 |  | 
 | === `BTMP` chunk | 
 |  | 
 | The Bitmapped Packfiles (`BTMP`) chunk encodes additional information | 
 | about the objects in the multi-pack index's reachability bitmap. Recall | 
 | that objects from the MIDX are arranged in "pseudo-pack" order (see | 
 | above) for reachability bitmaps. | 
 |  | 
 | From the example above, suppose we have packs "a", "b", and "c", with | 
 | 10, 15, and 20 objects, respectively. In pseudo-pack order, those would | 
 | be arranged as follows: | 
 |  | 
 |     |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19| | 
 |  | 
 | When working with single-pack bitmaps (or, equivalently, multi-pack | 
 | reachability bitmaps with a preferred pack), linkgit:git-pack-objects[1] | 
 | performs ``verbatim'' reuse, attempting to reuse chunks of the bitmapped | 
 | or preferred packfile instead of adding objects to the packing list. | 
 |  | 
 | When a chunk of bytes is reused from an existing pack, any objects | 
 | contained therein do not need to be added to the packing list, saving | 
 | memory and CPU time. But a chunk from an existing packfile can only be | 
 | reused when the following conditions are met: | 
 |  | 
 |   - The chunk contains only objects which were requested by the caller | 
 |     (i.e. does not contain any objects which the caller didn't ask for | 
 |     explicitly or implicitly). | 
 |  | 
 |   - All objects stored in non-thin packs as offset- or reference-deltas | 
 |     also include their base object in the resulting pack. | 
 |  | 
 | The `BTMP` chunk encodes the necessary information in order to implement | 
 | multi-pack reuse over a set of packfiles as described above. | 
 | Specifically, the `BTMP` chunk encodes three pieces of information (all | 
 | 32-bit unsigned integers in network byte-order) for each packfile `p` | 
 | that is stored in the MIDX, as follows: | 
 |  | 
 | `bitmap_pos`:: The first bit position (in pseudo-pack order) in the | 
 |   multi-pack index's reachability bitmap occupied by an object from `p`. | 
 |  | 
 | `bitmap_nr`:: The number of bit positions (including the one at | 
 |   `bitmap_pos`) that encode objects from that pack `p`. | 
 |  | 
 | For example, the `BTMP` chunk corresponding to the above example (with | 
 | packs ``a'', ``b'', and ``c'') would look like: | 
 |  | 
 | [cols="1,2,2"] | 
 | |=== | 
 | | |`bitmap_pos` |`bitmap_nr` | 
 |  | 
 | |packfile ``a'' | 
 | |`0` | 
 | |`10` | 
 |  | 
 | |packfile ``b'' | 
 | |`10` | 
 | |`15` | 
 |  | 
 | |packfile ``c'' | 
 | |`25` | 
 | |`20` | 
 | |=== | 
 |  | 
 | With this information in place, we can treat each packfile as | 
 | individually reusable in the same fashion as verbatim pack reuse is | 
 | performed on individual packs prior to the implementation of the `BTMP` | 
 | chunk. | 
 |  | 
 | == cruft packs | 
 |  | 
 | The cruft packs feature offer an alternative to Git's traditional mechanism of | 
 | removing unreachable objects. This document provides an overview of Git's | 
 | pruning mechanism, and how a cruft pack can be used instead to accomplish the | 
 | same. | 
 |  | 
 | === Background | 
 |  | 
 | To remove unreachable objects from your repository, Git offers `git repack -Ad` | 
 | (see linkgit:git-repack[1]). Quoting from the documentation: | 
 |  | 
 | ---- | 
 | [...] unreachable objects in a previous pack become loose, unpacked objects, | 
 | instead of being left in the old pack. [...] loose unreachable objects will be | 
 | pruned according to normal expiry rules with the next 'git gc' invocation. | 
 | ---- | 
 |  | 
 | Unreachable objects aren't removed immediately, since doing so could race with | 
 | an incoming push which may reference an object which is about to be deleted. | 
 | Instead, those unreachable objects are stored as loose objects and stay that way | 
 | until they are older than the expiration window, at which point they are removed | 
 | by linkgit:git-prune[1]. | 
 |  | 
 | Git must store these unreachable objects loose in order to keep track of their | 
 | per-object mtimes. If these unreachable objects were written into one big pack, | 
 | then either freshening that pack (because an object contained within it was | 
 | re-written) or creating a new pack of unreachable objects would cause the pack's | 
 | mtime to get updated, and the objects within it would never leave the expiration | 
 | window. Instead, objects are stored loose in order to keep track of the | 
 | individual object mtimes and avoid a situation where all cruft objects are | 
 | freshened at once. | 
 |  | 
 | This can lead to undesirable situations when a repository contains many | 
 | unreachable objects which have not yet left the grace period. Having large | 
 | directories in the shards of `.git/objects` can lead to decreased performance in | 
 | the repository. But given enough unreachable objects, this can lead to inode | 
 | starvation and degrade the performance of the whole system. Since we | 
 | can never pack those objects, these repositories often take up a large amount of | 
 | disk space, since we can only zlib compress them, but not store them in delta | 
 | chains. | 
 |  | 
 | === Cruft packs | 
 |  | 
 | A cruft pack eliminates the need for storing unreachable objects in a loose | 
 | state by including the per-object mtimes in a separate file alongside a single | 
 | pack containing all loose objects. | 
 |  | 
 | A cruft pack is written by `git repack --cruft` when generating a new pack. | 
 | linkgit:git-pack-objects[1]'s `--cruft` option. Note that `git repack --cruft` | 
 | is a classic all-into-one repack, meaning that everything in the resulting pack is | 
 | reachable, and everything else is unreachable. Once written, the `--cruft` | 
 | option instructs `git repack` to generate another pack containing only objects | 
 | not packed in the previous step (which equates to packing all unreachable | 
 | objects together). This progresses as follows: | 
 |  | 
 |   1. Enumerate every object, marking any object which is (a) not contained in a | 
 |      kept-pack, and (b) whose mtime is within the grace period as a traversal | 
 |      tip. | 
 |  | 
 |   2. Perform a reachability traversal based on the tips gathered in the previous | 
 |      step, adding every object along the way to the pack. | 
 |  | 
 |   3. Write the pack out, along with a `.mtimes` file that records the per-object | 
 |      timestamps. | 
 |  | 
 | This mode is invoked internally by linkgit:git-repack[1] when instructed to | 
 | write a cruft pack. Crucially, the set of in-core kept packs is exactly the set | 
 | of packs which will not be deleted by the repack; in other words, they contain | 
 | all of the repository's reachable objects. | 
 |  | 
 | When a repository already has a cruft pack, `git repack --cruft` typically only | 
 | adds objects to it. An exception to this is when `git repack` is given the | 
 | `--cruft-expiration` option, which allows the generated cruft pack to omit | 
 | expired objects instead of waiting for linkgit:git-gc[1] to expire those objects | 
 | later on. | 
 |  | 
 | It is linkgit:git-gc[1] that is typically responsible for removing expired | 
 | unreachable objects. | 
 |  | 
 | === Alternatives | 
 |  | 
 | Notable alternatives to this design include: | 
 |  | 
 |   - The location of the per-object mtime data. | 
 |  | 
 | On the location of mtime data, a new auxiliary file tied to the pack was chosen | 
 | to avoid complicating the `.idx` format. If the `.idx` format were ever to gain | 
 | support for optional chunks of data, it may make sense to consolidate the | 
 | `.mtimes` format into the `.idx` itself. | 
 |  | 
 | GIT | 
 | --- | 
 | Part of the linkgit:git[1] suite |